Hello and welcome to StarMade,
In this update, two all new beams are introduced: The power supply beam, and the power drain beam.
The new beams
Power supply beam
This beam can be targeted anywhere on another structure. It will transfer power from your ship to the structure. Also, this beam is not stopped by shields. This can be very useful for support type ships.
Power drain beam
This beam transfers power from the targeted structure to your ship. It ignores shields, but power blocks (recharge or capacity) have to be targeted. In the reight hand this might be a powerful weapon against shields. You could also build your own supply depot from which you can take power if needed.
Power Consistency
power will no longer need to recharge every time the object is loaded. Structures will now safe the power state when they get unloaded.
Improved Lighting
The lighting has been improved to give sun/shadow contrasts a lot more intensity
Fixes
- fixed vanishing asteroids
- fixed block icons
- fixed cluster outage bug (thanks cal): there was a running condition where a segment could be re-loaded and reset before loaded again. the reset caused the cluster collector to notice all removed and then added blocks. The problem was that he didn't have the right order. So it would sometimes remove cluster members after they have been added, even if the add came after the remove logically
causing patches of power blocks (or well, just usable blocks in general) not to be included in the calculation at all
I think I did some more but forgot to document...
Thanks for playing StarMade,
- schema
In this update, two all new beams are introduced: The power supply beam, and the power drain beam.
The new beams
Power supply beam
This beam can be targeted anywhere on another structure. It will transfer power from your ship to the structure. Also, this beam is not stopped by shields. This can be very useful for support type ships.
Power drain beam
This beam transfers power from the targeted structure to your ship. It ignores shields, but power blocks (recharge or capacity) have to be targeted. In the reight hand this might be a powerful weapon against shields. You could also build your own supply depot from which you can take power if needed.
Power Consistency
power will no longer need to recharge every time the object is loaded. Structures will now safe the power state when they get unloaded.
Improved Lighting
The lighting has been improved to give sun/shadow contrasts a lot more intensity
Fixes
- fixed vanishing asteroids
- fixed block icons
- fixed cluster outage bug (thanks cal): there was a running condition where a segment could be re-loaded and reset before loaded again. the reset caused the cluster collector to notice all removed and then added blocks. The problem was that he didn't have the right order. So it would sometimes remove cluster members after they have been added, even if the add came after the remove logically
causing patches of power blocks (or well, just usable blocks in general) not to be included in the calculation at all
I think I did some more but forgot to document...
Thanks for playing StarMade,
- schema