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    1. lupoCani

      Subsystem HP

      There's a simple logic when it comes to machines - if you chop a car in half, you don't have a car that runs at half speed, you have a useless piece of junk. The old system HP applied this logic to ships as a whole. In order to break the whole thing, you only have to destroy a percentage of...
    2. lupoCani

      Incentivizing broad ships by beta stabilizers

      [A suggestion I wrote during the forum downtime, before the new mechanics were implemented. Since the new mechanics are far from perfect, and I've made all these pretty diagrams and written the whole thing already, I decided to post it anyway. Post-update additions are enclosed in brackets.]...
    3. lupoCani

      Weapon Immunity for Stabilizer Stream Nodes

      Second in my list of minor corrections and fixes for power 2.0 is the survivability of nodes. The streams are, in themselves, vulnerable. This is compounded by the fact that nodes can be destroyed. Routing the streams is a volatile process, destroying a single node can easily make a stream pass...
    4. lupoCani

      Reintroduce Jump Drives, or, Built-in Jump is Still Wierd.

      As it stands, there are two main kinds of systems. There are shields and thrusters and the like, which exist on their own, and can be boosted and modified in various ways by chambers. Then, there are cloaks and scanners and so on, which are provided entirely by the chambers that relate to them...
    5. lupoCani

      On Chambers: A concern.

      Essentially, I wish to express a fear regarding the upcoming power system, with regards to the sense of building. Firstly, something like chambers is probably necessary. Systems like weapons and shield effectively multiply each other. Doubling shields or weapons will both double the amount of...
    6. lupoCani

      A small improvement to PD turrets

      I like putting PD turrets on my ship. Very many PD turrets, in fact. So many that, when it's all installed, I realise- this could probably do reasonable damage to a drone or small fighter. But, then they wouldn't be shooting missiles. Thus, I propose- make the 'missile' option a line of its own...
    7. lupoCani

      Brainstorm This Factory Coordinator Computer [Slightly updated]

      Like many of us, I have experienced the plight of managing a shipyard with a limited number of factories at my disposal. However, instead of making shipyards bypass factories altogether for a penalty, like some have suggested, I suggest we uproot the issue at it's core- factories are a tedium...
    8. lupoCani

      Increased logic control of gravity

      As it is, logic-gravity interaction is limited at best. You can make a button trigger a gravity module, and you can make a particular area trigger a gravity module. That is, sadly, it. Any logic between the the button and the gravity module will make the interaction fail, allowing for no control...
    9. lupoCani

      Implemented Shield sharing via sliding rails

      First of all, let me get this out of the way- I am in no way suggesting shield sharing with turrets or via axes. This suggestion pertains only to non-rotary, linear-sliding rails. With the amazing rail system being worked out, this seems like a necessary addition. Unlike turrets, things that...
    10. lupoCani

      Objectiveness is great and all, but, do you actually have some kind of opinions?

      I've gone through a number of council applications and really, in the "why me" portion all I see is the same promise to be objective and neutral and impartial and listening, etcetera, etcetera. Don't get me wrong, those are great and necessary qualities, but right now everyone's parading with...
    11. lupoCani

      Arrow-key jumping between docked ships

      As far as I'm aware, the feature allowing us to jump between docked entities is as old as docking. I can imagine it worked well at the time of implementation- since only one layer of docking was allowed, any set of docked entities was effectively a one-dimensional environment, thus, two keys was...
    12. lupoCani

      Non-active turrets resuming default orientation

      Larger turrets are excellent at messing with your ship's internal structure by clipping through your hull when reorienting themselves and blocking of internal areas. Until the system is fundamentally overhauled, this is just something we'll have to live with, but there is one thing that could...
    13. lupoCani

      Docking beam alt-fire ignoring plexdoors

      Just a trivial practicality I'd like to see. Since the docking beam always emerges from the same point as the player's perspective, the conventional use for the alt-fire is meaningless, and could instead be used to tell it to pass through/ignore plexdoors. Mainly to ease the process of docking...
    14. lupoCani

      Shield penetration, armor relevance and system damage

      Edit: In light of the new ratings system, I have bumped this. It is a few months old, but still largely relevant as far as I can tell. I hope this is tolerated. Well, here I am again, shouting largely unfounded opinions on the game at you for no particular reason. Also again, I'll be shouting...
    15. lupoCani

      FTL: Faster Than Light presents- The Kestrel Cruiser, now in 3d!

      Since I'll be linking to this in FTL-related areas of the web, this thread might get as much attention from FTL players as from Starmade ones, and only a minority of both groups can be assumed to have heard of the other. As such I'd probably better structure the text into sections accordingly...
    16. lupoCani

      My take on combat mechanics

      Well, here's yet another post regarding overall mechanics. Everyone seems to want a say in the matter of combat mechanics nowadays, so I thought I'd have mine. I'm trying to avoid introductions, so I'll just skip to the things I think need doing. Making hull relevant It's widely agreed...
    17. lupoCani

      Factory Remake

      The increasingly not-so-recent factory update came with some improvements, most notably the removal of the impossible-to-remember recipes. However, I believe that while it was a step in the right direction, it was also a bit too far. I suggest we return to something more similar to the...
    18. lupoCani

      Weekly challenges- community driven

      Seing that the original weekly challenge system died for unnknown reasons, but considering the idea desireable, I decided to try and put it in the hands of the community. I belive it would work best as follows: Every week two treads will be created- the weekly challenge and the "upcoming...
    19. lupoCani

      Nanotechnology, multiblock missile arrays, stationary shields and Emps.

      After finding this game a about a week ago, I've had quite a few ideas for new gameplay elements. I decided to post the ones I've written down so far, mainly because I saw liitle reason not to. I'm not sure how much of this has been suggested before, I'm afraid. I found a brief mention of...