Game version
    v0.203.105
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    Cyberspace Shipyards proudly presents the Watatsumi-class battlecruiser:
    the glorious sea dragon deity thing of StarMade's universe.

    Have fun with it, and tell us what you liked, or what you think could use improvement! :)

    Download its heavy turrets separately: Optimus pack, and: Hercules pack
    Download its support ship separately: Horseshoe-class stealth bomber

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    • Fully equipped RP interior for a crew of 25-30
    • A special pilot seat with 13 functions logiced into just two buttons
    • Hidden, elevator-lifted deployable AMS turrets on the nose
    • Hotbar-controlled hangar doors and fighter launching
    • Hotbar-controlled engine startup animation
    • Hotbar-controlled docking prevention
    • Airlock pressure gauge animation
    • Airlock lighting animation
    • Airlock button-spam protection
    • Airlock port/starboard docking camera labels
    • Sinister robot guards in the reactor room
    • Easter egg mushrooms
    • Coffee machines, etc.
    • To launch either stealth bomber (from within the mother ship), first activate the LAUNCH SAFETY hotbar-remote. To enable automatic redocking into the hangar bay, activate the RECALL STATE hotbar remote (otherwise keep turned off, active Pickup Points can be abused by attackers).
    • When players pilot the stealth bombers, it's possible to level down their Jumpdrive Multicharge and Top Speed (both chambers by one level), to be able to level up their StealthDrive's usage duration to permanent. But don't use perma-cloaking variants as AI-controlled drones, because they'll become invisible to the owner too! (In which case they'll need to be decloaked by scanning, then either shot down, or harpooned back into the hangar bay via Pickup Points, otherwise they remain collidable ghostship spacejunk.)
    • Two powerful lock-on missile systems
    • One powerful swarm missile system
    • Four heavy basic cannon turrets
    • Three heavy continuous beam turrets
    • One heavy artillery cannon turret
    • 17 AMS turrets
    • Hangar space for at least two fighter-sized support ships
    • 1.2 thrust-mass ratio; 190 m/s top speed (in game version 0.203.105)
    • 15mill shield capacity; 110K net recharge (in game version 0.203.105)
    • 17mill reactor output
    • 20,000 blocks worth of stabilization buffer
    • A maximal-strength scanner
    • A fast-charging, auto-charging jumpdrive
    • Level-2 armor enhancement against heat
    • Level-2 armor enhancement against EM radiation
    • Global internal armor lining (one block thick standard-tier alloy)
    • Very thick frontal armor reinforcement
    • Several extra, exoskeletal scale-like armor plates overlapping the main body
    Dimensions: 423L x 127W x 103H (134 tall with top and bottom turrets included)
    Total extra power load when all turrets fire/recharge: 5,250,000 e/s, 31% of reactor output (in game version 0.203.105)
    Internal armor reinforcement materials used:
    • Orange advanced
    • Orange standard
    • Red standard
    • Purple standard
    • Purple basic
    Author
    DeepspaceMechanic
    Downloads
    516
    Views
    2,646
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

    More resources from DeepspaceMechanic

    Latest updates

    1. Fixed support ships; updated turrets; few small improvements

      Modified versions of the two stealth bombers will no longer vanish via cloaking, if launched...

    Latest reviews

    DeepspaceMechanic
    DeepspaceMechanic
    Thank you very much indeed!

    It was a great pleasant surprise, and somewhat of a funny coincidence to see that you made a video with this ship, because I actually intended to ask whether you could include this creation of mine in a showcase episode.

    I will answer specific points of your review on your shipyard threads, since there's no possibility to reply here.