Search results

    1. schema

      StarMade Dev Blog 17 November 2017

      Lecic how do you mean that exactly? How will local shields intensive docked hulls?
    2. schema

      StarMade Dev Blog 17 November 2017

      Lecic probably because they arent building for PvP.
    3. schema

      StarMade Dev Blog 17 November 2017

      As is displayed in this thread it is hard to communicate, when as soon as any of us says something they get accused of wild things. 1) There are several balance options that we can tweak in this new power update, so that we can actually address is accordingly should it be a problem 2) Local...
    4. schema

      StarMade Dev Blog 17 November 2017

      For spaghetti ships, we have a set of options so far, we don't know the exactly balance of it yet, as we also don't want to overdo it. Lecic you are free to think what you want. And I don't think anything I say will convince you otherwise, so I'll stop trying.
    5. schema

      StarMade Dev Blog 17 November 2017

      I try to play on multiplayer servers under different usernames after and inbetween releases. Saber and chris play regularly. And we do sessions with andy and lancake.
    6. schema

      StarMade Dev Blog 17 November 2017

      Ithirahad didn't mean you with that. I meant redalert's post
    7. schema

      StarMade Dev Blog 17 November 2017

      We disclaimed this pretty much every time we did news about balance. You can probably check on it in the backlog of news and blogs. It didn't really do much to avoid drama. I think this conversation is pretty normal in its context obviously. I'm not sure what you want to accomplish with talking...
    8. schema

      StarMade Dev Blog 17 November 2017

      Ithirahad exactly. That's why i rather avoid it or stay out of it, since I rather save my power to work on the game.
    9. schema

      StarMade Dev Blog 17 November 2017

      There is a reason for that RedAlert. There has been plenty of times where we said things in normal conversations and those things have been taken as face value. We are only humans and we speculate, me included. I say things that then later turn out to be wrong or not doable. In the past that has...
    10. schema

      StarMade Dev Blog 17 November 2017

      I told you when we are gonna tell you about the plans. There is probably nothing worse than me going and saying things that aren't well formulated. There are several options we are looking at for spaghetti ships. For one we plan a new style of damage that will do damage in a way that would hurt...
    11. schema

      StarMade Dev Blog 17 November 2017

      Not sure why you are accusing me of lying :/ I have nothing to gain by doing so. I just trying my best to make the game as good as possible. It is really hard to communicate and to answer questions when things like this are thrown at you. Gonna catch some sleep now :(
    12. schema

      StarMade Dev Blog 17 November 2017

      Local shields only work downwards the docking chain. meaning you cannot shield your mothership from your docked entity. Unrelated to balance, we will also implement a solution for docks to no longer be a problem in combat performance wise, specifically things undocking. But more on that and...
    13. schema

      StarMade Dev Blog 17 November 2017

      We will share it in the weapons update post which will come right after this update is released. We will also use the following update to tweak the balance. I hope you understand that I don't really want to share the plans in a post here, as I want to have time to think how to properly format...
    14. schema

      StarMade Dev Blog 17 November 2017

      Lancake thought of spaghettis to be problematic before they really became popular here, so we have several measures planned to make it less viable to build in a spaghetti style, even though we don't want to share the plans until the weapons update is fully announced.
    15. schema

      StarMade Dev Blog 17 November 2017

      Greetings citizens, ~ As a lot of you probably know, we are in the process of refining and testing the power update. Dev builds are released almost daily and things are coming together nicely. We have no intention to rush the release as a large amount of existing systems need to be tested...
    16. schema

      Devblog 2017 - 10 - 13

      Greetings Citizens, A week ago, we started uploading public dev builds containing the new power system. These are unstable versions and should never be used on your everyday StarMade installation, yet they do allow you to play around with work in progress features for the upcoming release...
    17. schema

      Devblog 2017 - 09 - 21

      Greetings Citizens, One of our recent streams showcased the new Power System we’ve been working on. This is the dev blog that follows up on that. In case you’ve missed it, we’ve made a stream highlights video you can watch here: Power Most of what we’ve shown works exactly...
    18. schema

      Power Update. Dev build presentation.

      There will of course be Vods and detailed written updates, too.
    19. schema

      Power Update. Dev build presentation.

      Hello players, Just a quick update. After a lot of work and implementation of new basic systems from the ground up, that were not only necessary to do for the power update, but will also greatly benefit follow up updates, a first prototype of the new power system is finally done. Since there is...
    20. schema

      StarMade v0.199.654 - Exploit fixes

      Greetings citizens, Last week, we learned of several exploits and how to reproduce them. To prevent further harm to servers, we've made a hotfix to address them. As a general security measure, we are also not going to list them here. If you have any more information about other exploits, or...