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    1. Valiant70

      Game Balance DISCUSSION

      Y'all goofballs have been making a lot of work for Lancake trying to keep the suggestion thread clear of discussion and other non-suggestion posts, so I made this thread. How to use this thread: Quote a post from the suggestion thread (reply button works) Select the code the forum generates in...
    2. Valiant70

      Vector Velocity Indicator

      Right now I pretty much have to play with space dust particles on because otherwise I have no sense of which way my ship is moving, and that's just annoying! With the thrust update this may become even more critical as a lot of fast ships may use quite a bit more thrust for their forward and...
    3. Valiant70

      About the big radar display...

      There's a setting for the radar display in the upper-right of the screen that makes it larger and easier to read. The trouble is it covers the top half of the speed and power meters. I really like the big radar but I really need to see my other instruments too. How about a fully-resizable radar...
    4. Valiant70

      Graphics option to hide all logic pipes

      My graphics are terrible. The trouble is even if I reduce my render distance to 100 sometimes I get lagged out by stuff other than blocks, including the infamous logic pipes. We already have an option to disable beams. I think there should be one for pipes as well as they're just as much of a...
    5. Valiant70

      Cloak & jam affect aligned astronauts

      There are plenty of threads already about reworking stealth. That's not what this thread is about. With the upcoming crew system, having personnel onboard ships will become far more common. In the current state of the game, this would make stealth unusable because astronauts on ships are ALWAYS...
    6. Valiant70

      In preparation for crew...

      Currently, astronauts are very laggy in multiplayer. If you walk beside someone you will frequently notice jerky motion. I haven't tried gunfighting, but I'm really not sure if I even want to with astronauts in this state. This will need to be optimized/fixed before crew updates are released or...
    7. Valiant70

      Suggestion Faction Chat Channels

      The website chat is pretty well nailed down now and it works well. It'd be nice if factions could have their own channels, as out-of-game chat is nice but there are not many good options other than IRC, and that's not exactly great. What I propose is a system tied into global factions. On the...
    8. Valiant70

      Create Docking From Design

      Okay, so I designed this nice little AMS turret and I want to put about 20 of them on my new ship. One problem: there's no easy way to add it to the ship's design. I would have to: Complete the ship Construct a copy of the ship design Construct the desired number of turrets Attach said turrets...
    9. Valiant70

      Star System/galaxy redesign

      There are other threads for different galaxy shapes, etc. so I don't really need to talk about that. I'm sure the grid for sectors is here to stay. That's fine and dandy. It's perfect for gameplay AND navigation. However, I think cubic systems are fundamentally flawed. I'm not even talking...
    10. Valiant70

      Hide Crew from Ship HUD

      It'd be nice if we didn't get eaten by computers when we used them. Keeping the body visible and in place would greatly aid immersion. On the other hand, leaving a physical astronaut body sitting out there during battle also leaves an HUD blip that screams "KILL ME WITH RAILGUNS!!!" What I...
    11. Valiant70

      Auto-position core anchor

      Theoretical scenario: Your friend gives you a ship design and tells you the dimensions of the ship, so you put it in a shipyard of the right size, but can't figure out how to position the core anchor to make it work! Talk about frustrating! Solution: Add a feature to position the core anchor...
    12. Valiant70

      Read by Schine New Build Mode Option: Hide Background Objects

      Ever have one of those days when you're just trying to design a ship in your shiny new shipyard, but there's so much stuff in the background for your base that you can't get any frame rate to speak of? If so, then this is for you! In advanced build mode, you'll find an option labeled "Hide...
    13. Valiant70

      Enter/leave shipyard build mode from shipyard computer

      I don't like having to leave the comfort of my station to climb inside a hologram to work on my ship designs. I'd much rather stay in the command center with all my computers and just hit a button in the shipyard computer to enter build mode. This feels like a missing feature to me. What I...
    14. Valiant70

      Dodecahedronal atmospheres

      Planets are dodecahedrons, but for some reason the atmospheres are spherical. This makes it look like one is at higher altitude near plate edges, which is weird. I think it would work better to shape atmospheres like the planets they surround. If a dodecahedronal atmosphere doesn't look good...
    15. Valiant70

      Dodecahedron edge smoothing

      I recently saw someone suggest adding some new block shapes to allow dodecahedron edges to line up more cleanly without the jagged corners. That got me thinking, and now I have an idea for making those ugly edges much prettier. I'll do my best to describe it here, and add a drawing/diagram later...
    16. Valiant70

      Recognized by Council QUICK WIN: One-click jump charge

      This is labeled as a "quick win" as it would take little time to implement while making a large impact on game playability. It's simple: I don't want to wear my finger out charging my jump drive! Therefore, left click once to start charging and click again to stop charging. If there are balance...
    17. Valiant70

      Design Mode Computer

      The shipyard update is pretty doggone cool! I know some features are still planned for it though, so we can expect shipyards to become more amazing as time goes on. Here is an idea for one such feature (if something similar hasn't been planned already). Currently, there is a feature that allows...
    18. Valiant70

      "Duplicate" right-click option for designs

      Currently there is no easy way to copy designs without putting them in the catalog. The simplest way to fix this is adding a "duplicate" button to the design's right-click menu.
    19. Valiant70

      Brainstorm This Planetary Shield

      This began as a discussion post on a thread about ground vehicles, but it really needs its own thread due to the scope and impact of the feature I suggested. It's been moved here, and a link has been placed on the other thread. We do need something like that. Such a shield could motivate a...
    20. Valiant70

      Terminology: "Design Mode"

      If I understand correctly, the shipyard update will include a form of build mode that uses unlimited "virtual" blocks to create a ship blueprint without actually constructing a ship. Since it isn't building anything, this should be termed "design mode" rather than "build mode" to prevent any...