Search results

    1. Lone_Puppy

      Bobby AI Warhead Option

      Hi, I've seen different suggestions warheads before, like special cores etc. What I propose is give the BobbyAI an additional option. Like the Fleet, Turret, Ship options, but this will be to configure the AI to be a Kamakazi and eliminate the core overheat countdown to just disappear on...
    2. Lone_Puppy

      Blueprint Remove Option

      Hi @Schine, Can we please get Remove & Remove All buttons for the blueprints? I've occasionally had an instance where I would like to use resources in a blueprint I'm filling and wish I could remove the resource I need. Or sometimes, I have added resources mistakenly or just don't want to fill...
    3. Lone_Puppy

      Integrate Docked Entity Advanced Build Option

      I was reading through this idea... Forge Welding ...and thought, what if we had this as an advanced build option. It would allow for quicker build times Add an option into advanced build mode to "Integrate" existing docked entities, by toggling on an advanced build option to allow you to click...
    4. Lone_Puppy

      Pop Out GUI Windows

      Hi Schine, Can we please have the ability to pop out the various components of the GUI? This is mainly for people like me who play the game in window mode instead of full screen. Mainly because I have other things running like Firefox, Text Files, or anything else. My gaming rig has 3...
    5. Lone_Puppy

      Jump Drive Ideas

      Slave Effect Computers Looking at this idea Jump Drive Overcharge, it inspired me to think "how cool would it be to patch in another computer to the jump drive to create some crazy effect the same way we slave weapons with each other and also effect computers. Slave effect computers to the Jump...
    6. Lone_Puppy

      Read by Council Hacking Chip like another popular game

      Used to hack computers. Not the core. Meta item you carry. Allow limited time access to a system computer or logic block. Chip burn out occurs at end of time Could also give limited access. Perhaps more than one type of hack chip for different levels of functionality Components to build...
    7. Lone_Puppy

      Ship Size Comparison Chart

      I'm not sure if anybody else has seen this, but thought I'd post it for those of the community who like to build to scale or who just want to know. I often use it to check out the comparison to my other fav Sci-Fi ships. I only know the auther is DirkLoechel and they make regular updates. Size...
    8. Lone_Puppy

      Debris Entity

      I see this is something that has been mentioned or eluded to in the distant and recent past. The following old suggestions interesting me the most. Planned - Debris Fields Break off and debris acting properly. Debris items and nebula While driving to work one morning I was thinking about this...
    9. Lone_Puppy

      Azonar Fleet Build

      Not having a fleet to submit to the competition I thought about what I could do, harvesters, cargo haulers, something else or all of the above. This is the something else.... The following Carrier project is part of a fleet idea spawned from a fighter I built a long time go when I was still...
    10. Lone_Puppy

      Read by Council Alignment Key "C" Config Idea

      Hi Schema/Schine, I really like being able to align with the universe using the alignment key "C", but often find a situation where I wish I could use it to align in one of the other 5 directions. Is this planned? I thought if you apply the same technique used with the external view with...
    11. Lone_Puppy

      Recognized by Council AI Module Logic Controls

      AI Advanced/Logic Control Features Abilty to select the behaviour of AI using logic connected to the module in the same way that we connect activation blocks to the rail computer, rails and storage blocks to produce different behaviours. Allow logic responses to particular detection triggers...
    12. Lone_Puppy

      Read by Council SHOP_RAILS_ON_NORMAL = true

      Hi, I was thinking, wouldn't it make sense to make these both true by default so explorers can dock their ships somewhere safe. SHOP_RAILS_ON_ADV = true //Advanced shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe) SHOP_RAILS_ON_NORMAL = false...
    13. Lone_Puppy

      Bug Fleet Mining not working with Large Harvester

      Anybody had issues with large harvesters in a fleet? I have a planet eater harvester for stripping the surface of a planet and wondered how it would go as a harvester on a fleet. Was the only one, as I was curious to see how quickly it would eat up an asteroid cluster. I created a simple ship...
    14. Lone_Puppy

      Planned Fleet Control with Command Line

      Hi Schema & Schine, Will we see fleet controls via command line? This would be useful in the chat window, as we do with admin commands. Also, any news on more orders & features for fleets? Some I would like are; Targeted Mining is something I'd like... Mine Target - Use Select (F key) for...
    15. Lone_Puppy

      Read by Council Holosens Integration

      Hi Schema, Schine, Will there be Microsoft Hololens integration as with the Oculus Rift? It would be most cool to actually explore our creations, planets, galaxies and universes the way demo'd with the new Minecraft for Hololens. Multi-player would be so awesome too, with epic advantures...
    16. Lone_Puppy

      Read by Council Build or Config System Idea

      Hi Schema/Schine, I often see people presenting suggestions for configuration ideas to simplify the task(s) involved with configuring things like logic, NPC's, etc. Why don't you use the game mechanics that already exist? You have an awesome 3D environment that gives you logic building...
    17. Lone_Puppy

      Read by Schine Rotators like the new Fleet Rail Basic

      Hi Schema / Schine, Any chance we can get rotators to go with the new fleet rail basics? There are a lot of useful things we could use these for. Interior of large stations where ships could be redirected internally without the rail crossing over and interfering with other movements inside...
    18. Lone_Puppy

      My Elite Cobra Mk III Classic

      An old fan of the game Elite, I thought it would be good to build the classic versions of the ships. In particular, the flag ship Cobra Mk III. So, here it is. I built it in the guise of the original classic version as you would have seen on the British computer the BBC. Elite is one of the...
    19. Lone_Puppy

      LP Turbo Lift System

      Hi, I see two other threads relating to turbo lifts, one being the gravity based system. Which is nice and quick, but doesn't allow for a lift car. Turbo lift system. Turbolift/Ziptube, Still want them and why I think they are a good Idea I've been wanting to build a turbo lift for a while...
    20. Lone_Puppy

      My Slabs Experiments

      I haven't used slabs much, so I thought I'd have a play around and see what I can do. There's a lot of bugs with collisions and things like sitting alignment, but it's still fun to play with. Hopefully these things will be fixed in the next update to make my deck designs workable. I made a...