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    1. Valiant70

      Praises and Rants of a Shipwright

      These are just some random thoughts about the game. Perhaps this thread belongs in General Discussion, or perhaps it belongs here. I really like how the HP update helps role-play ships (ships with pretty interiors) to avoid being at a disadvantage. They just end up being more armor-focused...
    2. Valiant70

      Seeking Jump Drive exploit

      Cookie reward to anyone who can find a method (exploit or otherwise) to charge and fire a jump drive and fire it automatically with logic.
    3. Valiant70

      Getting the Pilot out of the BOX

      Sitting was added to the game some time ago, but astronauts still wind up stuffing themselves into boxes to control things. Weirdly, an invisible 'ghost' takes up the seat, preventing anyone else from sitting there. How hard would it be to add a visible astronaut to the seat? (This should apply...
    4. Valiant70

      Gravity/Logic woes

      Gravity does not work well with logic. Whether entering, leaving, switching, or just about anything else, it's a wreck. Here are a few problems I've encountered: Gravity only toggles. Since the signal cannot go through any gates, this is woefully insufficient for any kind of decent control...
    5. Valiant70

      Astrotech Beams Repair Armor (+anti exploit)

      Astrotech beams repairing armor would be very useful. However, a docked astrotech unit inside of a ship would be overpowered. Thus, astrotech beams should have no effect on an object that is part of the same docking tree.
    6. Valiant70

      Astronaut Running Animation

      At the moment, running appears to be a sped-up walk, and looks strange. With the new boarding tools it appears that Schema is focusing a bit more on astronaut content, so I think now would be a good time to fix this.
    7. Valiant70

      Make Wireless Logic Better

      Show linking boxes, but use a different color for wirelessly slaved modules. Allow linking to or from multiple wireless blocks on different entities. Send out wired AND wireless signals when receiving either wired or wireless signals.
    8. Valiant70

      Missile-Specific Balancing

      I hear "missiles are overpowered" rather frequently. I don't think it's missiles as a whole as much as it is some specifics about missiles that make certain combinations overpowered while others are useless. Overview: This isn't a nerf to missiles as a whole. It's a nerf to specific aspects and...
    9. Valiant70

      Advanced Display Block

      This could be either a modification of the current display block with an expanded GUI to support the new features, or a different block with expanded capabilities. Logic interaction: Logic input toggles the screen on or off. Combined with the other capabilities, this can be used to make a...
    10. Valiant70

      Multi-linked factory enhancers

      I have a lot of factories, but don't use all of them at once. It'd be nice if I could link one group of enhancers to several factories. If more than one factory were on during a given tick, the enhancers would be evenly divided among them. This would provide a lot more options for factory...
    11. Valiant70

      New build helper: Hexadecagon

      Circles are great, but sometimes they're hard to work with as they are irregular block-wise. I've found that hexadecagons work better under some circumstances as they look almost circular and are more regular block-wise. I would like to have a build helper to make building them easier.
    12. Valiant70

      Rich Ore and Unstable Ore: Ending Orbital Mining and Making Surface Mining Fun

      What if planetary ore were far, far richer than asteroid ore, but but impossible to collect with salvage beams? If it were valuable ENOUGH then it would attract player to planets. These new ores would be called Rich Ores and Pure Crystals, and they would spawn commonly on planets and rarely on...
    13. Valiant70

      Curious Fuel Survey

      There are a lot of people who complain every time someone mentions adding fuel to the game, and I want to know what the most common reasons are. If your reason for not liking fuel is not here, let me know and I'll add it. Please comment when you vote so this thread stays visible. Votes are...
    14. Valiant70

      Computational Feasibility of Ship Atmosphere

      I was building an airlock on my ship the other day, and thought about how much more fun it would be if it actually had a gameplay purpose rather than just a roleplay one. The first problem that needs to be overcome is how to tell if a space is sealed, and do it without murdering everyone's CPU...
    15. Valiant70

      Some Random Thoughts on Resource Management

      Those of us who only like to design ships should always have that option. Hopefully the "large creative ship construction" referenced here means nothing will be able to get in their way (not even mining for capacitor materials). On the other hand, (this may seem odd) I miss the energy management...
    16. Valiant70

      Valiant's Excessive and Insane Power Rework Ideas

      I keep hearing people complain about power and balance between big and small ships. Current power generation mechanics contain a soft cap, which seems to be a futile attempt to bring titans into reasonable balance with smaller ships. I... don't think it works. I also think that nerfing large...
    17. Valiant70

      Matter-Energy Transfer & Storage Sytem

      This melds well with the way stuff currently works (no physical items moving, just cables connecting things) and was inspired by one of my favorite minecraft mods of all time. Essentially, physical items are transformed into energy and transported to different devices including storage modules...
    18. Valiant70

      Shipyards and Build Mode

      Rumor has it that the shipyard update may be coming with or shortly after the HP update. As such it seems appropriate to open a discussion about shipyards themselves and how they will affect the game. So far, we know that shipyards will be a means of creating ships from blueprints and repairing...
    19. Valiant70

      Suggestion Separate rating and agree/disagree

      Having "agree" and "disagree" as ratings led to "disagrees" being resented and even considered a little rude. This is because disagree was a negative rating which showed up as a bad statistic on one's profile. This should not be. Instead, we should separate positive ratings like "like,"...
    20. Valiant70

      Read by Council Ship Weapon Aim Rework

      I can think of only one remaining balance issue with large ships: their ability to kill anything in their forward FOV. Making all weapons fire straight forward would reduce the effectiveness of large, unmaneuverable ships. Small ships would still have no problem "flying" the gunsight onto their...