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    1. Valiant70

      A Few Thoughts on Updates

      Everyone always seems impatient for the next big update. The community hears what is planned, goes crazy, and wants it right now like a lot of excited children. That's all well and good, of course, but it's no reason to rush updates out too fast. In fact, the game might be more playable if...
    2. Valiant70

      Animated water

      The current engine does not support flowing liquid, but that doesn't mean fluids can't LOOK like they move! Water should be animated. The top/bottom can just ripple. The sides could appear to flow downward for decorative waterfalls and fountains, although if it flows downward behind glass...
    3. Valiant70

      Dodecahedron Planet Improvement Ideas (old and new)

      Here are several ideas for improving the dodecahedron planets we have now. Some are new, some are old, and some are a new spin on old ideas. I've compiled them in a list here, and I hope these prove useful. Feel free to reply with more ideas. 1. Edges (my number one pet peeve in Starmade...
    4. Valiant70

      Make salvage module scaling linear (and nerf single blocks)

      Test: I built two salvage arrays. Each had the same number of groupings. One array had one module per group and the other array had 30 modules per group. I tested both on an asteroid. The array with 30 blocks/group was faster, but it was CLEARLY not 30 times faster. Proposition: The scaling...
    5. Valiant70

      The Purpose of a New Thread

      It appears that there is some disagreement among the community, including @kupu as to what the purpose of a new thread actually is. Is it for a different topic, a different category, separation of related but dissimilar information for the sake of organization, or what? I've included a poll.
    6. Valiant70

      "Maybe I'll add it as a gimmick one day"

      http://oldsite.star-made.org/content/starmade-dev-update-why-spherical-planets-dont-fit-block-world Schema mentioned that he might add this as a gimmick someday. I it should be done at some point if it's easy to throw in as a config option. If not, I think the test build should be published...
    7. Valiant70

      Starmade Versus Intel: The Months-Old Beam Bug

      http://bugs.star-made.org/issues/33 The whole story is there. Macs with Intel graphics cards crash every time any kind of beam is fired in sight of the player, thus the Draw Beams option must be disabled in graphics settings. This is a known issue that has been around for months without any...
    8. Valiant70

      Cube Planets

      The idea of a cube-shaped planet seems promising and would solve at least one of the major complaints about the current dodecahedron planets. However, this possibility seems to be receiving very little attention. As such, I made an additional thread for it. Please use this thread to discuss...
    9. Valiant70

      Why is there no wiki?

      It is extremely difficult to find coherent, up-to-date information on starmade. Most information regarding the formulae and mechanics behind everything is gleaned from fragments of information dropped by devs here and there, and from the Starmade site news feed. I find it curious that there is...
    10. Valiant70

      Hire these guys.

      https://github.com/smealum/SPACECRAFT With a concept like this, I can only imagine where Starmade could go. It could literally become the ultimate sandbox game. The video demonstration of this program depicts the universe I dream of having in StarMade. It's almost maddening for an avid gamer...
    11. Valiant70

      Optimize ALL of the things!

      As many of the computer-savvy players among us already know, Java is not the best for games because it runs on a virtual machine and therefore does not perform as well as C++. It is good, however, because Schema is able to develop much faster with fewer people. The thing is, my frame rate...
    12. Valiant70

      Greatly Expanded Instrumentation and Information Systems

      I built a base on this planet earlier. Now which side is it on... ... ... ...??? I'm sure we've all been there, and in a lot of other situations where some additional information would have been very useful. In this thread I'll be outlining several ideas for better informational systems in...
    13. Valiant70

      Cockpits and Chairs - short and long term suggestions

      I am aware that other threads have brought this up before. The sole purpose of this thread is to recommend a course of action for swift implementation of these critical features based on what appear to be the best suggestions to date along with my own embellishments. Short term (before or...
    14. Valiant70

      Ship Core Explosion

      When a ship core blows up, the whole ship disappears. Currently it just kind of fizzles out of existence, which is a little boring. There's no "AAAH! SHE'S GONNA BLOW! FLY AWAY!" I'd like to see an explosion when an overheating core blows. The size of the explosion should be determined by...
    15. Valiant70

      Three Game Modes

      Multiple game modes are planned at some point I think, so here are my ideas: Survival, which is a slightly more realistic mode, Sandbox which is as it is now (sort of a meld of the other two), and Creative, which removes as many limits as possible on player ability. The basis of this will be a...
    16. Valiant70

      New and Improved Celestial Bodies

      I saw a thread recently outlining an idea for changes in star systems, but didn't like the suggested changes at all. However, my ideas are so different and extensive that I thought it appropriate to make a separate thread. TL;DR: Star systems are kind of boring, so we should add the...
    17. Valiant70

      Turret AI

      A lot of people are having issues with turrets not not doing any good since the AI nerf. They cannot take out fighters or other small targets unless equipped with homing missiles or manned by a human player. They just shoot out a nice donut shape in whatever is behind the small target. It...
    18. Valiant70

      Improved elevators

      Plex lifters are okay as far as they go, but they lack some features. First, they cannot be placed on ships. Running around and jumping on a moving ship seems to work just fine now, so why shouldn't elevators work? Secondly, it makes very little sense for a platform to appear, get lifted up...
    19. Valiant70

      Implemented Save player relative to ship upon logout

      When a player logs out while in the gravity of or "aligned" to a ship, that player's position should be saved relative to that ship on logout. That way, a crew member can remain with the ship when not online. Don't want to get kidnapped? Fine, just leave the gravity of the ship before you log...