reactor

    1. R

      Read by Council Reactor Subsystems

      As things stand, reactors are kind of boring. Don't get me wrong, I love the way the energy production scales based on the bounding box, it is orders of magnitude better than just a bunch of blocks. But right now with the proliferation of docked reactors, I think there need to be some change...
    2. alterintel

      Read by Council Get Rid of Reactor Lines

      Everybody knows what I'm talking about. The current algorithm for power reactors is to favor long lines of interconnecting "+" shaped reactors. Once you get used to it and learn how to make some decently effective reactor runs, it's not so bad. Some even appreciate the current reactor system...
    3. Viridis00

      Survey: Ship Stats

      I'd like to get a better feel of what players look for in terms of ship stats in relation to their size. I'm mostly a builder, but I've been getting back into the game gradually and to sharpen my ship building skills I'd like to know what other players look for when they take a look at the stat...
    4. solarapple

      A loose collection of ideas of how to make starmade's ship systems interesting

      NOTE: These ideas were thought up out of random and may have holes or seem too simple. This thread is up to discussion and interpretation of adding or removing some details, or changing them to make them interesting, simple, efficient, and/or easy to code in. I will be putting any other...
    5. JNC

      Reactor Core

      Similar to the shield computer suggestion, except this block acts as a focal point for reactors. It's a controlling block for power generation. If the reactor core is destroyed than the reactors linked to it will no longer produce power. This would also allow players to turn on/off power...