Search results

    1. schema

      Dev Update August 20th 2017

      Toshiro As mentioned in the previous blog post, we are not a big dev team and don't really have that many testers. Therefore we partly rely on the pre-build phase to identify bugs. Unfortunately, only a small amount of players is trying out the pre builds, which means there can be a lot that is...
    2. schema

      Dev Update August 20th 2017

      Greeting citizens, Just a quick update on the current progress: Due to all the work in the previous months, the power update implementation is going fairly swiftly. The basic mechanics are in. There are still a few things missing, especially in terms of effects, GUI and usability, but it’s...
    3. schema

      StarMade Devblog - Endgame Document Pt. 3

      pretty much exactly that kiddan
    4. schema

      StarMade Devblog - Endgame Document Pt. 3

      Greetings, citizens ~ This is the 3rd and final part of our “End Goals document”. We understand that most, if not all, is not new for any of our veteran players. It’s meant for any new comers or players that were not up-to-date with any previous news posts and discussions. We split it up to...
    5. schema

      StarMade v0.199.651 - Fixes & Context Help

      Lord_Greyscale we've been unable to replicate this. Can you contact Lancake to send your logs in. We'll do our best to fix this asap
    6. schema

      StarMade v0.199.651 - Fixes & Context Help

      Greetings Citizens, ~ A new version has been released. Here are the full news: StarMade News - StarMade v0.199.651 - Fixes & Context Help Thanks for playing StarMade, ~ the Schine Team
    7. schema

      New Prebuild Uploaded

      Hello players, ~ We just uploaded a new prebuild to fix some bugs of the previous release, as well as some older bugs: ~ T2513: Old exploit fixed ~ T2510: OSX OpenGL crash ~ T2507: Connections and statistics not showing correctly - client issue that was always there, but became a lot more...
    8. schema

      StarMade v0.199.646 - Build Mode

      Hello players, a new update has been released. Read all about it here: StarMade News - StarMade v0.199.646 - Build Mode Thanks for playing StarMade, - The Schine Team
    9. schema

      Devblog 18th July, 2017 - End Goal Document Part 2

      Greetings, citizens ~ This week it’s the Explorer’s turn, the 2nd part of our “End Goals document”. List of player roles: ~ Builder ~ Explorer ~ Industrialist ~ Trader ~ Fighter ~ Imperialist In the previous dev blog, there was some misconception on what our intentions were with these 6...
    10. schema

      Devblog 11th July 2017 - End Goal Document Part 1

      As pointed out in the blog, the builder role is the roles that is implemented the most in the game, so there isn't that much new in there. However, as ZereFette pointed out, this is just the first part, getting the introduction and the familiar stuff out of the way.
    11. schema

      Devblog 11th July 2017 - End Goal Document Part 1

      Greetings, citizens ~ A few months ago, we planned to release our End-Goals document but never really got around to make a public version. As announced in the previous post, this dev blog contains the 1st part of our “End Goals” document. End Goals Introduction Our “End Goals” document...is...
    12. schema

      Prerelease Up

      Hello players, a pre-release has been uploaded. Read all about it here. The dev blog will follow as soon as it's finished. Thanks for playing StarMade, - the Schine Team
    13. schema

      Head's up on the next dev blog

      Hello players, ~ the next dev blog, along with our usual update on what we are working on, will feature end goal documents for StarMade. They are going to be spread out over multiple parts. It takes a bit to transfer the format and wording from our internal documents into something presentable...
    14. schema

      Devblog 27th June 2017

      Greetings, citizens ~ Here’s what we’ve been up to: Server Performance While looking into server performance, we noticed an issue with NPC Fleet Management: something is preventing the proper clean-up of spawned fleets. This has been causing some of the larger servers to experience...
    15. schema

      Devblog 18th June 2017

      Ah yes it does. A full description of all new features will follow in the pre release news.
    16. schema

      Devblog 18th June 2017

      Still don't want to make building too easy. However, in the wake of having to refit ships and that being more tedious than it is building skill, I changed my mind on this feature.
    17. schema

      Devblog 18th June 2017

      Greetings, citizens ~ We’ve added some exciting features this week, including a fill and line tool, and new rails. There’s also a new Advanced Build Mode GUI! Everything should be cleaner and much easier to access now. However, keep in mind that the layout and content is still a work in...
    18. schema

      Devblog 13th June 2017

      Greetings, citizens ~ News It’s with a heavy heart that we announce, Auburn is leaving the Schine team for new opportunities. He completed his project here and we are extremely proud of his work. We are currently working on its integration into the universe update coming later on. What are...
    19. schema

      Happy birthday Schema

      Thank you all :3
    20. schema

      Devblog 6th June 2017

      Hello citizens, ~ The dev blog for this week features something more on the technical side. It covers a nice feature that will be very important in going forward. Optimized Meshes With the preview of last week, which is being able to draw any subset of blocks on any structure, we want to...