rail

    1. Promethesus

      Slave-1 (Promethesus Starwars Clone-Wars Series) 2016-03-31

      As i progress further to the finish of my Full scale Venator, i will be releasing many ships from the Starwars Clone Wars saga.
    2. Crimson-Artist

      Read by Schine Pick up Rails outputting logic through C+V connections

      Now that pickup rails have been added it opens up a world of possibilities with what we can do with rails. fixing alot of the logistical headaches of rails colliding with its docked entity. However we now have another problem. These rails still make use of the adjacent logic signal outputs that...
    3. Lukwan

      Read by Council Mag-Lev Rails

      A suggested addition to the Rail-system: Magnetic Levitation Rail (Mag-Lev). The purpose is to facilitate rapid transportation of astronauts, entities and possibly cargo. The Mag-Lev would be like Rail-Basic with one limitation; turrets and ships are along for the ride and remain inactive while...
    4. SchnellBier

      SBS Jupiter 2016-03-05

      Introducing: The SBS Jupiter Special Features: - Retractable Side Thrusters - Flight Mode - Hover Mode - Landing Mode - Retractable Front Landing Gear - Hangar with Shuttle - Rotating Deflector - Automatic Doors - Lockdown Button - Shutdown Button - Auto Swarm Missiles in the Side Thrusters -...
    5. A

      USS Renaction 2016-01-25

      This is my good old Carrier that can take quite a beating without shields.
    6. NeonSturm

      Alignment-Rail are invisible, walk-through and also work as "tram-system"

      Alignment-Rails are invisible, walk-through and also work as "tram-system" For ships, they can guide them through the hangar to the dock. Ships align to match their centre to such a line and follow it with their centre, eventually to a dock. Any movement while alignment is issued cancels it...
    7. SchnellBier

      SBS Caleri 2016-01-11

      Introducing: The SBS Caleri This Fighter was build for Dalmonts "Next Generation Fighter" Competition. It is designed as a short range fighter without any other purpose than fighting. Maybe I´ll upload a version of this without the mass restriction set by the competition. Additional...
    8. SchnellBier

      SBS Ralinna 2016-01-06

      Introducing: The SBS Ralinna This Fighter was build for Dalmonts "Next Generation Fighter" Competition. It is designed as a short range fighter without any other purpose than fighting. Maybe I´ll upload a version of this without the mass restriction set by the competition. Special Features: -...
    9. Tunk

      Dock timer logic reset

      Would be really nice if you could send a logic signal to either the ship core (generic reset for various non-essential timers), or a empty rail docker to reset the re-dock timer to zero. The reason this would be useful is because it allows faster automated movement/transfer between rail...
    10. solarapple

      Easier way to dock rails (maybe creative mode only?)

      The idea is that you select a rail using C, admin load the blueprint you want to be docked, and it spawns docked to whatever rail you selected.
    11. B

      A small PD turret

      Hi, so it's been a very long time since I've played Starmade. Last time I played it, the old turret docking system was still in place with the limited size and all. Now, I'm very excited about the rail system, shipyards, and these great new features so I started playing again. However, I built...
    12. Tunk

      Miniature Enemy Detection System 0.1

      A bare bones enemy detection unit. This unit will slot into a 5x5x6 space, though with 2 blocks clearance around the rotator can be convinced to fit into just a little more than 3x3x6. Instructions on a display module, you will need to add your own rail docker as appropriate, or copy and paste...
    13. Fellow Starmadian

      Conway's Game of Life circuit development thread!

      Fellow Starmadian's Conway Circuit development Thread! (sorry in advance for the wall of text, if you want to miss the back story just don't open the spoiler, lol) This thread was created to discuss / post updates to my Conway's Game of Life project I've been working on sporadically for the...
    14. W

      Wedged turret block and launcher rails

      just two block ideas: Wedged turret block, a turret docker but on the hypotenuse face of a wedge so now one has more options for the placement of turrets. launcher rails, a special type of rail that accelerates a docked object and automatically 'un-docks' at the end. The rails add momentum at a...
    15. Captain_Boroski

      Starship corridor rail-based door 1.0

      Rail-based door with logic that automatically opens and closes after certain amount of time.
    16. hzzzln

      Multi-floor tileable elevator template 1.0

      This is a compact elevator template, with which you can create your own elevators quickly and easily. It's also got a lot of features: Call buttons on every floor and in the cabin Lock-out feature so you can only call the elevator when it's not in use Delay for doors to close Easily...
    17. Trekkerjoe

      Rail Docking Clamps

      I want to know if anyone has tried to make extending docking clamps that can be docked on when deployed, and allow the ship to dock to another clamp when not deployed. I will attempt to develop a similar system for the Solomon-Class, but I feel I should see what the community has done thus far...
    18. logo1575

      Rail changes/additions

      Now I know this has been suggested at least once but it would be nice if a method of moving a ship or freight from one entity to another, like from a station to a lift, without having to undock and redock to and from rails was implemented. It would make building hangers or factories much easier...
    19. Captainredfox

      AliSTAR ferry dear lord why

      The AliSTAR ferry is a mass produced speed ferry. It is operated from a simple cockpit near amidships and on the dorsal line. Its two docking ports are covered by the stubby, folding wings. It is capable of atmospheric flight and planetary touchdown. Unloading luggage in gravity is no sweat for...
    20. Crimson-Artist

      Module-Prometheus MK-II

      Prometheus Class Module (T) Indicates the total stat including docked entities Stats and Pictures are of Version MARK-II Asterisks(*) indicate changes in latest version Completely remodeled using new Rail Tech and Gen V Building techniques Radar Dish now spins when docked Class changed to...