Greetings, Valued Consumers!
Crimson-Artist here again with another catalog update!
Its been some time since our last update as we have been very hard at work developing and experimenting with Schemadyne's newest technology.
Since It has taken us so long we've prioritized our most classic ships as well as several others to be the first back!
Without further delay!
Agni Class Fighter
Stats/Pictures are of
Version MK-VI
Asterisks(*) indicate changes in latest version
Crimson-Artist here again with another catalog update!
Its been some time since our last update as we have been very hard at work developing and experimenting with Schemadyne's newest technology.
Since It has taken us so long we've prioritized our most classic ships as well as several others to be the first back!
Without further delay!
Agni Class Fighter
Stats/Pictures are of
Version MK-VI
Asterisks(*) indicate changes in latest version
- Completely Redesigned from the ground up.
- Removed Rail Canopy and Landing Gear to decrease complexity.
- Added Modular component docks.
Role: Main Line Fighter, Strike Craft Main, Fleet Filler
Generation: VI
Mass: 296.3*
L/H/W: 42m*/9m*/27m*
Power Regen: 6,100* e/sec
Generation: VI
Mass: 296.3*
L/H/W: 42m*/9m*/27m*
Power Regen: 6,100* e/sec
Chamber(s): Base Shield Enhancement
Thrust: 383.8*
Max Speed: 134.6
Armor: Solid Standard Armor
Shields: 20,900*
Shields: 20,900*
Regen: 625* s/sec
Arsenal:
4 Atlas Cannons (C- Dam: 740)*
6 Shredder Arrays (C+C Dam: 16)*
2 Target-Lock Missile Batteries (M+B Dam: 8,561.5)*
2 Hel Bombs (M+M Dam: 50,000)*
6 Shredder Arrays (C+C Dam: 16)*
2 Target-Lock Missile Batteries (M+B Dam: 8,561.5)*
2 Hel Bombs (M+M Dam: 50,000)*
Extras:
2 Thruster Docks
1 Autocannon Dock
1 Autocannon Dock
Hit Points:
Reactor: 2,740*
Elite Variant
(Yellow Text) Indicates docked entity systems
Role: Main Line Fighter, Strike Craft Main, Fleet Filler
Generation: VI
Mass: 296.3
L/H/W: 46m*/17m*/27m
Power Regen: 6,100 e/sec
Generation: VI
Mass: 296.3
L/H/W: 46m*/17m*/27m
Power Regen: 6,100 e/sec
Chamber(s): Base Shield Enhancement
Thrust: 840.8*
Max Speed: 178.3
Armor: Solid Standard Armor
Shields: 20,900*
Shields: 20,900*
Regen: 625* s/sec
Arsenal:
4 Atlas Cannons (C- Dam: 740)*
6 Shredder Arrays (C+C Dam: 16)*
2 Target-Lock Missile Batteries (M+B Dam: 8,561.5)*
2 Hel Bombs (M+M Dam: 50,000)*
1 Adonis Cannon (C+B+K Dam: 61,200)
6 Shredder Arrays (C+C Dam: 16)*
2 Target-Lock Missile Batteries (M+B Dam: 8,561.5)*
2 Hel Bombs (M+M Dam: 50,000)*
1 Adonis Cannon (C+B+K Dam: 61,200)
Extras:
Hit Points:
Reactor: 2,740*
Agni-Hindu Mythology
The God of Fire And light, He is one of the most important deities in Vedic scripture. The Protector of the home and humanity, His sacrificial fire is said to be the medium for which all offerings reach the gods.
The God of Fire And light, He is one of the most important deities in Vedic scripture. The Protector of the home and humanity, His sacrificial fire is said to be the medium for which all offerings reach the gods.
The Agni has been Crimson Corp's star strike craft for a very long time. With the recent updates from Schemadyne we have been hard at work experimenting and developing our sixth generation of ships.
The Agni mark sixth strips down much of the fluff of the previous model as well as increasing its overall power and size. We've removed the rail based canopy and landing gears and replaced them with more standard methods to reduce vessel complexity. The weapon systems have all been completely redesigned to allow the Agni to fill a jack of all trades role in fleets. Our main focus for our new generation of strike craft is modular design. We have added several docks that can accommodate some new and old external modules.
The Elite variants of our strike craft make use of these new modular docks. The Agni Elite comes with twin Talaria class thrusters that dramatically increase its speed. An under-slung Sentinel autocannon grants additional firepower for tougher engagements.
The Agni mark sixth strips down much of the fluff of the previous model as well as increasing its overall power and size. We've removed the rail based canopy and landing gears and replaced them with more standard methods to reduce vessel complexity. The weapon systems have all been completely redesigned to allow the Agni to fill a jack of all trades role in fleets. Our main focus for our new generation of strike craft is modular design. We have added several docks that can accommodate some new and old external modules.
The Elite variants of our strike craft make use of these new modular docks. The Agni Elite comes with twin Talaria class thrusters that dramatically increase its speed. An under-slung Sentinel autocannon grants additional firepower for tougher engagements.
Now we all know that the Agni has been getting the most love out of all of our SPVs. Well we at Crimson Corp don't like to leave our consumers hanging.
Heres the return of the Vulcan!
Vulcan Class Fighter
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version MK-V
Asterisks(*) indicate changes in latest version
Version MK-V
Asterisks(*) indicate changes in latest version
- Completely Redesigned from the ground up.
- Prioritized Beam weapons above all others
- Added Modular component docks.
Role: Beam Fighter, Strike Craft Main
Generation: VI
Mass: 614.2*
L/H/W: 50m*/13m*/35m*
Power Regen: 11,880* e/sec
Generation: VI
Mass: 614.2*
L/H/W: 50m*/13m*/35m*
Power Regen: 11,880* e/sec
Chamber(s): Base Armor Enhancement+Kinetic Armor 2/ Reactor Base Enhancement/ Thrust Blast
Thrust: 448.1*
Max Speed: 92.2
Armor: Solid Standard Armor
Shields: 23,750*
Shields: 23,750*
Regen: 1,325* s/sec
Arsenal:
2 Photon Beams (B+M Dam: 540)*
4 Cutter Beams (B+C+K Dam: 120)*
4 Photon Beams (B- Dam: 40)*
4 Cutter Beams (B+C+K Dam: 120)*
4 Photon Beams (B- Dam: 40)*
Extras:
2 Thruster Docks
1 Autocannon Dock
1 Autocannon Dock
Hit Points:
Reactor: 6,650*
Elite Variant
(Yellow Text) Indicates docked entity systems
(Yellow Text) Indicates docked entity systems
Role: Beam Fighter, Strike Craft Main
Generation: VI
Mass: 614.2
L/H/W: 54m*/13m/35m
Power Regen: 11,880 e/sec
Generation: VI
Mass: 614.2
L/H/W: 54m*/13m/35m
Power Regen: 11,880 e/sec
Chamber(s): Base Armor Enhancement+Kinetic Armor 2/ Reactor Base Enhancement/ Thrust Blast
Thrust: 801.8*
Max Speed: 127.4*
Armor: Solid Standard Armor
Shields: 23,750
Shields: 23,750
Regen: 1,325 s/sec
Arsenal:
2 Photon Beams (B+M Dam: 540)
4 Cutter Beams (B+C+K Dam: 120)
4 Photon Beams (B- Dam: 40)
4 Cutter Beams (B+C+K Dam: 120)
4 Photon Beams (B- Dam: 40)
Extras:
Hit Points:
Reactor: 6,650*
Vulcan-Roman Mythology
The Roman Equivalent of Hephaestus, Vulcan was celebrated as both the god of fire and of metalwork. Burning with righteous fury,the force of blows to his metal work was said to cause Volcanic eruptions.
The Roman Equivalent of Hephaestus, Vulcan was celebrated as both the god of fire and of metalwork. Burning with righteous fury,the force of blows to his metal work was said to cause Volcanic eruptions.
It has been some time since the Vulcan has seen the stars. Our engineers have been patiently waiting to see what Schemadyne had updated with its weapons tech before we decided on redesigning her. The Vulcan now operates as Crimson Corp's Beam weapon vessel.
The Vulcan has been through a major overhaul. Its size, speed, and durability has been vastly upgraded to our sixth generation designs. It sports 2 high powered Photon Beams designed to latch onto enemy vessels and slowly burn away their armor/shields. While ignited pilots can also fire off quad cutter beams to increase damage. The beams run so hot that we've had to install a venting method into its arms. These vents will automatically open when the Vulcan is stationary and close when in flight. The vents also allow additional photon beams mounted on the frontal tips to be fired via AI targeting.
The Vulcan has been through a major overhaul. Its size, speed, and durability has been vastly upgraded to our sixth generation designs. It sports 2 high powered Photon Beams designed to latch onto enemy vessels and slowly burn away their armor/shields. While ignited pilots can also fire off quad cutter beams to increase damage. The beams run so hot that we've had to install a venting method into its arms. These vents will automatically open when the Vulcan is stationary and close when in flight. The vents also allow additional photon beams mounted on the frontal tips to be fired via AI targeting.
Our engineers have been experimenting with the ODIN system ever since we created the Achillies.
One of them thought to add it to a ship and here we are. The new Perun!
(He got a Promotion BTW)
Perun Class Heavy Fighter
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version MK-IV
Asterisks(*) indicate changes in latest version
Version MK-IV
Asterisks(*) indicate changes in latest version
- Completely Redesigned from the ground up.
- Added Modular component docks.
- Installed Arm mounted weapons
Role: Heavy Fighter, Armor Tank
Generation: VI
Mass: 1,288.5*
L/H/W: 51m*/14m*/33m*
Power Regen: 12,600* e/sec
Generation: VI
Mass: 1,288.5*
L/H/W: 51m*/14m*/33m*
Power Regen: 12,600* e/sec
Chamber(s): Base Armor Enhancement+Kinetic Armor 2+EM Armor 2+Heat Armor 2/ Base Shield Enhancement+Shield Type High Damage Resistance 1+Shield Outage Redux 2
Thrust: 1,418*
Max Speed: 120
Armor: Primarily Advanced Armor Shell, Sporadic Standard Armor Plating
Shields: 29,150*
Shields: 29,150*
Regen: 529.9* s/sec
Arsenal:
2 Thumper Arrays (C+B Dam: 42,569.4)*
2 Shredder Arrays (C+C Dam: 187.1)*
2 Thumper arrays (C- Dam:60)*
2 Atlas Cannons (C- Dam: 1,220)*
2 Shredder Arrays (C+C Dam: 187.1)*
2 Thumper arrays (C- Dam:60)*
2 Atlas Cannons (C- Dam: 1,220)*
Extras:
1 Module-Talaria
2 Autocannon Docks
2 Autocannon Docks
Hit Points:
Reactor: 11,910*
Perun-Slavic Mythology
The Highest deity of the Slavic pantheon, Perun reigned as the god of Fire and Lightning. Upon the top of the world tree he watches over the world and battles his eternal enemy, Veles, By throwing bolts of Lightning from above.
The Perun has sat in the our rework queue for more time then we care to mention. One cycle one of our engineers experimented with adding ODIN system components to a prototype vessel and the idea for the next version of the perun was born!
The Mark IV is much larger and heavier than its previous iteration. It sports Advanced Armor and many defensive chambers making it one of the most durable SPVs in our catalog. While she has several internal cannon systems mounted its the ODIN system arms that are the main draw here. The arms feature new advanced controls allowing them to unfold like real arms. Some aspects of the arms are still highly experimental and should be used wisely.
Are scout class have been collecting dust so we decided to bring the Icarus out into the light again.The Highest deity of the Slavic pantheon, Perun reigned as the god of Fire and Lightning. Upon the top of the world tree he watches over the world and battles his eternal enemy, Veles, By throwing bolts of Lightning from above.
The Perun has sat in the our rework queue for more time then we care to mention. One cycle one of our engineers experimented with adding ODIN system components to a prototype vessel and the idea for the next version of the perun was born!
The Mark IV is much larger and heavier than its previous iteration. It sports Advanced Armor and many defensive chambers making it one of the most durable SPVs in our catalog. While she has several internal cannon systems mounted its the ODIN system arms that are the main draw here. The arms feature new advanced controls allowing them to unfold like real arms. Some aspects of the arms are still highly experimental and should be used wisely.
Icarus Class Scout
Stats/Pictures are of
Version MK-IV
Asterisks(*) indicate changes in latest version
Stats/Pictures are of
Version MK-IV
Asterisks(*) indicate changes in latest version
- Completely Redesigned from the ground up.
- Added Modular component docks.
- Added Stealth Drive
- Added Mine Layer
Role: Recon Scout, Light Fighter, Light Bomber
Generation: VI
Mass: 152.9*
L/H/W: 43m*/14m*/25m*
Power Regen: 2,800* e/sec
Generation: VI
Mass: 152.9*
L/H/W: 43m*/14m*/25m*
Power Regen: 2,800* e/sec
Chamber(s): Stealth Drive+Stealth Strength 4+Stealth Anti-Lock on+Stealth Jammer+Stealth Usage Duration 2/ Thrust Blast
Thrust: 338.7*
Max Speed: 203.6*
Armor: Basic Armor shell with Standard Armor internals
Shields: 9,750*
Shields: 9,750*
Regen: 325* s/sec
Arsenal:
2 Thumper Arrays (C- Dam: 720)*
2 Hel Bombs ( M+M Dam: 180,000)*
Mine Layer (Cannon+ Strength lvl 1) *
Stealth Drive*
2 Hel Bombs ( M+M Dam: 180,000)*
Mine Layer (Cannon+ Strength lvl 1) *
Stealth Drive*
Extras:
1 Equipment Dock
1 Autocannon Dock
1 Autocannon Dock
Hit Points:
Reactor: 3,100*
Icarus-Greek Mythology
The son of the Great Inventor, Daedalus, He shared his father's imprisonment on the Island of Crete. The Wax wings given to him by his father allowed him to fly and escape their captivity. Tragically Icarus did not heed his father's warning and the Sun melted his wings dooming him to fall into the oceans below.
The Icarus has been through many trial and error periods at our R&D Labs in order to better perfect its design. Improvements to ship borne stealth systems have allowed us to finally have a stealth capable ship in our catalog.
The main design philosophy behind this new Icarus was to create a fast sub-light reconnaissance vessel that could make hit and run attacks on critical targets. The frame is designed for speed and maneuverability so pilots will need to rely on their skills to avoid damage. The new Stealth Drive, while not cloak capable, can still allow the relatively small Icarus to escape undetected.
While in stealth the Icarus can use a single yet powerful Hel Bomb launcher to attack much larger targets when they have their backs turned. It also comes with a one of Schemadyne's newest systems, the Mine Layer. The Icarus's Layer system has been patterned to lay cannon mines that will attack hostile crafts.
The final system on the Icarus is its under slung equipment dock. This dock is designed to hold larger deploy-able units such as satellites and various tools and weapons. The Icarus can fly into battle quickly and drop off its cargo and slip away fairly quickly.
The son of the Great Inventor, Daedalus, He shared his father's imprisonment on the Island of Crete. The Wax wings given to him by his father allowed him to fly and escape their captivity. Tragically Icarus did not heed his father's warning and the Sun melted his wings dooming him to fall into the oceans below.
The Icarus has been through many trial and error periods at our R&D Labs in order to better perfect its design. Improvements to ship borne stealth systems have allowed us to finally have a stealth capable ship in our catalog.
The main design philosophy behind this new Icarus was to create a fast sub-light reconnaissance vessel that could make hit and run attacks on critical targets. The frame is designed for speed and maneuverability so pilots will need to rely on their skills to avoid damage. The new Stealth Drive, while not cloak capable, can still allow the relatively small Icarus to escape undetected.
While in stealth the Icarus can use a single yet powerful Hel Bomb launcher to attack much larger targets when they have their backs turned. It also comes with a one of Schemadyne's newest systems, the Mine Layer. The Icarus's Layer system has been patterned to lay cannon mines that will attack hostile crafts.
The final system on the Icarus is its under slung equipment dock. This dock is designed to hold larger deploy-able units such as satellites and various tools and weapons. The Icarus can fly into battle quickly and drop off its cargo and slip away fairly quickly.
Now this is truly special.
A crazy idea made real! A ship that can transform into a turret!
Since the old Enforcer autocannon became obsolete we decided to rebrand it into our newest ship type!
Flexcrafts!
Enforcer Class Flexcraft
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version 1.0(Redux)
Asterisks(*) indicate changes in latest version
A crazy idea made real! A ship that can transform into a turret!
Since the old Enforcer autocannon became obsolete we decided to rebrand it into our newest ship type!
Flexcrafts!
Enforcer Class Flexcraft
(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version 1.0(Redux)
Asterisks(*) indicate changes in latest version
- Completely Redesigned from the ground up.
- Role Changed from Autocannon to Flexcraft
Role: Light Cannon Drone, AMS Turret
Generation: VI
Mass: 99.4*
L/H/W: 13m*/11m*/15m*
Power Regen: 2,200* e/sec
Generation: VI
Mass: 99.4*
L/H/W: 13m*/11m*/15m*
Power Regen: 2,200* e/sec
Chamber(s): N/A
Thrust: 172.2*
Max Speed: 167.4*
Armor: Solid Standard Armor
Shields: 2,250*
Shields: 2,250*
Regen: 225* s/sec
Arsenal:
4 Thumper Arrays (C- Dam: 40)*
2 Thumper Arrays ( C- Dam: 260)*
4 Shredder Arrays ( C+C Dam: 8)*
2 Thumper Arrays ( C- Dam: 260)*
4 Shredder Arrays ( C+C Dam: 8)*
Hit Points:
Reactor: 880*
The Enforcer was one of our signature Autocannons when our popular Boom Lance technology was in use. Unfortunately time and changes to weapon systems has left the Enforcer behind. Thankfully a crazy idea has rebirthed it into our catalog. A ship that can turn into a Turret!
The New Flexcraft Classification is a catch-all term for vessels that can change their role based on certain factors. For instance the new Enforcer normally is a light cannon drone designed only for light fire support. However when docked it will automatically switch into AMS turret mode and shoot down incoming missiles.
It should be noted that the tech surrounding Flexcrafts are still Very much experimental and problems are bound to arise. We will continue to improve the tech so as to implement them into other projects.
The New Flexcraft Classification is a catch-all term for vessels that can change their role based on certain factors. For instance the new Enforcer normally is a light cannon drone designed only for light fire support. However when docked it will automatically switch into AMS turret mode and shoot down incoming missiles.
It should be noted that the tech surrounding Flexcrafts are still Very much experimental and problems are bound to arise. We will continue to improve the tech so as to implement them into other projects.
The Pandora is special little item I came up with while listening to some feedback.
Why not give the enemy a present to over your retreat!
Pandora Class Drop Pod
Role: Deployable Missile Pod, Diversion
Generation: VI
Mass: 477.3
L/H/W: 31m/13m/13m
Power Regen: 13,500 e/sec
Generation: VI
Mass: 477.3
L/H/W: 31m/13m/13m
Power Regen: 13,500 e/sec
Chamber(s): N/A
Thrust: N/A
Max Speed: N/A
Armor: Solid Standard Armor
Shields: 27,250
Shields: 27,250
Regen: 2,000 s/sec
Arsenal:
4 Heat-Seeker Missile Pods (x10) (M+C Dam: 2,750)
Hit Points:
Reactor: 5,400
Reactor: 5,400
Pandora-Greek Mythology
The pawn of the Gods, Pandora was to be the unwitting harbinger of humanity's downfall. Her damnable curiosity got the better of her and she opened the box given to her by Zeus. The box unleashed all of the evil's that would plague mankind and the one thing that would save it: Hope.
The Idea that would create the Pandora came from some consumer feedback regarding tactical retreats. And in no time our engineers we're able to answer that feedback with a "Yes".
The Pandora is designed to be a deployable in nearly any situation however it is best used when a leaving a battlefield while in retreat. When deployed, there will be a 3 second window before the AI system on board are activated. Once activated it will seek out targets and spew Heat-Seeker missiles. Fast Ships capable of deploying the Pandora are highly recommended as once it begins firing no ship is safe.
The pawn of the Gods, Pandora was to be the unwitting harbinger of humanity's downfall. Her damnable curiosity got the better of her and she opened the box given to her by Zeus. The box unleashed all of the evil's that would plague mankind and the one thing that would save it: Hope.
The Idea that would create the Pandora came from some consumer feedback regarding tactical retreats. And in no time our engineers we're able to answer that feedback with a "Yes".
The Pandora is designed to be a deployable in nearly any situation however it is best used when a leaving a battlefield while in retreat. When deployed, there will be a 3 second window before the AI system on board are activated. Once activated it will seek out targets and spew Heat-Seeker missiles. Fast Ships capable of deploying the Pandora are highly recommended as once it begins firing no ship is safe.
The new design philosophy of our strike craft SPV is one of modular components.
The Talaria is the first of many modular technology that most of our ship patterns will take advantage of.
Talaria Class Thruster Module
The Talaria is the first of many modular technology that most of our ship patterns will take advantage of.
Talaria Class Thruster Module
Role: Modular Thrusters
Generation: VI
Mass: 27.5
L/H/W: 11m/9m/7m
Power Regen: 100* e/sec
Generation: VI
Mass: 27.5
L/H/W: 11m/9m/7m
Power Regen: 100* e/sec
Chamber(s):
Thrust: 244.9
Max Speed: 225
Armor: Solid Standard Armor
Shields: N/A
Shields: N/A
Regen: N/A s/sec
Hit Points:
Reactor: 40
Talaria-Greek Mythology
The winged sandals of the messenger god Hermes. The sandals allowed him to fly freely as any bird in the sky.
Modular systems has been something that many in Crimson Corp have discussed for some time now. Recent improvements to schemadyne's tech has allowed us to finally begin manufacturing out own modular tech. The first of many is the Talaria thrusters.
The Talaria are small yet powerful thrusters capable of docking to specialized docks on many of our vessels. Most strike craft are able to accommodate the Talaria however there will always be exceptions to this for power/mass reasons.
We've also updated several of our other catalog items to make use of the new power and weapon systems.The winged sandals of the messenger god Hermes. The sandals allowed him to fly freely as any bird in the sky.
Modular systems has been something that many in Crimson Corp have discussed for some time now. Recent improvements to schemadyne's tech has allowed us to finally begin manufacturing out own modular tech. The first of many is the Talaria thrusters.
The Talaria are small yet powerful thrusters capable of docking to specialized docks on many of our vessels. Most strike craft are able to accommodate the Talaria however there will always be exceptions to this for power/mass reasons.
[New Refits]
Droppod-Vapor Version 1.1
Drone-Pickaxe Version 2.1
Battletank-Manticore Mark II
Sentinel-Autocannon Mark II
Drone-Pickaxe Version 2.1
Battletank-Manticore Mark II
Sentinel-Autocannon Mark II
Thats all for now!
We will continue to develop more technology and update our catalog to meet your standards!
CC signing out!
We will continue to develop more technology and update our catalog to meet your standards!
CC signing out!
Last edited: