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    1. Sgtwisky

      Minimum Effective DPS on Avarage Ships?

      It's been quite some time since I have fired up Starmade and really built anything. I have a few design ideas I want to try out. But... I have no idea how much sustained DPS Cannons/Beams need to be reasonably used in combat any more. So, With the current configs (ether 0.202.87 or any newer...
    2. Sgtwisky

      Command Console Mk1

      I have been building a display block based computer to control various things in my WIP space station. Thought I would make a video showing off all the fancy stuff it can do so far. Let me know what you guys think. If anyone has questions I would be more then happy to answer them. Would...
    3. Sgtwisky

      PvP / PvE / RP Poll

      With the threads popping up lately about PvP vs PvE I thought I would throw up a poll to find out where the community (at least on the forums) lies as far as its demographics. If you vote, please tell us why you prefer the play style / rule set you chose. I am also writing these with the...
    4. Sgtwisky

      Allow players to name Rail Dockers

      I was thinking that it might be a good addition to allow players to name their rail dockers. It would work in a similar way to how we can name inner ship remotes. This way you knew if you were firing the right docker from your hot bar or not. Should be a simple Quality Of Life improvement.
    5. Sgtwisky

      Multi Entity Display Modules

      I had been working on my station recently and ran into a bit of an issue. I had used a rail rotator to rotate a small ship with display modules on it. This allowed me to me to make my displays diagonally (shown in first image). Latter I added a "Command Console" using display blocks. One...
    6. Sgtwisky

      Toggle AI with logic

      Was working on a ship today and had an interesting idea. What if we could toggle the AI on/off using logic? You would just have to hook up an activation module to the Bobby AI. When active the ships AI would be on, when inactive it would be off. This would allow many possibilities. One...
    7. Sgtwisky

      AI with multiple weapon types

      Just wondering if anyone has details on how AI behaves when outfitted with multiple weapon types. I was thinking on designing an AI ship with both CC (for constant suppression) and MB for Alpha Damage. I was wondering how the AI might act if I had both those systems. For example what range...
    8. Sgtwisky

      Fleets working without Bobby AI

      While on a server, I built a single mining drone and turned it into a fleet. I then realized it doesn't have a bobby AI modal on it. After remembering that ships in fleets would move without thrust, I decided to see if they would follow orders without AI. They in fact do. I have ordered it...
    9. Sgtwisky

      Recognized by Council Blueprint Originization

      I play a bunch of survival style games. From Minecraft and Starmade to Dayz and Ark. There is something that Ark has, which I think this game could benefit from. If you have ever played ark you have "Engrams". They are basically game recipes for crafting. But you can organize them into...
    10. Sgtwisky

      Read by Schine Passive Effects on Docked entities

      I have noticed, it can be problematic to setup passive (Defense) effects on drones, and docked armor/shield plating. Although you can hookup wireless logic, in the case of drones, it can take ages. In the case of armor plates it may be less work but still feels (to me at least) a little...
    11. Sgtwisky

      Read by Schine Linking Salvage to lights

      I noticed while building a mining drone, You cannot connect the salvage computer to a light like you can with the weapon systems. It would be cool to be able to do so IMO. Currently I cannot create green salvage beams. :( *Posted this by mistake in General so I reposted it here in its proper place.
    12. Sgtwisky

      Allow Salvage Computer to Link to Lights

      EDIT: Posted this in suggestions where it belongs. Please comment there: Linking Salvage to lights
    13. Sgtwisky

      Designing Interior Quarters

      SO. I am starting to design my first station. I have decided to use a modular design, where faction members have their own "Rooms" which is actually a stationary, docked ship. Each room will have a good sized personal storage, Access to some basic factories on the station for quick use (built...
    14. Sgtwisky

      Recognized New Paint and Color System

      I'd like to start off by saying, I don't like the way we currently acquire paint. It just never felt right to me. Granted it works, but to me it never felt right. Here are the reason I take issue with it: 1. Sometimes the capsules you need for your paint, are better used for other needs...
    15. Sgtwisky

      Rejected Cubic Planets

      I've been seeing threads lately, with ideas on planets. Most of them deal with how we might be able to have "Round" or "More Round" planets then we currently have. I get that round planets feel normal to all of us, as that's what is in our universe. But, what about something other then round...
    16. Sgtwisky

      Suggestion Community Content: Videos

      Would it be possible to add a section to the community content for Starmade related videos? I swear there used to be a sub forum for videos. If there is/was I can't find it. In the "Video" section, you of course wouldn't "Upload" the video to the starmade dock. Rather you would link to a...
    17. Sgtwisky

      Recognized Cloak, Jam, and Scan. System Revamp

      I know that this has been gone over before. But while replying to another post... I came up with my own take on the possible changes to cloak/jam/scan that I feel could benefit the game. With my suggestion, each system ties into the others, and (at least on paper) feels like a more balanced...
    18. Sgtwisky

      Self Powered Turrets or Not?

      Was tweeking some turrets from SkylordLuke (Resources from SkylordLuke) to be self powered, and changing a few other minor things. I started wondering, what other people prefer most of the time when it comes to powering those turrets. I can see some benefits to each type myself, but prefer to...
    19. Sgtwisky

      Server Rules and Information Tab

      Ever joined a starmade server where they have their own rules about mass/turrets/docked entities? What about servers with heavy RP rules for fighting? Maybe a rule about where you can and cannot PvP? Ever wish you had an easy place to lookup that info? Me too. I propose that an extra tab in...
    20. Sgtwisky

      Questions about warheads

      Was thinking about how I might effectively weaponize warheads. I understand the basics of setting up torpedoes but I have no idea about the way warheads deal damage. If anyone can answer any of these questions for me I would be grateful. Do they effect shields? Do their explosions work...