- Game version:
- .201.378Uriel Class Orbitalcannon
If you'd like to know how I managed to animate this model (and add sound) check this post and this one for the audio.
*Completely Redesigned from the ground up(Yellow Text) Indicates docked entity systems
Stats/Pictures are of
Version Mark II
Asterisks(*) indicate changes in latest version
*Readjusted all weapons
*Removed push pull systems, replaced with modular Thruster docks
*Added Gyroscopic AMS Turrets
Role: Omni-Directional Turret, Orbital Weapon, Movable Turret
Power Regen: 64,130* e/sec
Reactor Base Enhancement*
Turn Rate 3*
Base Shield Enhancement*
Shield Outage Redux 2*
Base Armor Enhancement*
Kinetic Armor 2*
Max Speed: 40.7*Armor: Solid Standard Armor
Regen: 6,325* s/secArsenal:
4 Atlas Cannon (C+B+K Dam: 135,000)*Turrets:
4 Target Lock Missiles (M+B Dam: 46,910.4)*
4 Thumper Arrays ( C- Dam: 2,660)*
4 Shredder Arrays ( C+C Dam: 216)*
4 Photon Arrays ( B+M Dam: 280)*
4 Gyro-AMS TurretsExtras:
2 Shredder Arrays (C+C Dam:48)*
4 Thruster Docks
Meaning "God is my light", Uriel is often seen as the Angel of wisdom and repentance. As one of God's Cherubs he guards the Garden of Eden with a Fiery Sword.
The Uriel has been left out of many of our refit schedules due to shifting priorities. That has ended. It time for our angel to return!
The Mark II has been in the works for a long time. Its beauty is as great as its destructive power! We've completely redesigned the Uriel for the new power and weapon system from Schemadyne. Its main batteries are designed to puncture enemy outer hulls while its quad missile systems pepper it from all angles.
Its middle Halo contains several more weapon systems. The Main Shredder arrays of lay down a constant line of fire to keep the enemy's shield down. Its Thumper arrays hammer through additional armor while the Photon beams elegantly cleave their way through everything else.
While on its own the Uriel is not very mobile. However it can be equipped with additional modular thruster such as the Talaria.