Search results

    1. Lone_Puppy

      Rail Docker Logic Controls

      Main idea is to allow for logic control to turn Dockers on your ship on/off. Especially if you have more than one. This would be seen in the hotbar as a faded icon or something to indicate it's inactive/disabled. Useful for; - preventing theft - preventing mothership recall docking problems...
    2. Lone_Puppy

      Module Block Replacement En masse

      Hi Schine/schema, Can we have a way to replace modules connected to a computer by selecting the computer instead of using the replace tool on the individual modules. Use Case #1 As use case for this is when we replace retired effect, weapon and other power/weapon 1.0 modules with power/weapon...
    3. Lone_Puppy

      Equipment Manufacture or Factory

      Hi Schine / schema , Can we please have equipment manufacture? Either enabled in the existing Advanced Factory, or perhaps a new LOD block to be an Equipment Factory. If LOD based, perhaps display the item being manufactured through a window. If Texture based, display a pic or text name of...
    4. Lone_Puppy

      LOD Storage Block Idea

      Hi Schine / schema , This morning while driving to work, I was thinking about equipment item manufacture and storage systems when I had the following ideas. The main idea, is converting the existing storage block to a LOD block. The purpose of this is to create a block with a window to let us...
    5. Lone_Puppy

      Discord Alerts for Suggestions

      Would it be possible to have the Dock post into the Starmade Discord when a new suggestion is posted on the dock? This could be useful for schema and could peek the interest of anybody on Discord at the time. Perhaps, different threads could be posted into the different sections of the...
    6. Lone_Puppy

      Building With Drones

      Idea is to use drones to build from BP instead of instant pop into existence. Just like we need to build harvesters to gather resources, we should be required to build using a building drone. This drone would use Astrotech + storage loaded with blocks or maybe connected to a near by storage...
    7. Lone_Puppy

      Force Field Blocks Similar To Water Block

      Can we please have an additional effect added to the existing force-field blocks? My suggestion is they function with 2 additional features. A logic controlled transition from physical to liquid, so we can pass throug them like water. Perhaps using an activation module method. Where the state...
    8. Lone_Puppy

      Transmitting Display module content between entities

      Today I was thinking about an Elevator project I've been working on for ages that has a wireless destinatio selector. I know people avoid using Wireless because of connection issues that occur, but logically this is the best way to go when dealing with entities on rails that you want to have...
    9. Lone_Puppy

      Pop-out Control Tablet

      Hi Schine & schema, This suggest today... https://starmadedock.net/threads/option-to-unbind-keys.31073/#post-373403 ...reminded me of a suggestion I made a while ago... https://starmadedock.net/threads/pop-out-gui-windows.26826/ ...which saprked a thought of the tablet idea today. The...
    10. Lone_Puppy

      Thruster Update or Revamp

      Thruster Update or Revamp My suggestion is to convert Thuster systems and mechanics to operate like that of a weapon. In particular, the cannon. This would require having thrust or thruster computers that have groups of thrusters linked the same way we link weapons modules. You could even use...
    11. Lone_Puppy

      Pirate NPC Faction

      Hi Schine/schema, Can we please have a Pirate NPC Faction the same way we have Traders for the Trading Guild? I have so many ship ideas for Pirates, that I'd love to have flying around in my own server. Plus I would like to not have pirates everywhere in the galaxy. Although, I would prefer...
    12. Lone_Puppy

      Salvager as a weapon

      Schine/schema, Can we have the salvager converted to a weapon? That way, you can apply a number of useful features and add it to the weapons processing. Acid damage beams Combo's with other weapons/effects Salvager chambers Eat into ships, stations, whatever once shields are taken down whether...
    13. Lone_Puppy

      Shipyard Update

      Hi Schine/schema, Can we please have the shipyard build the ship with whatever is available in the shipyard storage and then spawn it regardless of whether it's incomplete or not. Or at least have the option to do so or not. This would allow a player to use what's there. Which is useful when...
    14. Lone_Puppy

      BobbyAI Logic Control and Connectivity with Display modules

      Saw this suggestion today. https://starmadedock.net/threads/logic-based-target-prioritization.30881/#post-371098 And it reminded me of this. https://starmadedock.net/threads/proximity-alarms.30707/#post-369019 Which I would like to see added in as a Logic output either from itself or maybe with...
    15. Lone_Puppy

      Procedural Structure Generation

      Hi Folks, I guess this is more of a universe or over-all game suggestion. I'm seeing a lot of cool ideas and requests for more procedural content within Starmade. In particular more variations in stations, more structures generated on planets, derelict ships and recently an interesting idea...
    16. Lone_Puppy

      Build Helper Fill Remove Options

      Hi Folks, I know this has been requested a few times and just now while building a large project I was once again reminded of the pain. Here are some of the other threads. Suggested - Fill With Block for Build Helper Fill build helper Recognized by Council - Fill Enclosed Area Option for Build...
    17. Lone_Puppy

      Starter Play for Starmade Single Play and Multi-Player

      Hi Fellow Starmade Fans, After reading this suggestion by Mango888 Let's pizza Proof StarMade It reminded me of my previously mentioned "Simplify Startup For New Players" Simplify Startup For New Players More ideas came to me, so I thought I'd flesh some out here. Starter Play for Starmade...
    18. Lone_Puppy

      Seeing cloaked ships while cloaked

      I believe this idea could compliment an idea posted by Benevolent27. /admin_sight - Allow admins to see cloaked and radarjammed ships The idea is to allow cloaked ships to be visible, but with a translucent transparency. The translucence could be fixed or variable. Fixed at 0% for onboard...
    19. Lone_Puppy

      Fleet Docking Order and New Pickup Point Block

      *UPDATE - Exploit Avoidance* Today I read this suggestion by GalactusX and is similar to things I have wished for in the past. TDP system or best know as Travel-Dock-Point for stations The crux of this idea is to give the player the ability to preset a docking destination where the ship would...
    20. Lone_Puppy

      Single Player World Fails to Load

      After editing a ship late at night, I was too tired to save it before shutting down. The following day, it just fails to load the world. I tried creating a new world and this works fine. I tried created a new install and moved the world not working to this and it fails. Is there a method or a...