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    1. Fifthdread

      Deleted pirate faction like a noob. Help!

      Alright guys, help me! I admin joined the pirate faction and when I left the faction it was deleted. Sure, I could reload the factions.fac from a backup, but the only backup I have is from the beginning where nobody had factions... So while this has been a great reminder to do backups, I need a...
    2. Fifthdread

      Not only is the wiki in shambles but...

      I just contributed a fair amount of time to the official Wiki today. I encourage all of you to do the same. Account creation only takes a second. Just get on there and start making pages! We need accurate information for new players, so please participate. Thank you.
    3. Fifthdread

      Inter-Server PVP Tournament 2014 [SERVER OWNERS]

      I have a server I would like to volunteer for the tournament. Server is server.fifthdread.com:4242. Feel free to send an email to [email protected] and let me know.
    4. Fifthdread

      The Future Of StarMade: The need for more creative agency.

      OP makes lots of good points. There should be pros and cons to every ship design. The more decisions that have to be made during ship creation, the more unique the ship is going to be. Giving more choice and adding pros and cons to each one will make ship variety a huge thing. Having consumables...
    5. Fifthdread

      Fully Programmable Computers Suggestion

      I definitely agree with this. One of my most proud creations in Minecraft was a functional spaceship. At the core was an amazing computer with a monitor setup for the control room. The computer was sophisticated enough (after programming for days) to display the ships status on the screen. I...
    6. Fifthdread

      Spawning

      Right now, there is a very nice tutorial showing you how to build the first ship when you first start the game. While how you start the game can be debated, I think that throwing players straight into the core of the game (flying and building ships) is important. Being on a planet is definitely...
    7. Fifthdread

      Chairs. Not much else to say.

      Well with that mindset it would be easier just to have spare weapons computers sitting on your ship that players can get in. That would be easier than docking. Definitely something I thought about doing, but chairs would be so much nicer. Good ideas though.
    8. Fifthdread

      Chairs. Not much else to say.

      This is probably the coolest feature ever for this game. Artificial gravity. That being said, it definitely could use some tweaking. When a ship is in motion, your crew currently goes flying, teleporting, or whatever. You have to be \"in\" something to actually travel sector to sector. I hope...
    9. Fifthdread

      Cool Effects - Explosions, Destruction, and immersion

      I love your idea for the energy crackle effect. It would add to the \"core explosion\" awesomeness. Also, I think that there should be a sound mute before the core explosion. For example, it for larger ships (with a certain block count or higher) since the explosions are bigger they could be...
    10. Fifthdread

      Chairs. Not much else to say.

      I was sitting in my ship in my ships gravity when I was curious of what would happen if I set autopilot during a pirate attack. Suddenly, I started jerking around (probably physics stuff going on) and then I suddenly teleported very far away. While I think this problem should be fixed in the...
    11. Fifthdread

      Navagations, Engines and Travel

      Mass Effect. Remember in mass effect you had the jump relays. What if in this game there were randomly placed jump relays sort of like shops, but harder to find. Maybe have one in every 10x10x10 or 20x20x20. Have it so you can \"jump\" from one to another. Make it so you have to type in the...
    12. Fifthdread

      Hey schema!

      There are pros and cons to a teleporter. Pros are- teleportation. It\'s pretty sweet to be able to beam places. However, the Cons outweigh the pros. Think about it. By having the ability to teleport places you take away from a HUGE part of the game. Space travel, landing, docking, and moving...
    13. Fifthdread

      Missiles

      You outline the problem above: before the missiles even hit, the shields are already recharging. I am not sure how they could balance this, but as of now you do have to go about engagements in a few steps. First is AMC shields down, then fire missiles, then switch back to AMCs to keep the...
    14. Fifthdread

      Better Pirates/random encounters

      As far as random encounters go, definitely more varied and different encounters would be awesome. I think it would be cool if you had different senario encounters as well, like pirates attacking an adrift trade vessel. You could come in and save it or leave it. Maybe have ships in distress in...
    15. Fifthdread

      Most ships with any effective pattern of guns are now ruined

      While I am sure there are people sad that their OP designs were nerfed, these design decisions need to be made for overall balance. We are arguing over AMC balance when we don\'t even know what the final game is going to look like. What if there are three different canon like weapons? What about...
    16. Fifthdread

      Space Exploration - The great unknown

      It\'s definitely a good point you make. Having the crew do trivial and repetitive minigames to add to the ships efficiency is definitely boring. That\'s why I think having the crew do more interactive and fun tasks would be better. If you think of some of the more popular multiplayer games (even...
    17. Fifthdread

      Space Exploration - The great unknown

      I definitely think that being able to be a \"bad guy\" should be an option here. Being able to somehow join the pirates or a pirate faction could be like joining the dark brotherhood in Skyrim. If you kill a trader ship, you get invited to the Pirate\'s faction. ;) This is one way to add depth...
    18. Fifthdread

      Cool Effects - Explosions, Destruction, and immersion

      Actually, getting hit and having different effects onboard the ship would be cool. Maybe any lights around the area of attack flicker. Could look cool.
    19. Fifthdread

      Space Exploration - The great unknown

      One of the best parts about StarMade and other space sim type of games is the exploration elements of it. The great unknown of space can be an awesome prospect. As of now, you can explore space and find the following: Abandoned Space Stations Pirate Space Stations Shops Planets Sun...
    20. Fifthdread

      Ship Crew - Reasons to have multiple people on a ship

      While having less resources would promote cooperation and group created ships, it would take away from people who want to play solo. I don\'t want to have to take away from those \"lone wolf\" players, but I do want to have incentive to work together on a single ship- at least have options to do...