rail

    1. AtraUnam

      Atlas Renta-Freighter 1.0

    2. SchnellBier

      SBS Shreya [QF] 2019-06-25

      WARNING: THIS SHIP ONLY WORKS WITH THE QUICKFIRE CONFIG. IF YOU WANT TO KNOW MORE CLICK THIS LINK. Introducing: The SBS Shreya [QF] Special Features: - Landing Gear - Cockpit - 3.0 Thrust/Mass ratio (476 m/s max Speed) - Multi-Charge Jumpdrive Additional Pictures: Base Stats: Mass...
    3. ScorpionInc

      8BitAddress-8Wide RAM Block 1.0

      RAM Block memory module stores up to 256 unique addressed 8-wide bytes using NAND based SR-Latches Configured as D-Latches uses wireless connections and rails for each sub-memory module. My newer design uses about 3000 blocks fewer by eliminating unneeded de/muxers, merging each memory...
    4. A

      detectable weapon fire for cosmetic reasons

      There needs to be a way to use the Starmade logic system to check to see if a weapon is 'charging'. This would allow you to make cool effects with lights and the rail system. For example, having a mini gun type weapon 'spin' while it fires. (Without having it spin all the time) or having a...
    5. Crashmaster

      1D-4U Sierra Dropship 2018-08-30

      Based off the UD-4L Cheyenne dropship from Aliens. Heat-seekers in the weapon pylons, bombs in the hardpoints. Couple of salvage beams in the lifting body. *Broken by updates* (light bar corners became physical)
    6. Zekester81

      Mass selection change

      I would like to suggest adding the ability to hold shift while pressing "C" to mass select controlling objects to link to a slave object("V"). Kinda adding in the reverse effect to being able to mass select with "v+shift" I came upon this while using the new(er) load/unload rails. The wiki...
    7. arkahys

      Give to logic docking the beam stuck effect

      Actually, when you have undock by logic, to dock a no AI controlled entitie you have to move the docker touching the rail docker to be docked. Then you have to get an arm (docked moving part) on your ship and 2 docking point on docked entitie to make them docking on the main ship. When you dock...
    8. F

      Rail Undock Logic - Bug or Ignorance

      Hi guys, I've been playing the game on and off for a few years now and after a long pause, I thought I'd give it a try with the new power system. So here I am trying to simply undock a ship using a button. "C" on the Activation Module "V" on the Basic Rail Activate the Activation Module and...
    9. Spartan-228

      Turn off your Rail Docker

      This is a relatively simple idea. It would be nice if we could use a logic block to turn on and off the docking block or blocks on our ships. That way we wouldn't need to worry about some one hijacking our ships with a core and a rail block, through our exposed rail dockers.
    10. Micro753

      Bug Rails Undocking

      So, I loaded up a ship I built six months ago, and all the rail doors, landing gears, etc. undock when i toggle the direction of the rails with logic. To be sure I just didn't screw up my logic, I built a simple mockup to test: The button is only linked to the flip-flop, the flip-flop is linked...
    11. Jake_Lancia

      Random Idea: Manually set angle that Rail Rotators rotate to

      It's currently quite difficult and awkward to get an angle smaller than 45 degrees using rail rotators, and it's (AFAIK) also impossible to rotate it back to flat again afterwards due to the use of transparent blocks to block the entity in, the current method of achieving smaller angles. I...
    12. madman Captain

      ACCESS DENIED! Gates, Hatch, Doors Porn

      Show us how do you prevent that dumbases go somewhere where they shouldend be? Or how you protect your landing gear or rejecteble turrets? Hangergates, Airlooks, Securitydoors, Hatches for hiding turrets... let me start with this: The frontal hanger of my Valkyria Titan
    13. Serene-Switch

      Simple Multi-Directional Display Rail Controller 2017-06-01

      A simple example of how to use display blocks to move rail objects in 3 dimensions using multiple input methods. There are multiple displays that (I hope) explain this setup well enough for anyone to expand upon. If anyone else has achieved the same result with simpler methods please feel free...
    14. eliotgx

      High speed rails systems

      It may have been asked already but didn't find a good thread about it thought. Why don't make the ability to make high speed rails so so players would be able to build big monorails or MAGLEVs system across big stations? It would make moving across the station easier and you could event buils an...
    15. lucforlife

      Proposal new block: Transferable docked entity's connector

      My proposal is a rail block that transfers docked entity's from one entity to another. The idea is a block that is added to the end of a rail on one of the entity's and one on another entity so that the rail systems become one by connecting the 2 blocks by docking. This should be easily...
    16. Reilly Reese

      Why do my rails now need an extra button to function?

      Version 199.435 This rail logic successfully works in 435 without a button, however in the latest game release (472) I need to add another button between the NOT gate and the Rail in order to achieve the same effect. What's the reasoning for this?
    17. MrGrey1

      Angled Entity Rail Mount Block

      I'd like to suggest a block, similar to the Rail Rotator in function, to enable us to set entities at angles other then 45' increments. The block, instead of rotating all the way around would only need to rotate up to 90' and could be linked to activators to give the rail a set position within...
    18. NITRON100

      rail systems aren't working

      i made a video to show that the rail system i use is not working properly. and i made a system that fixes the problem, but i would prefer my old system since its less blocks... unless this is an overall change to the rail logic systems i haven't heard about, this is considered a bug...
    19. RabidBat

      Possible to edit rail block stats? Specifically strength.

      I know the game is extremely customisable via configs, but I am specifically looking for the files/settings for rail block stats. I want to mess around with them to try and eliminate one of mine and other peoples biggest issues with the game, and why I keep docked entities to a minimum, like...
    20. wizerdwolf

      WTF - Modular Elevator (feat sensors and display blocks) 2017-01-26

      I came up with a new elevator design last night that takes user input via a display module to specify which floor to go to. Additionally, you can give each floor an "optional" name, such as "bridge", "top", "bottom", etc, if you want the user to have the option of specifying a floor number or...