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    1. Viridis00

      Read by Council Simplify Docked Entities; Rail Docker as Pseudo-Ship Core

      Simply put, ship cores are ugly aesthetically and often a waste of valuable space on rail entities. What this suggestion entails is when you create a docked entity via advanced build mode, make it so that the Rail Docker placed functions as the reference point of that entity instead of a...
    2. Viridis00

      Suggestion 7z Support

      Just a tiny suggestion. I use 7z for my archival over rar and zip just because it has better compression and 7z is free. It's almost as common as rar and zip nowadays, so you guys should consider allowing 7z uploads for the community content section.
    3. Viridis00

      Survey: Ship Stats

      I'd like to get a better feel of what players look for in terms of ship stats in relation to their size. I'm mostly a builder, but I've been getting back into the game gradually and to sharpen my ship building skills I'd like to know what other players look for when they take a look at the stat...
    4. Viridis00

      Alternative Power: Battery Cells

      Thread title says it all. The idea is an alternative to power reactors and mostly to help small craft gain an edge with an alternative weakness to it. Battery cell specs: Cannot be used in conjunction with a power reactor on a single entity. (Lore-wise, let's just say the two technologies are...
    5. Viridis00

      Advanced Build Mode: Visual Filter

      Just a simple suggestion here, but one that would aid in refitting and creating ships a bit. A filter that turns all blocks aside from the user designated choice transparent. Combined with the remove filter this would allow easier refits of ships without stripping the entire thing down, and...
    6. Viridis00

      Bug Blocks with transparency hidden behind opened doors

      As of the new update I noticed this. With transparent blocks that are fully enclosed on all sides, one side being doors of some kind, when you open the doors, the transparent blocks behind it (like scaffolds and metal grills) are not showing up. Also, for some odd reason every single block that...
    7. Viridis00

      Ship Core Movement: A Different Approach

      Now, I know what you're all thinking reading the thread title "this has been suggested a million times" and core movement cannot be done because the core is the reference point for the ship in game. However, I think we can accomplish the same result in a different way. Instead of moving the...
    8. Viridis00

      Planets and Enviornmental Hazards

      So right now, planets all feel exactly the same despite the occasional special structure and their different colors. I think hazards would go a long way to making them more interesting, and possibly open up roles for our helmets and hopefully other meta items like that. For each planet, three...
    9. Viridis00

      Stutter Issues

      I've got a strange stuttering issue, seemingly under all different settings and situations. I've tested with almost completely maxed settings, very low settings, and in populated and totally void sectors. No matter what I do I get a half second stutter fairly periodically. PC specs Monitor...
    10. Viridis00

      Activation Module and Energy/Shield/Thruster Systems

      I've been thinking about this for a couple days now, and I think that a ship's energy, shield, and thruster systems should be able to be linked and turned on and off with activation modules. This naturally means both energy reactors/capacitors, and shield capacitor/rechargers. Generators stop...
    11. Viridis00

      Hardpoints

      Hardpoints are pretty prominent in a good amount of sci-fi and it's a real life feature for aircraft. I think we should have something like that. For those who don't know, hardpoints are basically mounting points for optional armaments and equipment. For Starmade, they could work exactly like...
    12. Viridis00

      More Advanced Build Functions

      I'll keep it simple, I think the game could use more glorious advanced build features. Primitives: Preset basic shapes with user defined dimensions. Toggle switch for a hollow primitive. Allow for use in remove mode. Use the method currently in advanced build for multiple blocks placed/removed...
    13. Viridis00

      Massive Circles.

      Alright, so I'm sure a lot of you have had to make circles or cylinders at some point in your creations. I've used plotz for smaller circles, since plotz will only support up to a diameter of 256. I use this site for anything larger, since it supports diameters up to 2000, but it's really...
    14. Viridis00

      Space Station Screenshots Thread

      I don't know if I'm just blind or what, but I don't see any dedicated space station threads. Post em', WIP or complete. I'll start with a little neglected project of mine, Space Station V from 2001: A Space Odyssey. Interior isn't finished, but when we get logic blocks, I'm going to try...
    15. Viridis00

      Star Wars Legends Ship Replicas [Over-Scale and 1:1]

      Welcome to my shipyard thread. Being the Star Wars fan that I am, I build replicas of ships from Star Wars, just as many other players do. I tend to give focus to lesser known ships from both Trilogies and the EU, small and medium rather than the iconic and capital type ships. All of my builds...
    16. Viridis00

      Suggestion: Docking Units and Enhancers

      Simple suggestion. Get rid of enhancers for docking and turret units and allow docking dimensions to be defined by the block itself with a simple UI pop-up. We have the option in server.cfg to remove limits, but I think it would be better overall to just remove them from the game. For example...
    17. Viridis00

      Repair Systems

      Reading a through a couple topics I caught notice of a couple of wants for shipyards and repairs for ships. I propose something of a hybrid feature that will add a somewhat strategic element. Playing Star Trek Bridge Commander gave me this idea, because the analagous feature works pretty nicely...
    18. Viridis00

      Fractional Blocks and More Plex Doors

      Basically my suggestion is a simple one, add more blocks that are 1/2 and 1/4 (maybe even 1/8) the size (as slates) of the standard block for hulls, plex doors, and plex glass. What are the benefits and why bother? The first benefit is decoration. Smaller blocks will allow for more nicely...
    19. Viridis00

      Star Wars Re-creation Ships (Mostly Over-Scale)

      I've always been a really big Star Wars fan. So naturally I really enjoy being able to replicate them on starmade. I've got a couple of ships I plan to create, and I also plan to share them on the ships section of this site once the new site gets up and I feel they're all polished and ready to...
    20. Viridis00

      How Massive Can Ships/Stations Be?

      I've been considering working on a project for some time now, but before I even attempt it I need to know if it's even possible. Is there any hard limit on how massive a ship or station can be in this game? I mean more if the game would actually stop me from building more than if the game would...