Droppod-Pandora 1.0

    Cause Chaos on the battlefield by throwing this thing in!

    1. Crimson-Artist
      Game version:
      .201.200
      Pandora Class Drop Pod
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      If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio.
      Role: Deployable Missile Pod, Diversion
      Generation: VI
      Mass: 477.3
      L/H/W: 31m/13m/13m
      Power Regen: 13,500 e/sec

      Chamber(s): N/A
      Thrust: N/A
      Max Speed: N/A
      Armor: Solid Standard Armor
      Shields: 27,250

      Regen: 2,000 s/sec
      Arsenal:
      4 Heat-Seeker Missile Pods (x10) (M+C Dam: 2,750)
      Hit Points:
      Reactor: 5,400

      Pandora-Greek Mythology

      The pawn of the Gods, Pandora was to be the unwitting harbinger of humanity's downfall. Her damnable curiosity got the better of her and she opened the box given to her by Zeus. The box unleashed all of the evil's that would plague mankind and the one thing that would save it: Hope.

      The Idea that would create the Pandora came from some consumer feedback regarding tactical retreats. And in no time our engineers we're able to answer that feedback with a "Yes".

      The Pandora is designed to be a deployable in nearly any situation however it is best used when a leaving a battlefield while in retreat. When deployed, there will be a 3 second window before the AI system on board are activated. Once activated it will seek out targets and spew Heat-Seeker missiles. Fast Ships capable of deploying the Pandora are highly recommended as once it begins firing no ship is safe.