I'm hoping that later on there is some way to activate station based jump inhibitors or scanners. Atleast allow it to be player activated.
If your home base station is camped by cloaking ships at the moment the only way to activate a scanner is to undock from the station to activate the scan...
Hi,
This post assumes that I've read the proposed changes to power and that this doesn't change. According to what I viewed every weapon essentially has its own capacitor build in and takes charge from the reactor in the priority that is set. In theory if missiles or docked is set to the...
New version with sensors.
This will automatically close the door after a number of delay blocks. You can probably tie in other logic ways to open the door but this will close it.
Normal sensor setup. Get a clock to trigger the sensor. The sensor needs to be connected to a block on the door...
While you don't need to put a faction block on a entity. Docking an entity will inherit the faction of the entity your docking too or when you spawn it in you can set it to spawn in to your faction. So it seems like a block that isn't necessary. But there is actually a pretty good use for the...
Does pierce and/or punch effect defensively also help docked entities if the defence is on the main ship?
Like help the ships turrets while the effect is located on the main body.
I know Ion defence is calculated as a % including the mass of all docked sub entities and I was wondering if pierce...
I sure hope this isn't a bug.
An ion defence effect that auto activates when the shields aren't full.
I have apparently have had an ion defence effect working on a station using logic and it should work if the station comes under attack even while your not there. As long as the station is...
I'm just wondering if its just me or are other people running into this issue.
I have a lot of worlds saved in single player. Due to parts randomly disconnecting on loading I keep backup copies of a lot of worlds with increment numbers. eg: test38, test39 etc. Just copy the world folder and...
Grrr....
Okay what is the secret sauce I'm missing to get a the fleet command to mine sector to work....
I've spent 12 hours today making various mining drones. There all factioned. In fleet. Core is connected to salvage computer. Salvage computer is connected to cargo. Yet regardless of...
For quite a while now we have had some passive effects that were could be turned on with logic like push and pull. However we don't seem to have the functionality for ion, punch and pierce. Could we have those defensive effects made so they can be activated by logic. This would allow you to...
Pickup points on the HUD. I did a search but I didn't see any existing suggestions about this.
At the moment its possible to use logic to turn a pickup point off. However some builds especially drone carriers etc... have a lot of pickup points and your HUD can get filled with them. What I...
This threads intention is to share ideas people have for such systems or forming a standard cargo pod.
Ship cargo logic
1. Most ships will have one main storage system connected to most docking rails and dockers.
2. Usually it will be turned on so nothing randomly gets pulled out to somewhere...
Was testing out the new rails and have the following tips, info and ideas.
Drone reload magazine.
You can setup a drone magazine docked to the main ship. Use a shootout to line up with the pickup on the carrier. Need a bit of room between the two and see tip 4 below. Note it must be docked...
Just encase someone hasn't mentioned this idea.
With the ability to use add the docked thrusters power to your main ship by inheriting, there are some useful design options.
Note: docking many small thrusters doesn't increase your power efficiency. The power consumption and thrust is equal to...
Okay there are now quite a few posts pointing out that you can use a speed controller linked to one off actuator block and also linked to all the single block docking rails to turn off movement checks and reduce lag. This works cause the rail even if just one block is still checks to see if the...
I've just been reading a few threads about warheads and making of logic controlled torpedo system. I was thinking of making a extreme range bombardment system for my titan. I've also been reading a lot of comments about small ships using the equivalent of nuclear weapons to blow up titan class...
I have been building a large ship with many large rail docked entities and even though I had 4 times the mass limit of the turret in mass enhancers it was still taking around 10 minutes to rotate 180 degrees. There is at that point a pile of single rail basic docked entities which don't move...
I never seem to finish one of these behemoths so hopefully a post to update will keep me working on it. It also seems a waste of effort when I don't finish. Either way hopefully some of the systems included will inspire people to add them to their ship designs. I'll add some of the reasoning as...
I noticed the enemy detection systems posted in the community content > ships.
Set one of these up to use the 1.6 x sector size missile systems and use it to activate your missile/missile systems. You can save a lot of space and it should look better.
Normally missile turrets will only fire...
This is all based off starmade wiki block stats I've read up on so subject to change. Also depends of it their correct and in theory should work.
I did do a search on salvage forum posts and someone did to some actual tests that seems to match up with these numbers.
Terminology used.
Salvage...
Okay you can create a fixed AI control weapon by using a ship dock and docking a bobby AI controlled vessel to it. The AI will engage what is infront of its sub ship only. But since missiles can be launched in other directions and curve around you can put hull infront of the fixed sub craft and...
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