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    Dev Update August 20th 2017

    Discussion in 'Game News' started by schema, Aug 20, 2017.

    1. schema

      schema Cat God

      Joined:
      Feb 17, 2012
      Messages:
      1,526
      Greeting citizens,


      Just a quick update on the current progress: Due to all the work in the previous months, the power update implementation is going fairly swiftly. The basic mechanics are in. There are still a few things missing, especially in terms of effects, GUI and usability, but it’s coming along pretty nicely. Then, we will do some preliminary testing as well as writing some test configurations, since the whole system is based on a new config and effect environment. All values of the new system will of course also be user-customizable.

      Expect a first prototype dev build in ~2-3 weeks.


      As promised, the first versions of this system will be able to run alongside the old system. For testing purposes, only ships that have a new main reactor block will switch to the new system.


      Thanks for playing StarMade,

      ~ The Schine Team
       
      • Like Like x 29
      • Informative Informative x 1
    2. ObiShawnKenobi

      Joined:
      Jul 3, 2013
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      1,074
      Cool.
       
      • Agree Agree x 1
    3. NaStral

      Joined:
      Oct 12, 2015
      Messages:
      225
      Very nice. I'm glad that there will be opportunities for parallel comparison of the systems. Should make systems conversions easier for builders.
       
      • Agree Agree x 7
    4. Valiant70

      Valiant70 Cyborg Ninjaneer

      Joined:
      Oct 27, 2013
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      1,727
      Ah, I like that. It'll make the transition easier on servers and make more sense on our RP server as we make the switch.

      At this point everything is scaled linearly, which will be good to start with. I have some ideas for diminishing returns with mass and separately-balanced capship systems. I'll post a suggestion thread later once I think it through some more. Diminishing returns had problems in the past, but that shouldn't preclude investigating and testing them again.
       
    5. Amadeus

      Joined:
      May 8, 2015
      Messages:
      116
      Great progress update, glad to see all of the framework that was implemented is coming to fruition! Keep up the great work!
       
    6. Sachys

      Sachys Hermit.

      Joined:
      Nov 30, 2015
      Messages:
      346
      Can we hope to see fixes for the plethora of long term bugs and terrible exploits soon?
       
      • Like Like x 2
      • Agree Agree x 2
    7. StormWing0

      StormWing0 Leads the Storm

      Joined:
      Jun 26, 2015
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      2,009
      hmm this should be interesting.
       
      • Agree Agree x 2
    8. JumpSuit

      JumpSuit Lost-Legacy Director

      Joined:
      Feb 5, 2015
      Messages:
      293
      Anticipating this update...
       
      • Agree Agree x 2
    9. Valiant70

      Valiant70 Cyborg Ninjaneer

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      We wait with bated breath... but still don't rush yourself too much. :davewink:
       
    10. DevajC

      Joined:
      Aug 25, 2016
      Messages:
      44
      We can hope the same way we can hope for this to be out for the public before November
       
    11. Toshiro

      Joined:
      Aug 29, 2015
      Messages:
      23
      Hello, I'm very worried, I do not want to be unpleasant but objectively I have a hard time understanding how you plan to move to the next development stage while the current version is particularly unstable. The previous steps were to correct the many bugs, some have been corrected certainly but to the detriment of many others. So of course you will say, I should go to report them on phabricator, unfortunately this is not obvious at all because this instability is incomprehensible, therefore makes it difficult to identify problems in a coherent and objective way. And then I thought especially that the developers also took a little holiday which is still legitimate after the work they provided.
      I could describe some of the problems I encountered, but I guess it's not the subject here, I'm still open to talk about it if asked, but I'm convinced that the current version v0.199.651 has to be corrected in Any priority before considering anything else, even if it means waiting a little more for the energy upgrade.
      When you talk about test phase what seems wise before publishing a version, I wonder under what conditions are carried out these tests because there are many possible scenarios, er ... many? What did I say ? They are infinite so there it appears obviously that the tests carried out not answered contingencies and reflect only a certain category of servers, yet I am not the only one to suffer from these inconveniences, do not tell me that I am The only one to encounter these difficulties because that is not what I found when walking about a lot of waiters. Something I would have missed? In this case there is a communication problem, where to find the information to mitigate this?
      Thank you very much.
       
    12. Equilibrium21

      Joined:
      Jun 23, 2013
      Messages:
      573
      Nice job, can't wait. But I would rather have the dev build up for testing earlier due to the size and importance of this update.
       
      • Agree Agree x 1
    13. Jarraff

      Jarraff filthy neutral

      Joined:
      Aug 28, 2015
      Messages:
      103
      Thanks for the update!
       
    14. Groovrider

      Joined:
      Dec 17, 2014
      Messages:
      487
      Apparently you can buy popcorn in bulk over the Internet as well as flame resistant keyboards for the devs (they're on their way, my treat;)). I've booked time off and downloaded an app that lets me tell the actual temperature of a forum in degrees kelvin.

      Bring it.
       
      • Funny Funny x 5
      • Useful Useful x 1
    15. Ryuusei

      Joined:
      Mar 14, 2017
      Messages:
      11
      Looks like things are really progressing. Since the Power Overhaul is the big project at the moment (as a part of the overall Universe Overhaul), it's good to see that it's making strides and will be ready for testing in the near future.

      Gonna be nice to have a large reactor in an actual block shape and walking space around it.
       
      • Agree Agree x 5
    16. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

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    17. schema

      schema Cat God

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      ToshiroToshiro As mentioned in the previous blog post, we are not a big dev team and don't really have that many testers. Therefore we partly rely on the pre-build phase to identify bugs. Unfortunately, only a small amount of players is trying out the pre builds, which means there can be a lot that is missed. In terms of bugs, the most work to fix a bug is to identify it, which means someone reporting a reproducible way to cause the bug on phabricator. Even if you can't reliably reproduce them, saving and reporting the logs with a description of what happened already helps a lot. We are looking into possibly doing a small release in between to fix some things, but we need to know what the issues are and how to reproduce them.
       
      • Agree Agree x 2
    18. Gamel

      Joined:
      Aug 5, 2013
      Messages:
      405
      looking forward to lovely buggy dev builds
       
    19. nightrune

      nightrune Wizard/Developer/Project Manager

      Joined:
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      Bring bug spray, its gonna be fun.
       
      • Like Like x 2
    20. Gamel

      Joined:
      Aug 5, 2013
      Messages:
      405
      An online schine member !! Can you give me a hand. tell me if there is any
      chance we can insert obj/stl files as 3d canvas for building ship like this ?:
      Say no to SMEdit, Hail [s]Hydra[/s] Manual
       
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