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    1. schema

      Prerelease v0.200.250

      Hello players, the new version is now in pre-release state. Read the full news here: StarMade News - StarMade v0.200.250 Prerelease News Thanks for playing StarMade, schema and the Schine team
    2. schema

      Use the GPU

      >So in other words it appears you’ve shot for scalability before detail, and detail can be filled in later, right? Yes, exactly! StarMade has a bit different requirements in general, since it is using pure blocks, and currently draws them without any simplification in distance. Using smooth...
    3. schema

      Use the GPU

      StarMade always used hardware rendering with OpenGL. You can check the same shaders in older versions ranging back to the very early days of the game. Minecraft also never used software rendering as far as I know. At the very start they used an older way to draw things in openGL (Display lists)...
    4. schema

      Use the GPU

      kikaha you get less fps now in the dev build? Are you using antialiasing? A drop like that shouldn't happen. It should be faster if anything. Be sure to avoid checking in build mode, since for a few versions the added GUI things had a bit of an impact on graphics in buildmode. There are a lot...
    5. schema

      Use the GPU

      You can increase the bulk mode size, and it would help in a specific area, although i doubt that it is your bottleneck. Most optimizations for newer GPUs I'll implement at later stages. My first goal was to make it compatible, and then to add all the specific upgrades that newer cards support...
    6. schema

      Use the GPU

      Absolutely nothing is rendered on the CPU in starmade. Everything is rendered on the GPU. It even uses the GPU extensively to unpack vertices. Else the chunks would take up a huge amount of space more in VRAM. If you like you can check that in the data/shader/cube directory. The only thing that...
    7. schema

      StarMade Dev Blog 17 November 2017

      Just to clear up on the myth size of schine and development. While there have been more members at one point, the code development was at any point in time at max 3 people. And at least 4.5 of those 6 years, I've been programming alone. We are trying to get more developers, but it is not easy to...
    8. schema

      StarMade Dev Blog 17 November 2017

      alrighty. thanks for talking, everyone. I'm gonna be off for real this time
    9. schema

      StarMade Dev Blog 17 November 2017

      Overall, my vision of the game aligns with a lot of players, I just didn't have the time to finish it yet. One thing for example everyone can agree on is that the game should be stable and performant.
    10. schema

      StarMade Dev Blog 17 November 2017

      bigdude601 I understand that. And still I want to make the game I envisioned. I'm not trying to make less players play the game. The opposite. However there are a lot more reasons why players stopped playing than pvp balance. I have to address those reasons, too. Lightspeed12 I only have an...
    11. schema

      StarMade Dev Blog 17 November 2017

      Chckn Wildstyle I definitely believe that most of it is very sincere. And I'm doing my best to communicate here. But as you can see in this thread, it is very hard to do at times. Other schine members have it even harder because they cannot speak freely about planned things. I would very much...
    12. schema

      StarMade Dev Blog 17 November 2017

      bigdude601 That being true or not, I still want to make the game of my vision, and I'll do all in my power to do that. Other players stopped playing because of various reasons from stability and bugs to not enough content being available and usability. The game I like to make should improve on...
    13. schema

      StarMade Dev Blog 17 November 2017

      Cannons and beams will have different advantages and disadvantages so it will be situation based. Overall, it would be best if we can balance it in a way where the current meta of long range combat would only be an option in certain situations but not always the best option. We will definitely...
    14. schema

      StarMade Dev Blog 17 November 2017

      yes. All of what you said is true. And that's my point exactly. I rather balance and improve on exactly those things you mentioned there. Other than general balance changes in behavior (block damage system, speed, range, power, etc) for weapons, one thing for accuracy planned (for the recon...
    15. schema

      StarMade Dev Blog 17 November 2017

      >Both beams and cannons will be useless for dealing block damage at combat range this will not be the case anymore with the weapon update. Not only that but the new recon system allows players to actually find out where the weak points are in your ship and target them. I just don't see the...
    16. schema

      StarMade Dev Blog 17 November 2017

      Ithirahad np. Have a food night
    17. schema

      StarMade Dev Blog 17 November 2017

      Ithirahad and exactly that is to be addressed with directing the full damage of shots to the blocks rather than dissipating only destroying very few on a high damage shot. Lecic these weapon and effect systems are going to be subject to overall balance and system changes. We are also...
    18. schema

      StarMade Dev Blog 17 November 2017

      Non, the one valid reason so far that was brought up I'm currently discussing. And if you read my last post, I'm going to do something about the apparent problem that armor in this current balance creates. Not sure what else you want. The shields weren't meant to solve the docked hull problem...
    19. schema

      StarMade Dev Blog 17 November 2017

      It shouldn't be a shield problem though. If armor is balanced right. I don't actually mind for armor to be used as, well, armor. It just needs to be balanced so that it doesn't get overpowered or without downsides. The new weapon updates we have planned will help with that, as they insure that...
    20. schema

      StarMade Dev Blog 17 November 2017

      Lecic I see the concern there. However this seems like a general issue with armor which is probably possible to balance within the system. It's not something that the local shields are the reason for causing, right? They just make something that needs balance more obvious. Non yeah, I miss...