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    1. schema

      StarMade 0.09358: Physics/Loot options for servers & new breaks

      Hello and welcome to StarMade, this update has some more customization options for StarMade servers. All the new options will be available in server.cfg after the game was started with the new update once. You then have to restart for changed options to take effect. Customize physical damping...
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      StarMade 0.09356: Server Stability & Performance fix *hotfixed*

      Hello and welcome to StarMade, finally I managed to spot the reason for the lags, the latest bigger update caused. This bug also caused a memory leak, crashing single & multiplayer over time. Basically, the method to prevent ghost physics with sector overlapping objects caused sectors to never...
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      StarMade 0.09354: Fixed Blueprint import & more stability

      Hello, Another hotfix is on the way. Importing of old blueprint files now finally works again. With this, uploading ships to servers will also work again (it uses the same system). I also analyzed logs on NASS, and sent-in reports, and adjusted the code where it needed to be more stable. The...
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      StarMade 0.09353: Stability fix

      Hi, This update contains a fix that hopefully make servers a little more stable. Unfortunately there might still be some bugs, which I couldn't yet identify because a bug (that is now fixed) spammed the logs. I'll do my best to make it more stable as soon as possible. Thanks for palying...
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      StarMade 0.09351: StartUp Crash fix & new textures *more*

      Hello, just a little update to fix the crash that happens with a fresh installation. Also, the new version of beetlebears textures will be included in this. Sorry to those who kept crashing, - schema EDIT: the fix for blueprint migration and upload/import is also now uploading. Apparently...
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      StarMade 0.0935: Long due features

      Hello and welcome to StarMade, this update has some features that were announced for a longer time. The too a little longer, because they were not as easy to implement. Physics consistency for sector overlaps There is now no more ghost physics when ships or other structures overlap two or...
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      StarMade 0.094: NPC Spam Fix

      Hello, the last updates contained a few serious bugs. For one, the delay between spawning mobs was interpreted as milliseconds and not as seconds, therefore the default delay of ~500 caused the system to possibly spawn mobs every half second instead of almost every 10 minutes. Another bug...
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      StarMade 0.0931: Hotfix + balance

      Just a little hotfix to make the socket buffer sizes variable in case people have problems with the network in this version. Also, I slightly buffed the base values of speed and distance of weapons. *update is up in about 15 min*
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      StarMade 0.093: AI Universe Simulation

      Hello and welcome to StarMade, after a long time, the simulation update is finally ready. Please note that due to the massive changes, there might still be some unknown bugs. AI Simulation Despite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single...
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      StarMade May & April wrap-up

      Hello and welcome to StarMade, it have been two exciting months. A huge amount of bug-fixes, optimizations, upgrades, but also features have been added to the game. This articles is focusing exactly on those new features, as well as some noteworthy upgrades. Upgrade to the ship loading...
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      StarMade Dev Update #3 almost there

      Hello, I finally took on the synchronization issues (objects being not where they are on other machines, teleporting while flying etc). After 10 hours of network debugging I finally found the causes for the problems, and implemented a new system. I also managed to improve the network...
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      StarMade Dev update #2

      Hello, another little update: I implemented saving/loading of the state of simulation, so the AI will continue doing what it was doing even after a restart. Also I'm almost finished with a export/import system for whole sectors. With this, admins can export a sector with all its structures...
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      StarMade Dev update

      Hello, a little dev update: I just finished the integration of docked structures, and controlled blocks (weapons, etc) into the procedural generation process. This process had some major obstacles, since in the generation process you can't look ahead, so you have to kind of predict on simple...
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      If you can read this, you are on the new server

      Hello and welcome to the new StarMade server, A huge thanks goes to Burnjack who did an amazing job to make the new server as fast as possible. Enjoy the new speed :D
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      Website server change in about 24h (delayed)

      Delay: (The actual server change will come tomorrow) Hello, The preparations to switch to a way faster server are finally done. In about 24h the site will go in read-only-mode (or might even go down for short periods of time) so we can migrate it to a new server. We'll do our best to make it...
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      StarMade 0.092835: Shield, Stats, Fixes

      Hello and welcome to StarMade, Building Stats The build mode now features a nice little stats panel on the left site. It's going to get embedded a lot better once the GUI is being redesigned. Shields & Power Shields now have (like power) a consistency. That means: after a structure gets...
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      StarMade 0.09283: Fixes

      Hello, Here is the full changelog (sorry, I don't have much time at the moment to write a full update report) - added functionality to query server info in a simple command - turrets don't shoot if the shoot direction is intersected by an ally or the mothership - AI with option "selected...
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      StarMade: 0.092821: The power crisis continues

      Hello, the last update caused a bit of panic. Here is the next step: - Power Updates -- decreased cost for thrusters (minus ~33%) -- decreased cost for weapons (minus ~80%) -- decreased cost for shields (minus ~50%) -- decreased cost for cloaking (minus ~70%) -- decreased cost for...
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      StarMade 0.09282: New recharge calculation & fixes

      Hello and welcome to StarMade, this update is the next step for a new power system. And probably the most important one. New power recharge calculation The new system now uses a logarithmic function that will grow against 1 million. This is how the system behaves (or should behave) Fast...
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      StarMade 0.09281: new beams & consistent power

      Hello and welcome to StarMade, In this update, two all new beams are introduced: The power supply beam, and the power drain beam. The new beams Power supply beam This beam can be targeted anywhere on another structure. It will transfer power from your ship to the structure. Also, this beam...