reactor

    1. TheDerpGamerX

      BetterChambers 1.6.12 - Citadel

      Description: Reworks some existing chambers and adds new ones with expanded functionality. Offense Chambers: AI Enhancement chambers for boosting ship AI range and accuracy. Weapon Range Chamber Tree: A small base range increase and then upgrades that specialize in specific weapon types...
    2. The Mjrlun

      Upkeep and Ammo Systems, StarMade-ified

      Disclaimer This idea is prone to starting large controversy, so if you want to leave a comment, please be a decent human being and instead of tearing the thing down, leave ways that the system could be improved if it were going to be implemented in the first place! Introduction/Basic Premise...
    3. AngelusKutona

      W.E.C - ProtoGen MkI 2019-06-26

      ProtoGen MkI Wexian Engineering Corp presents it's first prototype in a line of generators - The ProtoGen MkI. The ProtoGen MkI is a recent work that has been developed by the W.E.C. Using this as a starting point W.E.C. seeks to revolutionise power systems in an affordable manner! Although...
    4. MacThule

      Universal Self-Contained Reactors

      I made a cute little self-contained L11 reactor template that I've ended up using for several ad-hoc test stations (mostly target platforms). I just polished it up a bit to make it even easier to configure the chamber section, and it came out pretty nicely so I wanted to try and build some...
    5. MacThule

      Specify Chamber w/ Double-Click

      In the chamber menu UI, we use double-click to select the chamber type from the tree, but when it returns us to the main chamber interface we can't use double-click on an unspecified chamber to bring it to the specification tree. Probably would be smoother and more intuitive if we could use...
    6. Skwidz

      IFC-MFissionReactorV1-6812500 1

      Unfortunately this isn't the completed ship I wanted to be the first thing I uploaded but somehow this completed part looks better than the ship I was working on before so here it is. The reactor system group is made up of 68,125 reactor blocks total forming a cube with "rounded" corners with 16...
    7. TheGT

      Since I Can't Keelhaul People I Don't Like...

      Ships of the frontier have always ended up creating some form of execution for traitors. In the day's of pirates and wooden tall ships, it was having the traitor be keelhauled by dragging them along the barnacles under the ship. In The Expanse, the threat of getting spaced and thrown out the...
    8. MacThule

      Active Chambers Add RHP

      Are active chambers meant to add HP to your RHP total, or is this a bug? In v0.201.026 I (repeatedly) blow out 100% of the reactor in a ship with tons of chambers, it tells me it still has 70% RHP and refuses to overheat. If I pop the chambers it overheats. I built new dummies from scratch to...
    9. MacThule

      Chamber UI Improvement: Better Lines

      Some skills in the chamber tree take more than one chamber of the same type. Currently the only interface indication is a blue vs white line, which is not clear or easy to remember. SUGGESTION: Add an icon to the lines to more clearly distinguish between relationship types (Edit: an image of...
    10. NovaInvictus

      List of All Ship Reactors, and Their Functions

      Hello, I would like to understand better, the type of ship reactors that exist, and their purposes
    11. Anubis Evo

      Reactor Chamber Trouble

      This pertains to the FTL Chambers in particular. I built 4 chambers for my ship to utilize, all of which exceed the size requirements by about 10%, and have proper connections to the reactor via the conduits. However, when specifying the individual chambers, I am ONLY able to choose the Base...
    12. Kiithnaras

      Scale Reactor Chamber Capacity

      Rather than have a flat percentage for chamber effects, I'd like to propose a different mechanic than the percentages we have now. As it is now, large vessels or stations will require many, many reactors to perform their various requisite functions and active management of an...
    13. Cornchip

      Can I make a ship not span 5 sectors to properly space the reactor and stabiliazers?

      I have a salvage ship, and I have salvage beams. However, they take a lot of power. Currently, my salvager is incredibly long, just to get my stabilizers to 40% efficiency, but the more salvage beams I add, the more reactors I need, and the longer it gets. I would like a way to make my ship not...
    14. Arcaner

      The Poll - Reactors, Stabilizers, Shields, SMD

      Just a much needed poll on what people think about the Power and Shield systems. I'm very curious (as are you) what people *really* feel.
    15. MacThule

      Brainstorm This: Crew Chambers (no crew)

      (LEFT: a "Logistics Chamber" with interior space tacked on for looks but awkwardly divorced from function. CENTER: same chamber, gutted to a minimum for bounding a space equal to the original blocks. RIGHT: cutaway view of proposed new "chamber" format composed of defined interior space +...
    16. FlyingDebris

      Literally just invert the stabilizer distances.

      Title says it all gentlemen, instead of having the "stabilizers" off on the other end of your ship, we can preserve continuity of the vessel and have the power make some sort of sense to players by having the things that are supposed to be stabilizing the reactor well, right up against the...
    17. skaterboy118

      Power Changes

      Just from browsing the forum a lil I see a lot of people complaining about the depth/complexity of power and such and decided to throw forward an idea I had that I haven't seen yet but I don't know for certain. Pick it to pieces if you want it's just a thought I had. This change will not break...
    18. Raisinbat

      My Stupid Power Mechanics Thesis

      Starmade's power system is shit, and the auxilliary system hasn't done anything to fix it. Splitting ships into multiple entities provides an enormous power bonus, and the new auxilliary system has zero depth to it's design; it's just another blob. Part of the problem writing suggestions for...
    19. Daeridanii

      Bephinius-Per Systems Board (C/P Templates) Release 1

      - TRANSMISSION START - Thoughts: I've realized recently that most of my ships lack standardized interiors. Each has a different reactor, some of which aren't even visible. What's more, there are no dedicated computer cores on my ships, either. I also find myself making other doodads by hand, and...
    20. KuramaFox

      Suggested Fuel Reactors (does NOT replace current reactors)

      Disclaimer: if actually added, "Fusion Reactor" would be a better name for the suggested blocks. I called it Fuel Reactor to only to convey as much about the suggestion as I could in two words. As the title says, this is not a replacement for the current reactors. The current reactor blocks...