Crimson Corp Fleet Dynamics

    What type of ships should I concentrate on


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    Crimson-Artist

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    Greetings, Valued Consumers!

    Crimson-Artist here again with another catalog update!

    Its been some time since our last update as we have been very hard at work developing and experimenting with Schemadyne's newest technology.

    Since It has taken us so long we've prioritized our most classic ships as well as several others to be the first back!

    Without further delay!


    Agni Class Fighter
    Stats/Pictures are of
    Version MK-VI
    Asterisks(*) indicate changes in latest version

    • Completely Redesigned from the ground up.
    • Removed Rail Canopy and Landing Gear to decrease complexity.
    • Added Modular component docks.
    Role: Main Line Fighter, Strike Craft Main, Fleet Filler
    Generation: VI
    Mass: 296.3*
    L/H/W: 42m*/9m*/27m*
    Power Regen: 6,100* e/sec
    Chamber(s): Base Shield Enhancement
    Thrust: 383.8*
    Max Speed: 134.6
    Armor: Solid Standard Armor
    Shields: 20,900*
    Regen: 625* s/sec
    Arsenal:
    4 Atlas Cannons (C- Dam: 740)*
    6 Shredder Arrays (C+C Dam: 16)*
    2 Target-Lock Missile Batteries (M+B Dam: 8,561.5)*
    2 Hel Bombs (M+M Dam: 50,000)*
    Extras:
    2 Thruster Docks
    1 Autocannon Dock

    Hit Points:
    Reactor: 2,740*

    Elite Variant


    (Yellow Text) Indicates docked entity systems

    Role: Main Line Fighter, Strike Craft Main, Fleet Filler
    Generation: VI
    Mass: 296.3
    L/H/W: 46m*/17m*/27m
    Power Regen: 6,100 e/sec
    Chamber(s): Base Shield Enhancement
    Thrust: 840.8*
    Max Speed: 178.3
    Armor: Solid Standard Armor
    Shields: 20,900*
    Regen: 625* s/sec
    Arsenal:
    4 Atlas Cannons (C- Dam: 740)*
    6 Shredder Arrays (C+C Dam: 16)*
    2 Target-Lock Missile Batteries (M+B Dam: 8,561.5)*

    2 Hel Bombs (M+M Dam: 50,000)*
    1 Adonis Cannon (C+B+K Dam: 61,200)
    Extras:

    Hit Points:
    Reactor: 2,740*

    Agni-Hindu Mythology
    The God of Fire And light, He is one of the most important deities in Vedic scripture. The Protector of the home and humanity, His sacrificial fire is said to be the medium for which all offerings reach the gods.
    The Agni has been Crimson Corp's star strike craft for a very long time. With the recent updates from Schemadyne we have been hard at work experimenting and developing our sixth generation of ships.

    The Agni mark sixth strips down much of the fluff of the previous model as well as increasing its overall power and size. We've removed the rail based canopy and landing gears and replaced them with more standard methods to reduce vessel complexity. The weapon systems have all been completely redesigned to allow the Agni to fill a jack of all trades role in fleets. Our main focus for our new generation of strike craft is modular design. We have added several docks that can accommodate some new and old external modules.

    The Elite variants of our strike craft make use of these new modular docks. The Agni Elite comes with twin Talaria class thrusters that dramatically increase its speed. An under-slung Sentinel autocannon grants additional firepower for tougher engagements.​

    Now we all know that the Agni has been getting the most love out of all of our SPVs. Well we at Crimson Corp don't like to leave our consumers hanging.

    Heres the return of the Vulcan!


    Vulcan Class Fighter
    (Yellow Text) Indicates docked entity systems

    Stats/Pictures are of
    Version MK-V
    Asterisks(*) indicate changes in latest version

    • Completely Redesigned from the ground up.
    • Prioritized Beam weapons above all others
    • Added Modular component docks.
    Role: Beam Fighter, Strike Craft Main
    Generation: VI
    Mass: 614.2*
    L/H/W: 50m*/13m*/35m*
    Power Regen: 11,880* e/sec
    Chamber(s): Base Armor Enhancement+Kinetic Armor 2/ Reactor Base Enhancement/ Thrust Blast
    Thrust: 448.1*
    Max Speed: 92.2
    Armor: Solid Standard Armor
    Shields: 23,750*
    Regen: 1,325* s/sec
    Arsenal:
    2 Photon Beams (B+M Dam: 540)*
    4 Cutter Beams (B+C+K Dam: 120)*
    4 Photon Beams (B- Dam: 40)*
    Extras:
    2 Thruster Docks
    1 Autocannon Dock

    Hit Points:
    Reactor:
    6,650*


    Elite Variant

    (Yellow Text) Indicates docked entity systems

    Role: Beam Fighter, Strike Craft Main
    Generation: VI
    Mass: 614.2
    L/H/W: 54m*/13m/35m
    Power Regen: 11,880 e/sec
    Chamber(s): Base Armor Enhancement+Kinetic Armor 2/ Reactor Base Enhancement/ Thrust Blast
    Thrust: 801.8*
    Max Speed: 127.4*
    Armor: Solid Standard Armor
    Shields: 23,750
    Regen: 1,325 s/sec
    Arsenal:
    2 Photon Beams (B+M Dam: 540)
    4 Cutter Beams (B+C+K Dam: 120)
    4 Photon Beams (B- Dam: 40)
    Extras:
    2 Module-Talaria*
    1 Autocannon Dock

    Hit Points:
    Reactor:
    6,650*

    Vulcan-Roman Mythology
    The Roman Equivalent of Hephaestus, Vulcan was celebrated as both the god of fire and of metalwork. Burning with righteous fury,the force of blows to his metal work was said to cause Volcanic eruptions.​

    It has been some time since the Vulcan has seen the stars. Our engineers have been patiently waiting to see what Schemadyne had updated with its weapons tech before we decided on redesigning her. The Vulcan now operates as Crimson Corp's Beam weapon vessel.

    The Vulcan has been through a major overhaul. Its size, speed, and durability has been vastly upgraded to our sixth generation designs. It sports 2 high powered Photon Beams designed to latch onto enemy vessels and slowly burn away their armor/shields. While ignited pilots can also fire off quad cutter beams to increase damage. The beams run so hot that we've had to install a venting method into its arms. These vents will automatically open when the Vulcan is stationary and close when in flight. The vents also allow additional photon beams mounted on the frontal tips to be fired via AI targeting.​

    Our engineers have been experimenting with the ODIN system ever since we created the Achillies.

    One of them thought to add it to a ship and here we are. The new Perun!

    (He got a Promotion BTW)


    Perun Class Heavy Fighter

    (Yellow Text) Indicates docked entity systems

    Stats/Pictures are of
    Version MK-IV
    Asterisks(*) indicate changes in latest version

    • Completely Redesigned from the ground up.
    • Added Modular component docks.
    • Installed Arm mounted weapons
    Role: Heavy Fighter, Armor Tank
    Generation: VI
    Mass: 1,288.5*
    L/H/W: 51m*/14m*/33m*
    Power Regen: 12,600* e/sec
    Chamber(s): Base Armor Enhancement+Kinetic Armor 2+EM Armor 2+Heat Armor 2/ Base Shield Enhancement+Shield Type High Damage Resistance 1+Shield Outage Redux 2
    Thrust: 1,418*
    Max Speed: 120
    Armor: Primarily Advanced Armor Shell, Sporadic Standard Armor Plating
    Shields: 29,150*
    Regen: 529.9* s/sec
    Arsenal:
    2 Thumper Arrays (C+B Dam: 42,569.4)*
    2 Shredder Arrays (C+C Dam: 187.1)*
    2 Thumper arrays (C- Dam:60)*
    2 Atlas Cannons (C- Dam: 1,220)*
    Extras:
    1 Module-Talaria
    2 Autocannon Docks

    Hit Points:
    Reactor:
    11,910*

    Perun-Slavic Mythology
    The Highest deity of the Slavic pantheon, Perun reigned as the god of Fire and Lightning. Upon the top of the world tree he watches over the world and battles his eternal enemy, Veles, By throwing bolts of Lightning from above.

    The Perun has sat in the our rework queue for more time then we care to mention. One cycle one of our engineers experimented with adding ODIN system components to a prototype vessel and the idea for the next version of the perun was born!

    The Mark IV is much larger and heavier than its previous iteration. It sports Advanced Armor and many defensive chambers making it one of the most durable SPVs in our catalog. While she has several internal cannon systems mounted its the ODIN system arms that are the main draw here. The arms feature new advanced controls allowing them to unfold like real arms. Some aspects of the arms are still highly experimental and should be used wisely.
    Are scout class have been collecting dust so we decided to bring the Icarus out into the light again.

    Icarus Class Scout

    Stats/Pictures are of
    Version MK-IV
    Asterisks(*) indicate changes in latest version

    • Completely Redesigned from the ground up.
    • Added Modular component docks.
    • Added Stealth Drive
    • Added Mine Layer
    Role: Recon Scout, Light Fighter, Light Bomber
    Generation: VI
    Mass: 152.9*
    L/H/W: 43m*/14m*/25m*
    Power Regen: 2,800* e/sec
    Chamber(s): Stealth Drive+Stealth Strength 4+Stealth Anti-Lock on+Stealth Jammer+Stealth Usage Duration 2/ Thrust Blast
    Thrust: 338.7*
    Max Speed: 203.6*
    Armor: Basic Armor shell with Standard Armor internals
    Shields: 9,750*
    Regen: 325* s/sec
    Arsenal:
    2 Thumper Arrays (C- Dam: 720)*
    2 Hel Bombs ( M+M Dam: 180,000)*
    Mine Layer (Cannon+ Strength lvl 1) *
    Stealth Drive*
    Extras:
    1 Equipment Dock
    1 Autocannon Dock

    Hit Points:
    Reactor: 3,100*
    Icarus-Greek Mythology
    The son of the Great Inventor, Daedalus, He shared his father's imprisonment on the Island of Crete. The Wax wings given to him by his father allowed him to fly and escape their captivity. Tragically Icarus did not heed his father's warning and the Sun melted his wings dooming him to fall into the oceans below.

    The Icarus has been through many trial and error periods at our R&D Labs in order to better perfect its design. Improvements to ship borne stealth systems have allowed us to finally have a stealth capable ship in our catalog.

    The main design philosophy behind this new Icarus was to create a fast sub-light reconnaissance vessel that could make hit and run attacks on critical targets. The frame is designed for speed and maneuverability so pilots will need to rely on their skills to avoid damage. The new Stealth Drive, while not cloak capable, can still allow the relatively small Icarus to escape undetected.

    While in stealth the Icarus can use a single yet powerful Hel Bomb launcher to attack much larger targets when they have their backs turned. It also comes with a one of Schemadyne's newest systems, the Mine Layer. The Icarus's Layer system has been patterned to lay cannon mines that will attack hostile crafts.

    The final system on the Icarus is its under slung equipment dock. This dock is designed to hold larger deploy-able units such as satellites and various tools and weapons. The Icarus can fly into battle quickly and drop off its cargo and slip away fairly quickly.
    Now this is truly special.

    A crazy idea made real! A ship that can transform into a turret!

    Since the old Enforcer autocannon became obsolete we decided to rebrand it into our newest ship type!

    Flexcrafts!


    Enforcer Class Flexcraft

    (Yellow Text) Indicates docked entity systems

    Stats/Pictures are of
    Version 1.0(Redux)
    Asterisks(*) indicate changes in latest version

    • Completely Redesigned from the ground up.
    • Role Changed from Autocannon to Flexcraft
    Role: Light Cannon Drone, AMS Turret
    Generation: VI
    Mass: 99.4*
    L/H/W: 13m*/11m*/15m*
    Power Regen: 2,200* e/sec
    Chamber(s): N/A
    Thrust: 172.2*
    Max Speed: 167.4*
    Armor: Solid Standard Armor
    Shields: 2,250*
    Regen: 225* s/sec
    Arsenal:
    4 Thumper Arrays (C- Dam: 40)*
    2 Thumper Arrays ( C- Dam: 260)*
    4 Shredder Arrays ( C+C Dam: 8)*

    Hit Points:
    Reactor: 880*

    The Enforcer was one of our signature Autocannons when our popular Boom Lance technology was in use. Unfortunately time and changes to weapon systems has left the Enforcer behind. Thankfully a crazy idea has rebirthed it into our catalog. A ship that can turn into a Turret!

    The New Flexcraft Classification is a catch-all term for vessels that can change their role based on certain factors. For instance the new Enforcer normally is a light cannon drone designed only for light fire support. However when docked it will automatically switch into AMS turret mode and shoot down incoming missiles.

    It should be noted that the tech surrounding Flexcrafts are still Very much experimental and problems are bound to arise. We will continue to improve the tech so as to implement them into other projects.​

    The Pandora is special little item I came up with while listening to some feedback.

    Why not give the enemy a present to over your retreat!


    Pandora Class Drop Pod
    Role: Deployable Missile Pod, Diversion
    Generation: VI
    Mass: 477.3
    L/H/W: 31m/13m/13m
    Power Regen: 13,500 e/sec
    Chamber(s): N/A
    Thrust: N/A
    Max Speed: N/A
    Armor: Solid Standard Armor
    Shields: 27,250
    Regen: 2,000 s/sec
    Arsenal:
    4 Heat-Seeker Missile Pods (x10) (M+C Dam: 2,750)
    Hit Points:
    Reactor: 5,400


    Pandora-Greek Mythology
    The pawn of the Gods, Pandora was to be the unwitting harbinger of humanity's downfall. Her damnable curiosity got the better of her and she opened the box given to her by Zeus. The box unleashed all of the evil's that would plague mankind and the one thing that would save it: Hope.

    The Idea that would create the Pandora came from some consumer feedback regarding tactical retreats. And in no time our engineers we're able to answer that feedback with a "Yes".

    The Pandora is designed to be a deployable in nearly any situation however it is best used when a leaving a battlefield while in retreat. When deployed, there will be a 3 second window before the AI system on board are activated. Once activated it will seek out targets and spew Heat-Seeker missiles. Fast Ships capable of deploying the Pandora are highly recommended as once it begins firing no ship is safe.
    The new design philosophy of our strike craft SPV is one of modular components.

    The Talaria is the first of many modular technology that most of our ship patterns will take advantage of.


    Talaria Class Thruster Module


    Role: Modular Thrusters
    Generation: VI
    Mass: 27.5
    L/H/W: 11m/9m/7m
    Power Regen: 100* e/sec
    Chamber(s):
    Thrust: 244.9
    Max Speed: 225
    Armor: Solid Standard Armor
    Shields: N/A
    Regen: N/A s/sec

    Hit Points:
    Reactor: 40

    Talaria-Greek Mythology
    The winged sandals of the messenger god Hermes. The sandals allowed him to fly freely as any bird in the sky.

    Modular systems has been something that many in Crimson Corp have discussed for some time now. Recent improvements to schemadyne's tech has allowed us to finally begin manufacturing out own modular tech. The first of many is the Talaria thrusters.

    The Talaria are small yet powerful thrusters capable of docking to specialized docks on many of our vessels. Most strike craft are able to accommodate the Talaria however there will always be exceptions to this for power/mass reasons.
    We've also updated several of our other catalog items to make use of the new power and weapon systems.

    [New Refits]

    Thats all for now!

    We will continue to develop more technology and update our catalog to meet your standards!

    CC signing out!
     
    Last edited:

    Crimson-Artist

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    Where's muh lore story?
    Still working on it. Sorry...

    The next chapter is about 95% complete however theres something off about it that i havent been able to figure out for all this time. Plus my IRL schedule is getting progressively more busy.

    I do plan on finishing the current story arc which atm we are about half way through. I'm still coming up with ideas of where I wana go with the story after this arc is finished. Theres definitely more going on at Crimson Corp and the omniverse thats for sure.
     

    Crimson-Artist

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    Greetings once again, Valued Consumers!

    Crimson-Artist here as always with another catalog update!

    We will continue our trend of refitting old classics with this cycle's batch.

    First up we have a long awaited reveal of a powerful refit!

    Its the Uriel Mark II!


    Uriel Class Orbitalcannon

    (Yellow Text) Indicates docked entity systems

    Stats/Pictures are of
    Version Mark II
    Asterisks(*) indicate changes in latest version
    *Completely Redesigned from the ground up
    *Readjusted all weapons
    *Removed push pull systems, replaced with modular Thruster docks
    *Added Gyroscopic AMS Turrets
    Role: Omni-Directional Turret, Orbital Weapon, Movable Turret
    Generation: VI*
    Mass: 3,909.5*
    L/H/W: 100m*/85m*/85m*
    Power Regen: 64,130* e/sec

    Chamber(s):
    Reactor Base Enhancement*
    Turn Rate 3*
    Base Shield Enhancement*
    Shield Outage Redux 2*
    Base Armor Enhancement*
    Kinetic Armor 2*
    Thrust: 168.2*
    Max Speed: 40.7*
    Armor: Solid Standard Armor
    Shields: 245,300*

    Regen: 6,325* s/sec
    Arsenal:
    4 Atlas Cannon (C+B+K Dam: 135,000)*
    4 Target Lock Missiles (M+B Dam: 46,910.4)*
    4 Thumper Arrays ( C- Dam: 2,660)*
    4 Shredder Arrays ( C+C Dam: 216)*
    4 Photon Arrays ( B+M Dam: 280)*
    Turrets:
    4 Gyro-AMS Turrets
    2 Shredder Arrays (C+C Dam:48)*
    Extras:
    4 Thruster Docks

    Hit Points:
    Reactor: 46,900*

    Uriel-Jedeo-Christian Archangel
    Meaning "God is my light", Uriel is often seen as the Angel of wisdom and repentance. As one of God's Cherubs he guards the Garden of Eden with a Fiery Sword.

    The Uriel has been left out of many of our refit schedules due to shifting priorities. That has ended. It time for our angel to return!

    The Mark II has been in the works for a long time. Its beauty is as great as its destructive power! We've completely redesigned the Uriel for the new power and weapon system from Schemadyne. Its main batteries are designed to puncture enemy outer hulls while its quad missile systems pepper it from all angles.

    Its middle Halo contains several more weapon systems. The Main Shredder arrays of lay down a constant line of fire to keep the enemy's shield down. Its Thumper arrays hammer through additional armor while the Photon beams elegantly cleave their way through everything else.

    While on its own the Uriel is not very mobile. However it can be equipped with additional modular thruster such as the Talaria.

    Our next vessel has finally received its time to shine again!

    The Paean!


    Paean Class Utilitycraft

    (Yellow Text) Indicates docked entity systems

    Stats/Pictures are of
    Version Mark-II
    Asterisks(*) indicate changes in latest version
    *Completely Redeigned from the ground up
    *Added grappler arm for hauling cargo
    *Added Tractor beam to push/pull/hold cargo
    *Removed Shild/power transfer and added Salvage systems

    Role: Maintenance craft, Support suit
    Generation: VI*
    Mass: 383.5*

    Cargo Full: 537.5*
    L/H/W: 56m*/20m*/37m*
    Power Regen: 9,460* e/sec

    Chamber(s):
    Reactor Base Enhancement
    Turn Rate 3
    Thrust: 1,057.5*
    Max Speed: 225.0*
    Armor: Majority Basic Armor with supplementary Standard Armor
    Shields: 17,250*

    Regen: 2,225* s/sec
    Arsenal:
    1 Cutter Beam (B+C Dam: 330)*
    Cargo:
    15,400 Units*
    +154 Additional Mass when full
    Support:
    1 Tractor Beam (Power: 435)*
    3 Astrotech Beam (Repair: 21)*
    3 Salvage Beams (Power: 200)*
    Extra:
    1 Cargo Dock*
    Toggleable Grappler Arm*
    Logic Activated Tractor Beams*

    Hit Points:
    Reactor: 5,340*

    Paean-Greek Mythology
    The god of healing and the physician of Mount Olympus. His knowledge of medicine aided Ares, the God of War on more than one occasion.

    The old Paean has been keeping the shipyard afloat for some time now. Lets give it a tune up!

    The Mark II sees the old doc completely redesigned for the new power and weapon systems. With the new Astrotech systems the Paean can function as a small scale repair vessel. We've also equipped it with Salvage systems so it can help pick clean any wreck or asteroid.

    Its new transport systems have allow it to become a mini tugboat. The tractor beam system is logic driven and will constantly pulse out its beam according to which setting its currently on. All 3 settings can be toggled to at any given time. To deactivate simply deactivate the currently running setting.

    The New Grappler Arm has been designed to no only look cool but can also allow the Paean to forcibly dock ships and any other entity and move them around accordingly.

    Finally to round out our major releases is a refit of our Cargo Packs.

    Remade for Schemadyne's new power systems.


    Cargo Container Pack

    Cargo Container (Medium Size)
    Role: Cargo Containers, Standardized Freight
    Generation: N/A
    Mass: 136.8*

    Cargo Full: 613.8*
    L/H/W: 21m*/9m*/11m*
    Power Regen: 4,400* e/sec

    Chamber(s): N/A
    Thrust: 331.6*
    Max Speed: 219.3*
    Armor: Majority Basic Armor with supplementary Standard Armor
    Shields: 10,000*
    Regen: 1,050* s/sec
    Cargo:
    47,700 Units
    +477 Additional Mass when Full

    Hit Points:
    Reactor: 1,760*

    Cargo Container (Small Size)
    Role: Cargo Containers, Standardized Freight
    Generation: N/A
    Mass: 24.7*

    Cargo Full: 99.7*
    L/H/W: 7m/7m/7m
    Power Regen: 1,200* e/sec

    Chamber(s): N/A
    Thrust: 46.9*
    Max Speed: 179.5*
    Armor: Majority Basic Armor with supplementary Standard Armor
    Shields: 1,750*
    Regen: 125* s/sec
    Cargo:
    7,500 Units
    +75 Additional Mass when Full

    Hit Points:
    Reactor: 480*


    Cargo Container (Large Size)



    Role: Cargo Containers, Standardized Freight
    Generation: N/A
    Mass: 727.1*

    Cargo Full: 3,747.1*
    L/H/W: 43m/17m/21m
    Power Regen: 10,400* e/sec

    Chamber(s): N/A
    Thrust: 1,609.4*
    Max Speed: 203.5*
    Armor: Majority Basic Armor with supplementary Standard Armor
    Shields: 37,500*
    Regen: 4,200* s/sec
    Cargo:
    242,100 Units
    +3,020 Additional Mass when Full

    Hit Points:
    Reactor: 4,160*

    Download
    Download is a Zip containing all 3 types. Also comes with a folder containing template versions

    Stats/Pictures are of
    Version 3.0
    Asterisks(*) indicate changes in latest version
    *Refitted for Power Update

    Schemadyne's new Cargo tech has prompted us to redesign the Cargo Packs yet again to take advantage of this new economic opportunity. All Cargo packs now feature the ability to siphon cargo from its host ship in order to act as an extension of that ships own cargo capacity. We've also designed a new Large container that can hold nearly 1 million advanced armor pieces.

    We've also updated a few of our other products
    Cerberus-Turret Mark IV
    Crimson-Artist's Cinematic Filming Kit Version 2

    Thats all we have for now!

    Please stay tuned for more catalog updates!

    Crimson-Artist, Signing out.


    Rothchild's Digicam Footage
    Joyce's Apartment, Dul-frit Station, Universe HT-435768
    Time Stamp: 19:18 7-20-128


    [BOOT SQUENCE COMPLETE]
    [SYSTEM ONLINE]
    [VLOG ENTRY 080-RECORDING]

    *The feed comes online to the view of a dirty apartment window sill with Rothchild sitting on something off screen with his head looking down and away at something*
    *A warm light bleeds through the blinds of the window to cast slanted shadows upon Rothchild's face*
    *Looks back at the camera to notice its online now*


    Rothchild
    “Oh”
    *Taps on his Fabricator to order the camera to focus on him*
    *Clears throat*

    “This is Harold Rothchild, again.”
    “It's been two cycles since my last entry seeing as things have gotten worse”
    “My former co-worker,
    Joyce Finemen, has injured herself trying to avoid me and unfortunately she's hurt bad”
    *Camera pans downwards to reveal Rothchild sitting on a bed with Joyce tucked in it and asleep. *
    *Camera pans back to Rothchild*

    “I've managed to patch up her wounds but...”
    “She's lost a lot of blood”

    *Looks down at Joyce with concern*
    “I've given her everything I could get my hands on to help her replenish everything she's lost but even now I'm not sure”
    “She's still breathing but she hasn't woken up since I put her to bed”

    *Sign*
    “This wouldn't be so bad if we weren't being hunted”
    “We can't afford to stay in one place for too long”

    *Sign*
    *Looks around at the apartment*

    Joyce
    “What are you even doing here?”


    *The camera pans around to reveal the sorry living conditions of Joyce's Apartment*
    *The room is in a disorganized mess of clothes, bags, miscellaneous items, and copious amounts of chocolate*
    *The walls are cracked and dirty, the sound of the upstairs tenants arguing can barely be heard above the loud music that can be heard coming from downstairs*
    *Spent stim sticks are littered everywhere, on the ground, on what little furniture there is as well as in every trash bin*
    *The dim lights shine a dull spotlight on the floors which are dusty and scattered with various documents*
    *Rothchild leans down and picks up one of the pieces of paper on the ground*
    *The words “Rent past due, Final Warning!” are emblazon on the top*
    *Leans down again to pick up one of seemingly hundreds of chocolate wrappers and examines it*


    Rothchild
    “So these were what you're eating eh, Joyce?”
    *Looks back at Joyce*
    “No wonder”
    *Amusing chuckle*

    Joyce
    *Face suddenly and briefly twitches into a scowl*

    Rothchild
    *Jumps back in fear*
    *Drops chocolate wrapper*
    *Catches himself*

    “Divine”
    “Even asleep she can still freak me out”

    *Sign*
    *Head hung low*

    “Man, I really have lost my nerves haven't I?”
    *Looks around the room once more*
    “The longer I stay here the deader we both are”
    *Looks at the door*
    “Should I…?”
    *Turns and looks at Joyce*
    *Snaps back and looks toward the door*
    *Snaps back again to look at Joyce*
    *Gets up*
    *Starts walking toward the door*
    *Stands at the door*
    *Moves his hand over the access panel*
    *Hesitates for a second*
    *Presses a button on the panel*


    *The door access panel makes a ding sound*
    *The panel's screen reads “Error, Locks already engaged”*
    *Rothchild peers through the peephole to see if anyone is outside*
    *The hallways is empty with no signs of movement*
    *Relieved at this, Rothchild walks back towards Joyce's bed and resumes sitting next to her*


    Rothchild
    *Nervously runs both of his hands through his hair*
    *Grunts*

    “I'm such an idiot”
    *Looks back into the camera*
    “She’s caused me more trouble than I can count”
    “Why couldn't I just leave her alone?”

    *Turns around to look at Joyce again*
    *Pauses*
    *Looks intently at her rather peaceful and surprisingly attractive face*
    *Turns back around sinking his head down*

    “Well”
    “Maybe there is...something...”

    *Twiddles his thumbs*
    *Begins to nervously sweat*
    *Suddenly realizes the camera is still recording*
    *Shocked*

    “I-I mean…uh”
    “She’s nothing compared to
    Carmine
    “But still”
    “I…”


    *A sudden and violent motion from the bed kicks Rothchild off*

    Rothchild
    *Knocked hard off the bed*
    “Arghh!”
    *Rubs his bottom to relieve some of the pain*
    *Looks up*
    *Shocked*


    Joyce
    *Immediately grabs her knee in pain*
    *Bites her lips to muffle the scream*


    Rothchild
    Joyce!”
    *Scrambles to get up and check her knee*

    Joyce
    “Don’t touch me you fat-!”
    *Pauses*
    *Realizes where she is*

    “How did I…?”
    *Sits up in confusion*
    *Feels a sharp pain on her back*
    *Grabs her back*
    *Realizes her whole body is covered in bandages*


    Rothchild
    “Try not to move so much”
    “Looks like even the Medigel in this universe is crappy”


    Joyce
    “Did you…”

    Rothchild
    “You hurt yourself pretty bad, Joyce”
    “Why did you freak out like that?”


    Joyce
    *Notices that she’s not wearing anything under the bandages*
    “…Undress me?”
    *Turns toward Rothchild with an accusing stare*

    Rothchild
    *Eyes widen*
    “Ummm-uh…”
    “Well...”

    *Trying to avoid eye contact*
    “Y-you had a lot of glass embedded in your back”
    “It was the only way…to…um”


    *An awkward silence fills the room*
    *Joyce stares blankly at Rothchild*
    *Joyce makes a sudden motion*
    *Rothchild flinches*
    *Joyce reaches to the side of her bed toward a pile of stim sticks and chocolate wrappers*
    *She passes over the stim sticks and ruffles through the chocolate wrappers to find an unopened one*
    *She unwraps the chocolate bar and takes a big bite out of it*


    Joyce
    *Quietly relaxes while eating the chocolate*
    *Sits eating with a sullen look on her face*


    Rothchild
    *Nervously watches Joyce eat*
    Joyce?”
    “What happened?”


    Joyce
    “…”
    *Continues eating*

    Rothchild
    Joyce, if this is about what happened it was all a mistake”
    “That wasn’t the real
    Crimson-Artist
    “That was an impostor”
    “It was
    Eugene trying to destroy the company”

    Joyce
    *Finishes the chocolate bar*
    *Throws the wrapper beside the bed*
    *Pulls the covers over herself and lays back down into bed*


    Rothchild
    Joyce!”
    “We have to stop him!”
    “There's no telling what he’s going to do now that he has control over the company”
    “By the divine, Joyce, don’t you care!”


    Joyce
    “Just go away”

    Rothchild
    Joyce!”
    “He’s put bounties on our heads!”
    “Not just ours but
    Juanita, Eferm, and Montague’s
    “For their sake we have to get out of here and come up with a plan”


    Joyce
    *Sniffle*
    “J-just go”
    “Leave me alone”


    Rothchild
    Joyce!”
    “I can’t let you stay here”

    *Pauses for a second*
    “We’re getting outta here”
    *Moves towards the bed*
    *Pulls the covers off of Joyce*
    *Grabs Joyce by the arm and tries to pull her out of bed*


    Joyce
    *Struggles*
    “Stop!”
    “My arm!”


    Rothchild
    *Pauses after looking at her arm*
    *Relents and lets go*

    “I've been meaning to ask”
    Joyce
    “What happen to your fabricator?”


    Joyce
    *Looks away while massaging her arm*
    “I don’t need it anymore”

    Rothchild
    *Looks at the deep scars along her forearm where her fabricator implant used to be*
    “Is that why it was so hard to find you?”
    “You ripped it out?”


    Joyce
    *Turns to him angrily*
    “No!”
    “I had someone do for me”
    “Admittedly it wasn't a good job”
    “It still hurts from time to time”


    Rothchild
    Joyce
    “Why go this far?”
    “What are you trying to do?”
    “Why did you run !?”


    Joyce
    *Hangs her head low*
    “I-I…”
    *Starts to sob*
    “…Don’t want to live any more”

    Rothchild
    *Shocked*
    Joyce…”

    Joyce
    *Sobbing*
    “He was the only one that believed in me”
    “The only one that gave me a chance”
    “There was nothing I could’ve done to save him”
    “And now he’s gone”
    “...I’m useless”
    “Just”
    “Useless!”

    *Starts crying uncontrollably*

    Rothchild
    *Immediately Hugs Joyce out of impulse*
    *Realizes what he just did*
    *Sweats nervously at the thought of what she might do*


    Joyce
    *Surprised and confused*
    *Pauses for a moment*
    *Stops crying*
    *Half heartedly pushes him away*


    Rothchild
    *Breathes a sigh of relief*
    “It’s ok now, just calm down”
    “What do you mean useless?”


    Joyce
    *Sniffle*
    “I-I..”
    “I made a mistake”
    “A really bad one”

    *Sniffle*
    “If he wasn’t there”
    “It would’ve hurt a lot of people”


    Rothchild
    “Are you talking about what happened at your college graduation ceremony?”

    Joyce
    *Looks up with surprise*
    “No one believed my calculations”
    “That we could contain most of the AM energies of rift gates by redirecting its flow with particle shields”
    “It would’ve made for closer and tighter gate openings”
    “They all were spineless cowards”
    “They all hated me”
    “Especially my smug professor”
    “Then he came”
    “The
    Crimson-Artist
    “I remembered watching omniverse newscasts about him when I was just a little girl”
    “The Temporal Abrogation Syndrome kept him looking nearly the same”

    *Blushes*
    “He had come looking for new prospects in Quantum Engineering”
    “He was the only one that took an interest in my work”
    “He actually cared”

    *Grips onto the covers tightly*
    “When my stupid professor failed me I…”
    “Lost it”
    “If no one was going to believe me then I would just show them how wrong they all were”
    “I secretly gathered all the equipment I needed and crashed the graduation”
    “I opened a gate above everyone’s heads”
    “I thought they all would praise me”
    “I thought they would admit they were fools for doubting me”
    “But…”
    “They screamed at me”

    *Grits her teeth*
    “Called me insane”
    “I-I…”

    *Tears form in her eyes*
    “Didn’t want to live any more”
    “If no one could appreciate me for what I could do then…”
    “…That was it”
    “I smashed the control device”
    “The gate began to lose connectivity fast”
    “The Particle shielding would’ve failed, flooding the entire planet with anti matter and destroy the whole system”
    “I didn’t care anymore”
    “I just wanted it to end”

    *Pauses*
    “But he was there”
    *Wipes the tears from her eyes*
    “He wasn’t afraid”
    “He told me of how amazing my work was”
    “That it was something that not even he could’ve achieved”
    “He offered me a place to further develop this technology”

    *Cracks a rare smile*
    “For the first time in forever...”
    “I wasn't useless”
    “He deactivated the M-AM generators that were sustaining the gate”
    “It was over”


    Rothchild
    “I…”
    “I had no idea”
    “I mean, I heard bits and pieces but I never realized.”


    Joyce
    *Sigh*
    “It's just…”
    “No one but him could see me”
    “The REAL me”
    “But then when he said those words...”

    *Sniffle*
    “I…”
    “I only wanted to help”


    Rothchild
    “Then why run?”

    Joyce
    “...”
    *Breaks eye contact*

    Rothchild
    Joyce?”
    “If you thought that I would take you back to him then that means he needs you again”
    “Wouldn’t that be a good thing?”


    Joyce
    *Remains silent*

    Rothchild
    “You can tell me”

    Joyce
    *Hesitates*
    “I…”
    “I don’t…”

    *Hangs head*

    *Suddenly the sound of an alarm begins to blare from Rothchild’s Fabricator*
    *Rothchild quickly glances at his fabricator then at the door*
    *The room falls silent*
    *Several faint footsteps are heard stopping right outside the door*


    Rothchild
    *Stares at the door*
    *Squints eyes*
    *Gets up slowly*
    *Moves toward Joyce’s side of the bed*
    *Keeps an eye on his Fabricator*


    Joyce
    *Watches Rothchild*
    *Looks intently at the door*


    Rothchild
    *Second silent alarm splashes across his Fabricator*
    “!”
    *Grabs Joyce and they both volt over the other side of her bed*
    *The Camera quickly follows them*

    *A barrage of blaster fire rips through the front door*
    *Blaster bolts tear everything in their path to shreds*
    *After a few seconds of sustained fire it ceases*
    *A dead silence falls on the destroyed apartment*
    *The front door gets smashed open*

    *Camera subtly peeks out from behind the bed*
    *Three figures slowly file into the room with the silhouette of a 4th remaining outside*
    *All three figures move in with blasters drawn while carefully looking for signs of life*

    *Suddenly something cylindrical is tossed out from behind the bed*
    *The object lands in front of the figures*
    *The object explodes*
    *Camera is blinded by an intense light*


    Rothchild
    *Pulls something else out of his digital inventory and tosses it*
    *Presses a command on his Fabricator*
    *Picks Joyce up with both hands*
    *Takes a deep breath*
    *A much thicker than usual artificial atmosphere appears around him and Joyce*


    Joyce
    *Confused and scared*
    “What are you do-!”
    *Starts to gasp for air*

    Rothchild
    *Speaks through his teeth to retain his breath*
    “Juss hag on!”
    *Immediately climbs up the window sill and crashes through*
    *The camera follows him*


    Joyce
    *Sees they are falling from an incredible height*
    *Looks at the alleyway below and realizes there’s nothing to break their fall*
    *Tries to scream but does not have the breath for it*

    *Both free fall for several stories*


    Rothchild
    *Sees ground coming up fast*
    *Tightens grip on Joyce*
    *Tenses up*

    *Rothchild hits the ground with both feet*
    *The impact causes the artificial atmosphere around them to immediately burst like a balloon*
    *The explosion of the atmosphere creates a mini shockwave that causes small items and debris within several meters to go flying*
    *The shockwave hits the camera temporarily knocking it off balance before recentering it on Rothchild*


    Rothchild
    *Immediately collapses to his knees*
    *Drops Joyce*
    *Gasps for air*


    Joyce
    *Impact of the ground causing her to wince in pain*
    *Gasps for air*
    *Dismayed*
    *Lets out a weak scream*
    *Starts to sob*


    Rothchild
    *Quickly collects himself*
    *looks straight up at the apartment they just jumped from*
    *The camera follows his gaze up high*

    *Suddenly a massive explosion erupts from the Joyce’s Apartment*
    *Smoke and debris billow out of the window as a fire rages within*


    Rothchild
    *Cracks a smile*
    *Quickly moves to check on Joyce while looking up high*

    Joyce, Come on!”
    “We have to keep moving”


    Joyce
    *Crying*
    “NO!”
    “I…”
    “I can’t do THIS!”


    Rothchild
    *Squats down*
    “YES YOU CAN!”
    *Grabs her by the shoulders*
    “There’s no going back now!”
    *Holds her face with both hands*
    *Looks into her eyes*

    “I’m not going to leave you here”
    “We have to go!”


    Joyce
    *Sniffle*
    *Hesitates*
    *Looks down*
    *Inhales*

    “...Ok”

    Rothchild
    *Breathes a sigh of relief*
    *Takes off his large jacket and puts it over her half naked body*

    “Can you stand?”
    *Helps her up*

    Joyce
    *Tries to stand*
    *Takes a step*
    *Knee fails*
    *Starts to fall forward*


    Rothchild
    *Grabs Joyce before she can fall*
    “I guess not”
    *Puts his arm around her to hold her up*
    “Just keep your head down and we should make it outta here”
    *Pulls out an unassuming cap from his digital inventory and places it on her head*
    “Oh and sorry bout the apartment”
    *Awkwardly smiles*

    Joyce
    “...”
    *Slowly hobbles*

    *Rothchild pulls out a similar hat from his digital inventory and puts it on*
    *Both of them walk toward the street from the alleyway*
    *A crowd of onlookers gather on the streets to see the blazing apartment*
    *Distant sounds of sirens as law enforcement and fire crews draw closer*
    *Rothchild and Joyce disappear into the crowd*


    -End Vlog Entry-
    -Uploading-
     
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