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    1. Stakhanov

      I have found the answer to the Big ship vs. Small ship Debate!

      I blame MMORPGs for popularizing the terrible mechanics of player levels , as those were meant for closed environments and synchronous playing sessions between friends. Then , every cash-grabbing game added progress and unlockables to retain players longer than they should. It spread like a...
    2. Stakhanov

      What's the consensus on boarding ships?

      There\'s the small issue of indoor missile turrets. Inside shields would prevent the ship from taking any damage , with medium to large radius missiles instantly clearing the entire ship of boarders.
    3. Stakhanov

      What's the consensus on boarding ships?

      Ships can be hermetically sealed in build mode , leaving no access to anyone not in faction. They don\'t require any empty room inside , so there may be nothing to board. Even if empty volumes are required for NPCs , you can keep them small and isolated , with arbitrary layers of modules to...
    4. Stakhanov

      The comprehensive StarMade suggestion

      Sorry , but no.
    5. Stakhanov

      Drill mines

      This concept is meant to be integrated to the upcoming weapon revamp - replacing one of the mine or missile types to improve on the diversity of mechanics. While most mines perform better as the target's surface area increases (higher chance of hitting) this one would have a bonus against more...
    6. Stakhanov

      Favoured suggestions - a quick message to the devs

      Wouldn\'t a thread on the testers forum featuring a list of links to worthwhile suggestions be enough ?
    7. Stakhanov

      Radar enhancer block (counters jamming)

      We don\'t need yet another \"add more blocks to win\" mechanic.
    8. Stakhanov

      New Weapons

      Statistics are undecided and subject to change , so the only things that matter are weapon mechanics. For example , missiles are currently slow and poor against shields. Those attributes ensure they can only be of use against slower , fat targets , and combined with anti-shield weapon systems...
    9. Stakhanov

      Custom keyboard shortcut for structure pannel actions

      While the Structure pannel greatly improves control over a ship's functions , it remains very awkward to use in combat. Finding a specific door to open would take too long , for instance. A practical solution would be to allow any interactive element to have a keyboard shortcut assigned - they...
    10. Stakhanov

      Feedback: Cloak and RadarJammer

      It seems to me that 5 capships should have an easy time covering each other\'s blind spots , shifting their formation by translating without having to worry about their slow turning speed. Perhaps there was a breakdown in communication that allowed blind spots to remain. I\'m not surprised that...
    11. Stakhanov

      Add range variable to powersupply and repair beams

      I intended to start a discussion on power supply and repair beams , which share similar support roles. They are luxuries which happen to be underused. Docking beams are necessary to everyone and for several purposes , but extending their range arbitrarily means fighters could teleport across...
    12. Stakhanov

      Add range variable to powersupply and repair beams

      Post in your own thread instead of hijacking others\'.
    13. Stakhanov

      Maximum sustained DPS with 1million e/sec

      It\'s far too many projectiles fired at once to keep your framerate above 1. Note that this is only matters for aimed arrays - for turrets , there is no energy issue. In theory , the maximum power usable for a single array is 2 millions/s on a cloaking ship , 3 millions/s on a simple...
    14. Stakhanov

      AMC DPS override GUI as it relates to power consumption

      ...which breaks the game at the cost of one click per produced block :p Note that the power usage of AMCs only matters for manual fired arrays. For turrets and subships , you just have to add lots of weapon computers to maintain the status quo.
    15. Stakhanov

      Preposterous image / gif / video embed on starmade chat

      While I try to not take anything for granted on this site , I never expected to see such a staggering display of incompetence. Embedded gifs in chat. That's right , anyone is free to link *any* kind of animated picture from absolutely anywhere on the internet , free of consequences (registering...
    16. Stakhanov

      Add range variable to powersupply and repair beams

      Not considering powerdrains here due to the difference in role , this will need its own thread. Powersupply beams are currently unused in great part due to their terrible range - if you're going to be that close to a friendly ship , you may as well dock to it. Repair beams have absolutely no...
    17. Stakhanov

      Game-breaking ships

      This means that merely restricting AIs to firing one weapon at a time would not work , so the root cause must be addressed. People have been asking for better looking efficient ships , and after a few tweaks I got my favorite design to work again. Better than ever , in fact : 8...
    18. Stakhanov

      Game-breaking ships

      Due to cloaking now using energy from docked ships to hide them , the viable mass of stealth ships has increased considerably. While the main ship remains limited by the 1 million energy per second cap (and it needs to feature strong thrusters , reasonable shielding and docking ports at least)...
    19. Stakhanov

      Game-breaking ships

      One of the bigger problems starmade players can address is the stagnant metagame - players will often berate each other for not knowing anything about the game , but there's actually very little combat testing done to establish the patterns for optimal ship design. While some aspects are...
    20. Stakhanov

      Creatures

      Grey goo cubes burrowing themselves into ships. They\'d duplicate by replacing critically damaged ( > 5 hp) ship blocks adjacent to themselves. Sliding and bouncing around as rounder blobs when moving in gravity. Ideally capable of turning ships hostile (at which point they\'d stop damaging...