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    1. Valiant70

      Missiles n' Torpedoes

      I would like to see one of two things: Buff missiles and require ammunition for them. Remove current missile systems and improve mechanics for guided warhead torpedoes. (might actually be better) Why? This makes missiles more unique from other munitions. Manufacturing and storing the...
    2. Valiant70

      Re: Chairs

    3. Valiant70

      Logic System Rework

      Introduction Starmade's logic system is really neat by itself, but when trying to marry a complex array of blocks into a ship of smallish size without compromising its performance, it starts to stink. The capabilities are there. There's lots of options, but it's clunky. Sadface. There are two...
    4. Valiant70

      Planet environment idea thread

      Please post your ideas for whacky planet environments here! Deep underground in green planets, generate caverns with bioluminescent fungi! Atmospheric color varies somewhat within planet types Water volcanoes on ice planets, complete with liquid underwater caverns to explore (kind of like...
    5. Valiant70

      Minecraft in Starmade mod idea

      It's clear that the Starmade devs don't want to create a Minecraft-like experience, which is great! Starmade is its own unique game as it should be. That doesn't mean that some of us wouldn't enjoy dragging some aspects of Minecraft into Starmade's more versatile engine. This is a thread for...
    6. Valiant70

      Some visual inspiration for the new power reactors

      Might be a little late for this, but who knows. Try some visual inspiration from real life fusion reactors when considering the workings of Starmade reactors! Now of course we don't have to have *fusion* reactors per se, but something that looks cool would be nice.
    7. Valiant70

      Get Rid of Ship Cores

      Ship cores were okay for early alpha, as simple solution to: Provide center of mass/rotation Kill the ship Control the ship Link stuff to give the pilot control Make it obvious that the entity is a ship (do stuff under the hood?) There have been many, many suggestions for moving the ship core...
    8. Valiant70

      "Shield Armor"

      I came up with this crazy idea while discussing the impact of interiors on ship performance. The main problem I see is that there is extra weight that only adds armor and hull HP, and nothing else of any use. This leads to ships with interiors being forced into an armor tank meta, where they...
    9. Valiant70

      Bug: Starmade Dock Community is Missing Communication Skills

      Bug description: Every time a debate breaks out about large game or balance changes, users get mad and start accusing the other side of malice, and frequently derail threads. Moderation usually doesn't bother doing anything to them. Steps to reproduce: Find a real problem with the game...
    10. Valiant70

      "Heat Boxes" and Crew - Why it Works

      "Heat boxes" or "magnetic interference fields" were introduced as part of the first power overhaul proposal here: Power System Overhaul Proposal One argument against the mechanic was that the crew system would solve the problem, rendering the exclusion zones around systems pointless. However...
    11. Valiant70

      Diversification of Resources

      We currently have three types of resources: crystals, ores, and rocks. However, since they're obtained in the same quantities in the same ways, I shall consider them one type: mining products. One type of resource has been plenty throughout most of alpha, but the resource and crafting systems...
    12. Valiant70

      New Planet Speculation Thread

      All right. About time someone did this. This thread is for sharing "fan theories" about the new planets. Theories based on Schine hints are strongly encouraged. Pure speculation is fair game, but kinda lame. We can't play with the new planets yet, but we can play scavenger hunt with the hints...
    13. Valiant70

      Should Factories/Industry be More Challenging?

      Factories are very simple, straightforward, and not particularly annoying. Unfortunately, they're also a little bland. In the past, this simple approach was necessary because factories were the only reasonable way to get lots of resources. Now that there's an actual economy where you can order...
    14. Valiant70

      The Importance of Planets

      Planets will add the most to the game if they can be their own "world within a world" that has enough to do for players to base their experience literally around (or entirely on) a single planet if desired. With promises of flora and fauna systems, NPC populations, and (probably) larger planets...
    15. Valiant70

      Remove Weapon Firing Arcs

      Yes, this is another balance thread. However, it isn't about weapon linkings and effects. The simplest improvement would be to get rid of the wide firing arcs and force all mounted weapons to fire straight at the crosshair. This would force larger ships to rely on more vulnerable turrets to...
    16. Valiant70

      Deflector and FAKE (visual effect) bubble shields

      People have been suggesting bubble shields forever, and we all know by now why they won't work. Some might still prefer the visual effect of such shields, though, so why not just make it look that way? When a ship gets hit, just draw a circle or oval with shading over it in the color of the...
    17. Valiant70

      How the NPC update makes fuel (and money!) viable

      Over the course of most of Starmade's lifetime up to this point, fuel has seemed great to some folks and stupid to others. At the same time, money had little use. It gained some use with the trade update, but there still wasn't a real economy. The NPC update will create an economy, however. An...
    18. Valiant70

      More Teasers for Future Features

      I know Schema doesn't want to promise too much in fear of causing disappointment, but how about some more hints on what's down the road for the game? We know there will be procedural fauna, NPC crews, and probably flora as well, but beyond that the development timeline is blanked out. Planets...
    19. Valiant70

      Shotgun Quick Fix

      1. Tighten the spread. A lot. Real life shotguns frequently shoot fist-size groups many yards away. First-person shooter styled shotguns don't work on ships or in space. The idea is not to have a few shots in a wide area in hopes that one will hit something, but to have many shots in a small...
    20. Valiant70

      Appeal to the Council: A Noisy Niche

      The long-standing debate about fuel has mostly faded from the dock. Why? I think all the survival players got bored with Starmade and went back to modded Minecraft. That's pretty much what I did. Starmade's community is not large, and I think this is due partly to the excessive influence of a...