Search results

    1. Lone_Puppy

      Salvaging as an Astronaut

      I've posted this somewhere before in the midst of another suggestion. When salvaging derelict stations or anything derelict as an astronaut, can you make it so we can salvage the actual block instead of scrap, but only if the particular block is undamaged? This would be tedious, but more...
    2. Lone_Puppy

      Creature NPC Spawn Block

      This idea is pretty simple. Have a block that we can place anywhere to spawn NPC creatures. The creatures would spawn from and in the vacinity of the spawn block. It's pretty much like the undeathinator, but purely for spawning creature NPCs. This block would be configurable like a BobbyAI...
    3. Lone_Puppy

      Simplify Startup For New Players

      I've read many suggestions, complaints and ideas about this topic and others around attracting and retaining new players, both as an independent suggestion and as responses to suggestions. My suggestion is based around my experience playing the old versions of the British game "Elite" and...
    4. Lone_Puppy

      AI Offloading

      Hi schema and Schine, Just reading the thread "AI Learning Curve" by Dearthx about his idea for AI learning curve. AI Learning Curve It reminded me of something I've always wanted to do with online games and that's have an AI that plays as a player. Then I thought, this could be useful for...
    5. Lone_Puppy

      Storage Sorting

      Hi Schine, Can we please have a button in Storage to allow us to sort by. It would be nice to have something we could configure as well as a default sorting option to sort the same way as creative. Like a "Sort by" button the brings up a few options including custom. Example Sort by...
    6. Lone_Puppy

      NPC Ineraction with Systems, NPC's etc

      Was looking at the post Populate the world with neutral NPCs, not just monotonous factions by apelsinsaft and started thinking about what would be a quick way to have this happen. I thought about, what would the NPC's be doing and how would they know what to do and how to do it. Then I thought...
    7. Lone_Puppy

      Sense Plex Door State

      It would be handy to be able to use the Sensor logic block to sense the current state of a plex door. If this is already a thing, then please ignore. Ah, found what I was looking for here StarMade News - StarMade v0.199.234 - More Logic, New Effects, and Radial Menu Sorry to be a bother with...
    8. Lone_Puppy

      Turret Axis Suggestions - Pickup Point and Eject Logic Control

      Combining these two functions, one could easily use turrets for mining. allow to swap the turret from the axis to a rail basic by alternately toggling the pickup points for each and ejecting them with logic. rail basic connects to storage and handles transfer Turret replacement can be...
    9. Lone_Puppy

      Power Overhall Using Matter Energy Conversion

      Fuel'ish System Using Existing blocks I have an alternative to intruducing fuel and another alternative to the power system overhaul. The docked reactor/auxilliary debate and the recent overhaul heat box suggestion has helped me realise one thing that's been missing with power systems. And that...
    10. Lone_Puppy

      Oh no, not Another Fuel Thread

      My suggestion does not add fuel, but as a result of this idea fuel could perhaps be included to be a tradeable/transportable/storable/perishable item like food maybe. I propose we intruduce a mixer machine of sorts. Or a sort of space carburetor, that can be configured to either output energy...
    11. Lone_Puppy

      Physical Blocks for Meta Items and Resources

      Hi Schine, Could we please have physical block versions of our meta items and resources? This would allow for additional decoration and game play. Logically these blocks would be better as LoD blocks. Decoration Ideas Storage and Factories could have a physical representation instead of a...
    12. Lone_Puppy

      Faction And Public Blocks for Pickup Rails

      Hi Schema & Schine, Can we please have Faction and Public blocks for the pickup rails? Faction wise it would allow rank control. Public wise it would allow for fancy pickup management within a station or large docking bay.
    13. Lone_Puppy

      Celestial Core

      Hi Schema and Schine, I propose a new entity core design in the form of a Celestial Core for all entities. This Celestial Core, would be neutral until you start building things like power and thrust systems. The moment you add such components, the structure menu would start to form along with...
    14. Lone_Puppy

      Power System Ideas

      Please forgive me if I'm repeating something somebody else has posted. I haven't read all of the other ideas and responses to the Power Overhaul, Power System Overhaul Proposal, so my appologies. For a while, I've suspended the logic around how the existing power magically supplies ships...
    15. Lone_Puppy

      Shipyard Docking with New Pickup Rail

      Hi, I propose a new method for docking entities in shipyards. Just a quick brain dump sorry. It requires replacing the anchor with a new pickup rail. This rail would be a total replacement for the anchor. Connects to the shipyard computer in the same way as the anchor. It will be used to dock...
    16. Lone_Puppy

      Warp Gate DHD using Transporter Computer

      Similar suggestions WarpGate Enhancements Warp Gate DHD using Display Modules Another option for DHD could be to slave or master a transporter computer. Master as in slave the gate computer to the transporter. You could then use the transporter computer to access faction or private gates and...
    17. Lone_Puppy

      Warp Gate DHD using Display Modules

      This idea WarpGate Enhancements and the recent implementation to the Display modules inspired me to write this suggestion. I've often wished for a DHD capability for our Warp Gates and today it became clear as to a quick way we could get this functionality. If Schine could integrate or...
    18. Lone_Puppy

      Light Flicker On Damage

      Can we please have the lights flicker and turn off based on the percentage of damage on the light? This post inspired me to think of this. Brightness in Lighting It would make battles look way cooler with damaged ships/stations/entities with flickering or dead lighting.
    19. Lone_Puppy

      BobbyAI Repair Option

      I was reading this idea New Armor and Effect Idea., and thought why don't we add an option to the BobbyAI to do this. That way you could have repair drones you deploy to do hull repairs. And these drones could be installed at stations or carried with the ship. It would behave much the way...
    20. Lone_Puppy

      Display Block Editor

      I've noticed a lot of discussion around wanting to use the output of a [variable] instead of the actual text and I did think of a possible solution using an alternative to square brackets to differentiate. However, you will get to the point where you want to use those characters and being...