Search results

    1. Bladeriker

      Turrett AI

      It has been a while since I last made a suggestion. Both of these suggestions relate to turrets AI and function. 1: Add an option that will allow the turret to prioritize larger or smaller targets (Much the same way it does high or low damage missiles. [this could be designated by block count...
    2. Bladeriker

      So scanners

      There seems to be two different Scanning systems, one is the old Scanner Computer and Antenna combo that does not seem to function correctly with the new power set up. The other is what I like to refer to as the combat scanner which is a reactor chamber, or series of chambers. I may be doing...
    3. Bladeriker

      Missile blocks to Missile storage ratio

      So I was retro fitting one of my fighters last night and I ran into what I can only call a missile issue. This fighter has six total (3 block missile weapons), each with a beam slave so that they are lock on, so the total system is around 36 blocks not counting the computers. What I noticed is...
    4. Bladeriker

      Am I the only noticing that Beam+Beam does not seem to be working?

      As the title states I was wondering if this is an issue. I was testing out a Main cannon design, in this case (Beam+Beam 100%) and it will knock the shields off the target no question, but it does zero block damage. I tried the main gun without any slaves and it worked fine, but as soon as I...
    5. Bladeriker

      Point Defense Turrets

      As many know, the new weapon update has added a new feature to missiles, in this case shields and the more powerful the missile the greater the shield on it. I have been playing around with different Point Defense (PD) turrets. What I have learned I hope to pass on. First, Beam based PD does...
    6. Bladeriker

      Weapon graphic size

      So I have been testing out the new weapon systems and was working on building a main cannon for one of my WIP. I placed down a 5x5 square of beam blocks, set the center most one as main emitter, and tested it out hoping that the beam would be bigger than just one block. However, it seems that at...
    7. Bladeriker

      Other things I have noticed since Power 2.0

      I was retrofitting one of my corvettes, and I was able to get the reactor I wanted into it with 100% Stabilization. I then noticed that my old shield setup and thruster setup were draining tons of energy. So I altered those systems to accommodate the new reactor, then I could move shoot and not...
    8. Bladeriker

      My Thoughts on the New SM

      I have been waiting for this update for some time to begin work on one of my current projects. For the most part I have found it to my liking. There are some things I have had to get use to, Chambers, Stabilizers are the big things. I found the new Shield set up interesting, it is different but...
    9. Bladeriker

      Weapon Computers crossing enties (Turrets)

      Greetings Fellow Captains, I would like to see Weapons computers, both mains and secondary's be able to link to each other across entities. This would allow for only one level of separation so that only computers in the turret barrel could be attached to computers in the turret chassis, but...
    10. Bladeriker

      WIP (REF Ikazuchi) Cruiser/Carrier

      I decided to try out making a replica Ship from one of my childhood favorite space anime's, in this case Robotech. The Ikazuchi is a 700m long battleship/carrier, it can be seen in Robotech the Shadow Chronicles in it's shadow form, I'll need to upload some photos shortly, as I have only...
    11. Bladeriker

      Missing Turrets

      I started a new World so that I could enjoy all that is SM with the new A.I. factions. Took a Planet, built a Shipyard, loaded a few ships for a fleet and set off to cleanse my sector of pirates. I find a Pirate station, and tell my fleet to move from my planet/shipyard to attack said station...
    12. Bladeriker

      AUX System "Spliter"

      I was goofing off and came up with an Idea for a possible new secondary system. The concept is based off of multiple warhead missiles and cluster missiles. The concept it to have a single missile split into four smaller missiles after firing. Not like the M+M we have as that simply multiplies...
    13. Bladeriker

      Weapons Arrays

      I was thinking that being able to group different and distinct weapons together. Something very similar to the way different weapons could be grouped in Battletech/Mechwarrior. Where each weapon system is distinct but could be, through the HUD or master computer be linked into arrays. This is...
    14. Bladeriker

      Working on Hull Detail

      I have been working on improving my Hull detail level. I'm posting before and after on my current project though it could use some more work, Suggestions are welcome. I also plan to a complete turret refit. I have one other build hull detail style I want to try.
    15. Bladeriker

      Fleet orders.

      To make a long story short, last night after the patch I took two fleets and my main cap ship looking for new mines. Both fleets were from my fleet submissions. while I was fleet mining I got attacked by Pirates. I found that if a fleet is ordered to mine a sector the non-mining ships will not...
    16. Bladeriker

      Creating in game npc factions.

      Soon there will be more NPC factions added to the game. What could be fun is the ability to create or add new NPC factions into the game using blueprints. Say a server wanted to have an NPC faction that was loosely based off of Starwars/Startrek/BattleStar, ect... They could create the...
    17. Bladeriker

      what is the range/effect ratio to Block for scanners?

      As the title suggests I am trying to find out how many blocks/mass of cloaked or jammed ship will a single block of atena reveal. Thus how big of an array would be needed to locate hidden ships that are around 4Km from the scanning ship.
    18. Bladeriker

      Working on Automated Sensors

      I am working on making an automated sensor so that with the click of a button I have a sensor sweep every so many seconds. I found out last night that only one sensor computer can be attached to a single entity, so this is going to make it a bit more complicated, but that is half the...
    19. Bladeriker

      Getting into my old worlds since patch.

      I think I found out why I was unable to get into my old worlds after the newest patch. I was looking over the new menu options and found that on any of my old worlds the sector size had been set to 1000 (it was 2000 default before if I recall). So after I set sector size to 2000 I was able to...
    20. Bladeriker

      Read by Council Fleets and Heat seeking missiles.

      One of the issues I have run into with fleets and for that matter having more than one ship in combat in the same sector is that (Missile+Missile) "Heat Seeking Missiles" will target my own ships. While I mainly use this system to over whelm AMS (Anti Missile Systems) and drain Shields/Energy...