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    1. Stakhanov

      Thanks Schema!

      It seems like Schema took some complaints personally , stressing himself over fairly frivolous issues. Of course , internet comments shouldn\'t be taken seriously as a general rule , but it\'s especially important to relativize in the context of starmade. Right now the game is progressing just...
    2. Stakhanov

      Exposed module output requirements

      In case you didn't notice , starmade ships can be entirely covered in hulls or blocks of any kind - thrust will still work , beams and projectiles will pass right through as they're fired. This suggestion thread assumes there's no critical technical reason behind this state of affairs. Output...
    3. Stakhanov

      Search for Existing suggestions Before posting

      Forums have more than one page of topics , and it\'s possible to search through them manually. Be sure to scroll down to the bottom of the first page and then browse page 2 / 3 / however many it takes to find that topic you had your idea from before posting.
    4. Stakhanov

      Buffing power tanks, and limited gens

      The current scaling doesn\'t make much sense. Power generation increases until it reaches 1m/s , then it becomes inefficient enough to warrant docking generator sub-ships and draining them. Power tanks rise in efficiency from waste of mass to vaguely adequate to neverending reserve. The obvious...
    5. Stakhanov

      Spawning under a planet

      Starmade chunks take a while to load. Gravity instantly kicks in when you\'re near a planet. Therefore , spawning on a planet will always cause you to fall through it as it materializes , inside or below depending on loading speed. Your spawning point should be on a platform well above the...
    6. Stakhanov

      Serious Suggestions (take notes)

      They can\'t write thoughtful , detailed lists of everything that would improve the game , that\'s why you never see any threads of theirs on the front page. No creativity !
    7. Stakhanov

      Serious Suggestions (take notes)

      I agree for no reason whatsoever.
    8. Stakhanov

      Double-sided Islands

      Also a very old idea , mind.
    9. Stakhanov

      The Cubatomic Fabricator

      I think most block types can be obtained with enough refining from 3 random base materials (can be as simple as grass/dirt/rock) but the process can be convoluted. Given how cheap planet blocks can be , you can afford to split all of them in your crafting table - the question is , which ones...
    10. Stakhanov

      What direction do you think this game is going in?

      There have been weapon changes recently , powerdrains improved and pulses added. That hints at future space combat overhauls. I think the most constant theme of the latest updates is player interaction - free wreck looting , better multi-crew support , incentives to trade and new facilities to...
    11. Stakhanov

      Warp Drive Summary for Devs

      Requiring massive ships over 10000 mass is just silly. There\'s absolutely zero consensus on this. There are many more options for fast travel. You could have no entry points but fixed exit beacons. You could also have to rely on another player activating a beacon module. Even the step of...
    12. Stakhanov

      suggestions (more than one :D )

      The forum search function isn\'t ideal , it doesn\'t allow searching specific subforums. Still , teleport and autopilot are very common suggestions. Also , many features are nearly undocumented , so it\'s important to fully explore the game first.
    13. Stakhanov

      suggestions (more than one :D )

      It forces you to consider wether each suggestion has enough merit to be worth posting at all.
    14. Stakhanov

      Solar Power and Heat Shields

      Though solar cells certainly would bring some life to the ship building metagame. Because of the exposure , solar powered ships would be extra vulnerable to powerdrains. Also reduced efficiency away from the sun would only allow sustained cloaking within 3-4 sectors of it , for example. Useful...
    15. Stakhanov

      Speed

      They tend to restrict creativity. Imagine if flat ships just couldn\'t fly up or down ! My favored method is to have thruster groups only work in one direction , based on the output. Thus , a ship with even directional thrust would have 1/6 the acceleration of a ship that can only fly forward ...
    16. Stakhanov

      Solution for too weak weapons/ships

      It\'s a bad suggestion , just let it go.
    17. Stakhanov

      Symmetry options, more

      There\'s a distinct lack of central symmetry.
    18. Stakhanov

      16 Good Suggestions.

      There is no consensus that those suggestions would be \"good\" or even feasible. Calling your own suggestions good with no explanation on why they would be good is entirely pointless !
    19. Stakhanov

      Having centralized threads

      Shouldn\'t this thread go to the suggestions forum ? :p Proper thread organization would require better forum software , phpbb should do at first. Nothing says you can\'t have an index thread of popular community suggestions , but keep in mind that majority voting just wouldn\'t work out ...
    20. Stakhanov

      Specialty Blocks and Equipment

      No alternative is required to turning the game into an epic module collection frenzy ; merely not doing it will be fine. Furthermore , Schema is not an omniscient game designer and may experiment with questionable concepts sometimes , so it\'s especially important to issue concerns ahead of...