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    1. schema

      Devblog May 30th 2017

      Greetings, citizens ~ Here’s another weekly dev blog! What are we working on right now? In the wake of the power update, we’ve identified a few features that overlap nicely with the new power system and other ideas we’ve had for quite some time. One of these features is the ability to draw...
    2. schema

      StarMade - Devblog May 22nd 2017

      Greetings, citizens ~ Here’s another weekly devblog. What are we working on right now? We are currently finishing off a redesign of the chunk request system which will make requesting chunks over multiple entities a lot more controllable. This means that chunks close to the player can be...
    3. schema

      StarMade Ship Systems 2.0

      Update1: Introduction Several months ago, we shared our concerns about the current power system with you, and at the same time, present a power system proposal that would tackle some if not most of the mentioned problems. We’ve received a large amount of constructive feedback since then...
    4. schema

      Logic Bomb?

      Unfortunately an entity has no way of finding out if something is accumulating or just a one time thing. If can only look at the amount of signals it has to process which might inflate due to branching. Delayed signals don't add to that count, only when they are firing.
    5. schema

      StarMade - Devblog May 8th 2017

      Greetings citizens, It’s been a little while since the last news update. However, we decided, that with a new flexible release schedule it would be best to do weekly news posts when possible from here on out. This is all detailed in a forum post here: StarMade Release Cycle & News Posts What...
    6. schema

      Bug 30% Shader Critical error v0.199.535 linux

      Ok thanks for the feedback. Gonna release hotfix as soon as it's checked by the testers again
    7. schema

      Bug 30% Shader Critical error v0.199.535 linux

      Thank you. This kinda means that the initial fix worked at least. This is a followup problem I can fix. There will be a new build in 20 minutes. Looks like some drivers ditch the extensions if the "real" thing is available. Unfortunately on my linux installation (ubuntu + nvidia) there was no...
    8. schema

      Bug 30% Shader Critical error v0.199.535 linux

      There is a possible fix on the dev branch now (fully compatible with the release). Please check if that is working for you. If it is, we can load it to the release branch.
    9. schema

      Bug 30% Shader Critical error v0.199.535 linux

      Sorry about that. Usually the extension is supported on >OpenGL30. It was used to fix the problems with OSX. I'll try to make a hotfix ready ASAP
    10. schema

      StarMade v0.199.535 - Spring Cleaning

      Hello Players, the new update has just been released containing lots of fixes making the game a lot more stable. read the full news here: StarMade News - StarMade v0.199.535 - Spring Cleaning Thank you for playing StarMade, - schema and the Schine Team
    11. schema

      Release Candidate

      Hello players, just a quick update. The current pre-build is pretty much ready to release. With to our new policy we will let it run on the test server for at least one day and optimally longer to ensure there is nothing bad in that build we didn't know about. Expect the release probably...
    12. schema

      Quick dev update

      Yeah, I'm in no way saying that the code is error free of course. this bug is likely caused by an oversight of me somewhere. However, the system itself is thread safe in design, the error is more in the detail.
    13. schema

      Quick dev update

      The exception is due to trying out a safety fallback. I'll fix it asap. (@GRHayes Thanks for trying to help, but what you describe is already like this in the code, as I have made the code thread safe long ago, although it can have holes depending on granularity, but that is unlikely the case...
    14. schema

      Quick dev update

      The operation should actually be synchronized on fleet movement with docked stuff, but is seemingly something causing that to fail depending on the situation. I'm trying to find out what that situation is. The partial fix was a bug in the synchronization itself not reaching all docked entities...
    15. schema

      Quick dev update

      Hello players, we are currently finalizing the new version with lots of bugfixes. There are still a few bugs that need fixing. One of them is the "Fleets losing turrets" bug, which we have almost resolved. Because it's partially fixed, it's getting harder to reproduce, but we won't release...
    16. schema

      StarMade Surprise Update

      Added first hint at the bottom of the post
    17. schema

      StarMade Surprise Update

      And that's not all of it ;)
    18. schema

      StarMade Surprise Update

      Greetings citizens, ~ We’ve worked long and hard on this, and now we can finally reveal it. StarMade will be getting all new planets! Here is the first screenshot of the new planets: These new planets are according to our benchmarks about a million times faster to load and only take a...
    19. schema

      StarMade Pre-Release v0.199.491

      Hello players, As announced last time we are going to release pre builds from now on. This will allow us to do a lot more quality assurance. Here is the news post: StarMade News - StarMade Pre-Release 0.199.491 Thank you for playing StarMade, - schema and the Schine Team
    20. schema

      Stifled building in the shadow of an impending update

      These are just a few mostly empty data classes I did for fun. It took about 20 minutes to write. That's also why I told Duke that Quarters have not been worked on. There has never been any serious work towards it.