I recently figured out how to make an assembly line using shipyards and the new pickup rail system. You can even make a shipyard that will auto load ships into a carrier.
BUT I would really like to make ships without making every single block.
What I propose is that you should be able to link...
This server aims to create something Starmade is seriously missing. A persistent reason for factions to fight other then just bragging rights.
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How I plan to do it:
Control points:
The best and most important things in the game will not be...
I could have sworn I have seen this suggestion before, but the search function has failed me.
As the title suggests. It would be nice to be able to spawn a ship even if it doesn't have all the blocks.
I mean come on who hasn't faced a situation where you are missing a single advanced armor...
So as we all know, server owners randomly received the ability to restrict ships based on mass and blocks.
This has been a long requested feature, and is really nice to have, but I think I have a way to make it even better.
What if this restriction could be overridden based of the # of...
So I had an idea to create a turret that would orbit my ship. The set up was simple:
MAIN SHIP > SHIP 2 docked to a rotor. Off of SHIP 2 I built out into space roughly 200m and placed a turret mount. Off of that I docked a "drone" which is actually just a turret docked to SHIP 2. Turned on...
I have to say that this guy nailed how resource gathering should work. I will be keeping an eye on this game.
I especially like the idea of transporting the raw materials to a central location while in a storage box that can be stolen by others.
Maybe one day we will be lucky and see...
I want to start by thanking Schema for implementing all the features such as the block config and blockbehavior that allow people with absolutely no coding experience to modify this game in impactful and meaningful ways. I spent many years working as a game tester, and Schine is by far one the...
Seems to be a bug after the last updat that is messing up the damage for missile + beam or missile + pulse combos when using a custom block behavior.
If you have have "damage bonus" field filled it will cause the the damage of the missile to snap to 75 DPS, reguardless of how many master/...
The Site is giving me a lot of trouble, I will get images up shortly.
The Starting Ships of TC: Nova Ascendance
SR-88 Corvette with Jump Rig
The SR-88 is a 300 year old civilian design from the old Ephebien Cluster. It was mass produced during the exodus from Ephebia as the primary patrol and...
Couldn't find this is the issue tracker so here it is:
Modifying the values for the jump drive module in the block behavior file does not change the jump drive in game.
I wanted to make it harder for the jump drive to be used by small ships. So I adjusted some values, but they didn't transfer...
So an idea hit me today like a ton of bricks. I apologize if it's been talked about already.
When a custom pirate station spawns with a docked ship to it is that ships AI active like the turrets AI are active?
If so, it might be possible to create small defenses fleets that spawn along with...
With new universe generation in planning, and the ability to add custom stations it would be really nice if the AI would pose some kind of actual threat to the player.
After the weapons update we now have armaments that can shoot well over 1500m. This made the AI totally useless. Which was...
In the current build (.17) if you try and use the old crafting blueprints, such as convert to wedge, it will produce one tick of the item and then stop.
After that you are unable to manufacture anything. The factory will just keep ticking and producing no items, no matter what you set the...
It would be really nice if admins/server owners had the ability to change what blocks people start with.
This idea revolves around allowing players to be able to purchase a pre-built starting ship on a server that uses a "buy with blocks" ship spawning method.
What I want to do is create...
Hello fellow Star-made citizens
I am one of the Admins on the Tectum Clementia RP server and my job in the past has mostly been to manage the block config file and economy.
So after spending the last week playing around with the new crafting system and economy as both a player and an admin I...
So just updated to the newest version and am experiencing a large FPS drop along with objects loading extremely slow or not at all.
In .157 I was able to run the 256 bit textures averaging over 1000 FPS in open space, and 200+ when building/viewing large structures ( in the 700m size range )...
I really love the frame work for the new crafting system. No random recipes, and the ability once again to create a true factory chain.
I am a little concerned about one of the new aspects of it though...
I do like the idea of having all the ore inside rocks instead of being random blocks...
While playing around with all the different missiles i can create using the block behavior I've determined I don't have enough missiles! Using the already available variables you can make bombs, mines and different kinds of splitting and tracking missiles.
We can create so many different types...
If you change the Armor value in the block config it causes the block to become indestructible. Changing the armor back to the original value does not seem to fix this.
All the ships on our server are now invincible XD
Also Missile Damage seems to damage/destroy the blocks underneath the...
If you try to adjust thrusters on the fly via the block behavior file, and use "tab" + "period" to load it, their values do not change in game.
They only way to get them to change is to either re-set the universe and load the modified behavior file and then import the ship, or remove all the...
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