Search results

    1. Valiant70

      Devote One Development Cycle to Fixing Shipyards

      Shipyards seem to have some long-standing bugs that prevent them from being used reliably, such as this one: ⚓ T551 Turrets are not saved and linked correctly in shipyards I am a staff member on a role-play server and would like to require shipyards for blueprint spawning, but with so many bugs...
    2. Valiant70

      Suggested Ladders

      I was building a ship, and realized I really need a functional ladder for vertical personnel movement in tight spaces. It'd be great to have ladders with a detail model now that modeled blocks are in the game.
    3. Valiant70

      Give Mining a "Treasure Hunt" Feel

      It's always the same. Shoot an astroid, get the same old boring stuff in roughly the same numbers across the board. Hand mining is not very different as locating materials isn't particularly exciting. What we need is to change up the quantities of things that spawn and the quantities of things...
    4. Valiant70

      Read by Schine For the Upcoming Sound Improvements...

      Sound improvements are on the way... eventually. Right now space is pretty silent, which is realistic but a little boring. What I would like is to hear sounds from my ship only, not from other ships separated from by by vacuum. In other words, I want to hear: My weapons firing My engines...
    5. Valiant70

      Analog Thruster Support

      As far as I can tell, there's no way to use analog axes on controllers for your thrusters. They're either on or off. I would like, for example, to use a joystick or a game controller with an analog stick in my left hand to control strafing while I control yaw, pitch, and guns with my mouse...
    6. Valiant70

      Automatic Game Detection Workaround OSX

      I use Logitech Gaming Software with my gaming mouse. The Automatic Game Detection feature is great for automatically switching control profiles, but it can't detect a running .jar file. With a little info from AndyP , I was able to create a workaround. I assume this will help Razer Synapse users...
    7. Valiant70

      Remember Gravity After Logout

      It's great to log back in and be on the same ship even if it's moved, but gravity always shuts off unless I'm on a planet. It'd be nice to keep gravity settings too. Please be careful of glitches from sideways gravity when coding this.
    8. Valiant70

      Mac: Mission Control Support

      The reason I don't play Starmade in fullscreen is that it doesn't agree well with Mission Control. You know, the thingy that lets you have multiple things running in fullscreen, or have something in fullscreen and use a gesture or hotkey to go back to the desktop? Minecraft has perfect support...
    9. Valiant70

      Do Crash Reports Work?

      I've been crashing on spawn every time I try to play the game, and I press the report button every time. Is Schine getting these reports? I really want this fixed so I can play the game. Just FYI I have: Latest drivers Latest JDK as of a few weeks ago Re-installed Starmade and Starmade...
    10. Valiant70

      Detection/Stealth: Radio, Thermal, and RADAR (Plus "scan beam")

      A lot of folks have talked about redoing stealth and detection previously, but I think I've got some ideas here that are worth considering. There are a number of ways to detect a ship in space. The easiest is if the ship broadcasts its presence on radio via transponder or something similar. The...
    11. Valiant70

      Recognized by Council Un-derp planet atmosphere

      Currently, the colored portion of a planet's atmosphere is rendered as a hemisphere with the local star in the middle of it. This results in a partially black/starry sky except at perfect high noon on certain planets/plates that point directly at the sun... and even then you see a black horizon...
    12. Valiant70

      Logic-charged jump drive problems

      I was trying to create a warp cruise feature for a ship so my fingers wouldn't get tired on long FTL voyages, but I can't figure out how to charge the drive at a normal rate. Any clock I connect it to charges it obscenely slowly. Is there a secret to this?
    13. Valiant70

      Implemented Light Slabs

      Light slabs would be useful in a variety of situations. They'd be a good investment in block IDs.
    14. Valiant70

      Support Request: Reopen Bug Report

      Please reopen this bug report: ⚓ T891 Repair from Design Corrupts Design Incorruptible added steps to re-create the bug months ago and no attention has been given to this very serious bug. Ships with turrets cannot be repaired without corrupting the design.
    15. Valiant70

      Query: Starmade Server Wrappers

      I want to learn about wrapper programs for Starmade but I don't really know where to begin. I've never used a wrapper before and I don't know what capabilities a wrapper would have in Starmade. If anyone with experience reads this, could you point me in the right direction? Thanks!
    16. Valiant70

      Planned Be More Careful with "Planned" tags

      I've seen a lot of threads with planned tags lately that only vaguely match their counterparts frequent suggestions. Some have given me the distinct impression that someone read the title and slapped a "Planned" tag on something without reading the meat of the post to find that it's something...
    17. Valiant70

      Planned Galaxy/System and Generation Rework for the Future

      Starmade's universe is composed of a grid of sectors. This is a basic characteristic of the engine that will not change; it will only be debugged. That's fine. What isn't fine in my opinion is that star systems are treated the same way. Stars can only be offset slightly in their system blocks...
    18. Valiant70

      Recognized Remove Nav Marker Fading

      For some reason this is still in the game after the HUD update. Fading nav markers with range makes them hard to see. We'd be better off with no graphical indication of range whatsoever. Instead of fading, I suggest reducing nav markers from full to half size as they approach the edge of sensor...
    19. Valiant70

      Read by Council Hazardous materials and Hazardous Material Storage

      In the future, rare resources may come into play. It would be fun and challenging if some such resources were also highly volatile and hazardous. This would provide additional challenges when handling and transporting these materials. Hazards might include: Poison/damage over time on contact...
    20. Valiant70

      Planned Planet Wishlist

      This is a compilation of all the good ideas I've heard for planets. Some are possible to implement and some are not. If I missed some, let me know. Wish list: More planet types / randomly generated types Improved terrain generation (such as a biome system) Bigger planets (better optimized)...