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    1. jzimmerman4

      Rails Undocking

      It seems that rails controlled by a flipflop are bugged (unless this is intended?). When the flipflop is on (rail switches to point up in this example) the attached entity undocks, but when the not is on, it works as intended. Adding a button between the flipflop and rail functions as a work around.
    2. jzimmerman4

      The Bane Existence (Procedural Faction)

      The Bane Existence The darkest corners of the universe breed a sinister enemy, the Bane Existence. Their one mission is to destroy all and they will die to see it done, for death is to be embraced. Here is my line up of ships and stations for the upcoming npc competition. Please leave...
    3. jzimmerman4

      Planet Immersion

      As recently announced, Schine is going to start focusing more on role play features, something I am very excited about. One thing that can benefit from this is planets. I know these have seen tons of changes and I truly enjoy having them in game but currently plants still feel more or less...
    4. jzimmerman4

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      _________Pirate Fleet Competition_________ Sponsored by ZimmTech _____Awards_____ Grand Prize: Parameter Cosmetic: SirRadAlotMore System: Panpiper Creativity: StormWing0 _____Overview_____ Welcome to the first of many competitions held by ZimmTech! The first challenge is simple, create a...
    5. jzimmerman4

      What would you compete in?

      Hey so it seems like a lot of players enjoy competing to create the coolest or most efficient ships/stations. I have seen tons of competitions but hardly any of them ever get fully judged as the creator disappears or looses interest. I have been around for the last few years and I aint going...
    6. jzimmerman4

      Bug Area Trigger not compatible with Button

      While doing some updating on an airlock design of mine I realized that area triggers only work with activators but not buttons. Most likely this was just over looked but it would be very helpful to have fixed.
    7. jzimmerman4

      April Daily challenges!

      Here I will be keeping track of each daily challenge created by WarSong Super fun so far and I am excited to see what myself and others can create! Find the challenge here: http://starmadedock.net/threads/april-2015-build-challenge.6694/ ____Week One_____ Day 1: Day 2: Day 3: Day...
    8. jzimmerman4

      The Future of Crafting Discussion

      So while the new crafting system is leaps and bounds ahead of what it use to be, myself and others still believe that it can be refined further. Here are my ideas to make crafting more enjoyable! First off, the many types of factories are really confusing and its annoying to have to look...
    9. jzimmerman4

      Ship Classification: Depth in its simplest form

      Quite a few players have been posting their ideas for what they think a good ship classification looks like so here is mine. The idea of it is to have a lot of useful information displayed in a very simply, easy to remember format. All feedback is appreciated so that I can improve this...
    10. jzimmerman4

      More glass door colors, not many more IDs

      Simple suggestion and that is to make all glass be able to open and close like the glass door. This will allow for a lot more freedom while building because I personally make my fighter windows orange and it would be great to be able to have an actual cockpit that open and closes. So I have...
    11. jzimmerman4

      We now have cameras!

      So did anyone else realize that the cockpit block is now called a camera? I am probably a little to excited about that.
    12. jzimmerman4

      Re-imagining the Damage Pulse

      So I have never seen anyone, not even a noob, use the damage pulse as the master weapon on a ship. They currently are completely pointless in battle besides as a slave, in which case are really awesome. I recently had an idea of a new way the damage pulse would work as a master weapon that...
    13. jzimmerman4

      How to Download a Ship from the Community Content

      So it seems like a lot of players are having trouble downloading ships from the Community content page and loading them in-game. Here is how I do it and it works every time, flawlessly. 1) Download the file from the community content page 2) Find the file in your downloads 3) Open file with...
    14. jzimmerman4

      Next generation: "mod-able" game modes

      I posted this idea on another thread but I believe it deserves it's own. Many people have suggested wonderful different ideas for game modes and a lot of them sound very fun. The problem is not every one believes so and disagrees with different parts of these ideas. My solution is to allow...
    15. jzimmerman4

      Improving copy and paste

      I have a few suggestions to greatly increase the functionality of the copy and paste function. 1) Have the ability to rotate copied objects while in "paste mode" (when you have the paste button pushed) 2) Have objects reflect across symmetry planes when pasted. I know a lot of players want...
    16. jzimmerman4

      Bug Weapon menu crashes game

      For some reason every time I try and open the weapon computer while in a ship I am working on, the game gives me a null pointer and crashes. It only occurs on this one ship and it doesn't matter if I have weapons on it or not, still crashes. I have tried re-spawning it in but still no go. It...
    17. jzimmerman4

      Corrupted player file and invisible sector

      My game recently crashed due to my laptop thinking that it was going to overheat (even though I have a cooling pad) When I tried to go back into the game it said that my player file was corrupted. It allows me to play under a different name but when it spawns my new player I am no longer in my...
    18. jzimmerman4

      Bug External site download not working

      Just recently I started having a problem with using a Dropbox link in the Community Content section. What is happening is that it says there is no files there after I click on the big 'download from external site' button on my texture pack page. I believe this is a problem on this side because...
    19. jzimmerman4

      Next generation: Advanced carriers

      This is a relatively simple suggestion that doesn't add any new blocks but instead uses the new logic system. This would be relatively simple to implement and would open a new fighting tactic and ship that are currently broken: carriers Manually releasing docked ships: The first part of this...
    20. jzimmerman4

      Zimmerman textures

      Introduction: I have recently decided to try my hand at creating some textures. I am currently working on replacing the realistic hull textures, though I may make a few others in a mod. My current packs are designed to make ships look more rugged and realistic, as if they weren't in a voxel...