ok so i am reading the patch notes and i have a few questions:
1. why are the demands for blocks set in config files as instead being pulled from the blueprints of the designs they are utilizing?
They read the weighting from config files.
So you can define if they need like 100% of the blocks from a ship blueprint to spawn the ship, or 10% or even 1000%.
So the actual faction demand is an index of their supplied blueprints.
Funny example:
They now have placeholder stations, as the trading guild home station we intended to use (that white blue-ish with the orange tanks),
had the contents of the tanks replaced with warheads for some reason. (Make them explosive if being shot, as the station didnt require to have more system blocks.)
In the first testing rounds we were expecting a bug in the calculation as the AI started to buy millions of those warheads until we realized their main station is made from 30% warheads..
2. are factions meant to be a nuisance? when i come to a starmade server in 5 years and i want to settle somewhere am i having to decide which faction should hate me for battling them out of a system to take control over it myself for my faction? i see nowhere documented which scenarios will stop the factions from taking space. so in a few years they probably will have taken all systems as theirs except of being fought of.
They have an exponential growth curve, so they will grow slower the bigger they are.
So not sure how it is after years, but they should not go above 60-100 systems unless you modify the config.
We started with 7 NPC factions and even after week of growing they did not occupy too much of the universe.
3. since pirates are also a faction how can we align with them?
For now many diplomacy modifiers are trimmed down.
As we have for example modifiers for destroyed ships.
So if you for example start a war, and only defend for some days, you would still destroy their ships attacking you, and thus they would get a higher aggression rating, that could not lower as long as you are there to fight back the ships.
So for now we set them to be "peaceful", and they will most likely accept a peace offer if you send it to them.
As we need some more details in the diplomacy conditions.
Like make it matter WHERE the ship was destroyed.
If you destroy it in your area, it would possibly not matter that much, if you do that in their area it should count even more than hitting one in a neutral area.
Pirates are a NPC faction in the list, but they do not have an AI and settlement like the others.
(They are kinda kept for legacy reasons, as people may have built in their name, joined their faction and so on. They will most likely vanish in the future universe overhaul and melt into the scavengers)
- Andy