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    1. schema

      StarMade Dev Blog 17 November 2017

      By dimension i mean not a specific shape. The reactor itself doesn't scale with ship dimensions. You are free to chose the shape. Anything else would cause exponential block growth.
    2. schema

      StarMade Dev Blog 17 November 2017

      The only reason we ever whitelisted it would be if there was intentional griefing (performance gifing. we dont care about the builds) going on.
    3. schema

      StarMade Dev Blog 17 November 2017

      Non that's why we didn't do it in dimensions, or tie it to mass. It is a general size dependency on power that aligns better with entity scaling
    4. schema

      StarMade Dev Blog 17 November 2017

      So if i understand correctly you mean the situation in which your shield gets hit and you point toward the one shooting at you to soak up the damage?
    5. schema

      StarMade Dev Blog 17 November 2017

      Non I'm not sure I understand. Ithirahad wouldn't that make the local shield version weaker then, because you are hitting hp that don't regenerate first?
    6. schema

      StarMade Dev Blog 17 November 2017

      bigdude601 afaik the test server is usually open for public. you only need to install the dev build to play on it. You will have to shoot through shields armor and blocks in both versions with the same amount of total damage. just that in the local shield version you actually lose blocks sooner
    7. schema

      StarMade Dev Blog 17 November 2017

      Dire Venom You got it pretty well. There are still some option we can look into should there be a balance problem. Like not allowing shields on docked structures to be active while they are docked. Ithirahad I'm not sure I understand. I'm not factoring in eventual bugs as they should and will be...
    8. schema

      StarMade Dev Blog 17 November 2017

      As said, the reactor distances are in no way final. Unless we see different builds and what exactly they are capable of we can only kind of calculate it based on the formulas and tests. We will of course adapt balance when necessary. Lecic what exact difference does this make over a global...
    9. schema

      StarMade Dev Blog 17 November 2017

      Basically the main idea behind the stabilizers is to tie ship size to reactor size. The problem in the old system is that you can always fill your complete ship with power. Now if you put on any limit on that, you effectively put a limit on ship sizes as well. The problem is always that ships...
    10. schema

      StarMade Dev Blog 17 November 2017

      kiddan I would like that. However, looking at this thread so far, it cannot get out of hand in terms on how we talk to each other. I'm always willing to listen to criticism as long as people are polite and respectful. Unfortunately conversations often end up with name calling and grudges...
    11. schema

      StarMade Dev Blog 17 November 2017

      Non you dont have to trust me in anything, and it's obvious that you don't. I outlined the way I want them to work, and all I can say is that I will do my best to make them work right for balance.
    12. schema

      StarMade Dev Blog 17 November 2017

      Ithirahad we asked and read a lot of things. That's why also changed our original proposal. Our current approach tries to span the distance between non pvp and pvp building. Everyone has their own idea of how things should work. There is no way to make everyone happy unfortunately, as much as i...
    13. schema

      StarMade Dev Blog 17 November 2017

      pretty much Zekester81 there will be finer tweaks on it. We are also still looking into finding the best balance for power distances. Disclaimer: nothing is final yet Non yes it's not in the dev build like that yet. They aren't finished yet.
    14. schema

      StarMade Dev Blog 17 November 2017

      For fun, yes. But I never did it in a very serious manner i must admit. it is just not my style of playing the game.
    15. schema

      StarMade Dev Blog 17 November 2017

      the balance isn't finished for shields in that bigger single shields will be stronger than multiple smaller ones
    16. schema

      StarMade Dev Blog 17 November 2017

      Non but you ship would be less effective because you spent more power on getting a weaker shield
    17. schema

      StarMade Dev Blog 17 November 2017

      Ithirahad It's not like we don't want to talk to PvPers. The problem is that communicating with them is sometimes very hard because they all have their own vision of what the balance should be that are not only contradicting to other aspects of the game, they are also contradicting with other PvPers
    18. schema

      StarMade Dev Blog 17 November 2017

      Lecic as said above. you cannot layer shields, and even the attempt would make your shields weaker than they would be in one single module (that is the balance goal). Multiple shields would be something only worthwhile on really big ships where the initial radius is too small to cover it all.
    19. schema

      StarMade Dev Blog 17 November 2017

      you cannot place a shield within another shield's radius. Also if you create multiple shields you will split your power usage for them into two spots. Your shield would be stronger if kept as one. I don't see how that creates something similar to docked hull
    20. schema

      StarMade Dev Blog 17 November 2017

      Even though I like RP PvE, I want a strong PvP in the game. As you can see it's difficult, but I'm not giving up just yet.