rail

    1. Raffia16th

      8 point rail rotator with manual control and auto reset 2017-01-16

      This is an 8 point rotor that goes to a specific station you set it to go. By pressing one of the buttons an white light will turn indicating that the station is turned on. if you wish to change the station you need to press the button below the corresponding light to turn off the station and...
    2. Starseeker87

      Cargo wont transfer when docked.

      Hey guys now I'm not sure if I'm doing something wrong or what but I have been trying to link my storage blocks to my rail dockers so i can transfer cargo between them but for some reason it only worked once for a few seconds then stopped. I tried getting it to work since but at this point I'm...
    3. Endal

      Utility Crane MK3 1.0.1

      A crane that quite literally, raises the bar. This crane is the third version of a series of cranes, this version being the most flexible and simple of the three. The crane consists of a main turret with Y axis rotation, a trolley with forward and backward movement, a hook with up and down...
    4. MythrilJelly

      TP-2 "Pow Armor" 1.1

      The POW Armor, a craft I admire and the very first thing I built and uploaded here in Starmade. (TP-2 "Pow Armor" MINI) I've improved a lot, learned a lot, and with the rail system out I felt it was time to return to my roots and built it once again. TP-2 is not my design, I take no credit, for...
    5. Endal

      Who says that all Starmade factories are boring?

      [Update 19/11/2016: Greeble]
    6. SchnellBier

      SBS Briar 2016-10-19

      Introducing: The SBS Briar Special Features: - Landing Gear - RP Interior Additional Pictures: Base Stats: Mass: 4,352.8 [total /w rail: 4,607.8] Thrust: 5,741.3 Total rotational potential: 0.3, 0.3, 0.6 Length: 107m Height: 27m Width: 65m Power: 4,424,985.8 (581,109.7 e/sec) Shields...
    7. SchnellBier

      SBS Raya 2016-10-08

      Introducing: The SBS Raya Special Features: - Landing Gear - RP Interior - 2.4 Thrust/Mass ratio - 50% Overdrive Additional Pictures: e6e4fac5941c4a589bbd42aac6a93528 SBS Raya by SchnellBier on Sketchfab Base Stats: Mass: 3,218.5 [total /w rail: 3,286.1] Thrust: 7,734 Total rotational...
    8. Space Shaman

      Absolute Rail Rotators

      You cannot depend on rail rotators to be where a logic system expects them to be. This is due to the fact that when they collide, they return to their initial state; meaning they become desynchronized by a measure of one rotation. You can't detect what position the rail is in to correct this...
    9. Rymac

      Rail simplification with use of speed controller suggestion

      I was building a complicated rail path and putting in the logic to reverse the direction, and realized this doesn't need to be so messy. Say you have a rail path that goes forward, then turns right, then up, then left, for a say a tram or turbo lift to travel around the ship. For every direction...
    10. Aesthetics

      Bug Pick up rails and stuff

      "Pick up, for fucks sake" Like the girl I tried to call last week, pick up rails aren't very good at picking up. Assuming that pick up rails are only supposed to send an object to the rail nearest the pick up rail, they don't. Instead they'll send you wherever the fuck you were docked to before...
    11. P

      Suggested noncolidable invisible equivalents for rest of rail blocks

      I would love to see equivalents of rail ratators, turret axis and even ship docker itselft. They would behave the same way pickup rails do, visible in build mode, but invisible un uncolidable during flight mode or astronaut movement. This feature would be appreciated by builders, especially...
    12. SchnellBier

      SBS Alice 2016-08-05

      Introducing: The SBS Alice Special Features: - Landing Gear - RP Interior - 2 Floor Hangar for Shuttles (1 Shuttle included) - Elevator to enter the ship while using the Landing Gear IMPORTANT: Landing on a Planet is not recommended. Additional Pictures: Base Stats: Mass: 26,144.6...
    13. KuramaFox

      Planned More Rail Dockers: Ship, Turret, and Ship Part.

      Preface: The basic idea is that we can split the rail docker into a couple different blocks. Each one will behave differently in some respect, including the physics calculations they require (one big thing they generally have in common is to not need to worry about physics calculations with...
    14. FireG0dz

      Hull Building Contest! 2016-06-25

      Today I present you with a contest. Build a hull around a logic-filled skeleton I built, and make it look great! This skeleton is the skeleton of a torpedo bomber. It has a bay door that opens and closes, and an extendable torpedo tube. Thanks for reading this, and if you participate, thanks...
    15. Crashmaster

      Juniper Rocket Appliances

      The ability to reliably navigate entity chains helped immensely. VF-1S from Macross. Total Mass: 261.2 Approx Length: 52m Power: 10,657.5e/sec Thrust: 526.7 34 entities Current model transforms from jet to mech and back or jet to GERWALK and back. The gun pod is a 18-module...
    16. NITRON100

      rail movement lag

      i think the latest update has made rail movement lag a little. everything was fine before the new menu update, i just didn't notice the rails stop for a moment then continue until yesterday.
    17. Star-Boy

      VFA-6 Alpha Fighter 1.1

      This is a WIP VFA-6 Veritech Alpha Fighter from Robotech. It still needs some work but I couldn't resist sharing it with the community now that it works. A lot of the ship is still hollow and needs shields/power/trusters etc. I also need to build a couple cannons for it to hold. I'd also...
    18. jayman38

      Recognized by Council Astronaut moving along the rail when aligned to it

      As I mentioned in this thread, it would be good if, when an astronaut aligns with a rail, that they move along the rail, just as if they were a docked entity, complete with logic interaction. The feet/mag boots would be the docker. Result: Instantly available automatic horizontal walkways and...
    19. GalactusX

      ARKANOID - 80´s classic video game on StarMade 1.0

      Hi to everyone, i was set in order the crap in my house, and I found a cassette with 80´s video game Arkanoid ... ... and I decided to create it in Starmade ( as faithful as possible ). 1. SYSTEM DESCRIPTION - A panel with 2 buttons for move the player racket to left and right. - A panel...
    20. nightrune

      Recognized Wireless Touch Logic

      There a quite a few instances where wireless doesn't work well. I'd really like to not have to connect them in astronaut mode. My suggestion is this. Add a new block or add a feature to the wireless block. If there is an adjacent wireless block on a different entity. It should send events to...