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    1. Stakhanov

      Starmade and Degenerate Strategy

      The game suffered from degenerate strategies for its entire life. That's expected for an alpha , but the balancing method of starting with identical damage per block for everything is questionable. Only the most practical weapons would be used. It's time to assign proper roles to weapons based...
    2. Stakhanov

      Pushing the boundaries of stealth tech

      Mass , dimensions and number of docked ships must be disclosed before such a design can be compared to others. My last tested design proved unacceptably ineffective after the last update. A 300 mass permacloaker of 40m designed for a competition , it features a few bits of armor and not much in...
    3. Stakhanov

      Game Start Strategies

      As long as shops still have their ridiculous price differential , all you'll need is a few of them close to each other. Once you've emptied the expensive shops of credits , move on to find more. It may be worthwhile to build a small salvage ship early on , if you can find asteroids near a shop...
    4. Stakhanov

      A discussion on economy: By the numbers!

      Something people forget is that time sinks do not add value to any game - in fact , they usually make it worse. Some have a good enough design that necessary time sinks do not adversely impact the game's pace , but they are few. Consider minecraft - all blocks and ores take time to mine. But...
    5. Stakhanov

      Fighter Arena Tournament, Round 2!

      Sorry , still not whitelisted. There's no reason to think that would happen anytime soon.
    6. Stakhanov

      Fighter Arena Tournament, Round 2!

      Still not whitelisted on the mushroom fleet server for some reason. Perhaps the wrong person was...
    7. Stakhanov

      Fighter Arena Tournament, Round 2!

      I didn't quite realize the implications of some rules before trying to dock my entry to the hangar prefab. Being 37x37 wide , it's bigger than the hangar door. I built the Fangoriously Devouring Gelatinous Monster from scratch in 2 days of legit Starmade. Size is very much necessary to...
    8. Stakhanov

      StarMade 0.18 - A new Universe

      I like the new ship module shopping folders , they save time scrolling. Asteroid belts add a lot more structure to the game. As does the lower density of shops. I'm not sure what's the point of basic hull blocks - they take as much mass as anything else. Still hindering performance too much to...
    9. Stakhanov

      Fighter Arena Tournament, Round 2!

      To clarify - does that mean the ship needs to dedicate a lot of its mass to hull to cover everything , or merely needs to look like a ship ? The former restriction would be very unfair to cloaking specialists. I have no interest in submitting a crippled ship for the sake of arbitrary standards.
    10. Stakhanov

      The ultimate drone R&D thread

      The current drone AI is only functional for a limited set of weapons. This is due to its original purpose (flying isanths) and the weapon systems back then. Drones will chase targets and open fire at 500m , but typically not come closer than 200m. It doesn't matter how long the range of their...
    11. Stakhanov

      Default Trade Station Poll

      Very strong contest entries here. But many look too large to work as a spawn shop due to loading times. Please specify their scale and block count like der_scheme did. Otherwise I can't vote for them , which would be a pity... seriously , that Iota station fan.
    12. Stakhanov

      Solutons to discourage gigantism?

      Stop right there. It is very wrong to assume that principle is necessary in any game. It happens to be widespread in single player and coop games , but even there it's not required at all - games like Tetris or Left4Dead only reward your efforts with a harder challenge. Versus games usually...
    13. Stakhanov

      Solutons to discourage gigantism?

      Scaling is indeed the main issue here. Real life animals and machines alike are constrained by scaling rules , and inherit certain roles from them. This is why our world is not dominated by giant sprinting bears or city-sized helicopters. Once you add requirements that scale with surface area...
    14. Stakhanov

      The ultimate drone R&D thread

      Interesting experiment , I knew drones would eventually catch up in popularity - although this won't be very conclusive without a more rigorous method. What is the ratio of hull blocks on the drones and their target ? I think that linear scaling of modules will favor larger ships , as shield...
    15. Stakhanov

      What do you think of the planned galaxies?

      50-wide galaxies means 800 sectors in each direction (half a billion sectors total) which is already excessive. Why would starmade servers with a few dozen people ever need more ?
    16. Stakhanov

      A Manifesto on the Relationship Between Fighters, Titans and AI

      Effective and controllable fighter AIs are Pandora's box. People seem deluded on the outcome of such a feature. Unless there's hardcoded limitations , you could be looking at hundreds of drones per player. Then , assuming they show basic initiative , people could stuff dozens of...
    17. Stakhanov

      Minecraft in space.

      Ad hominem fallacy. Even a complete moron can stumble upon correct facts. The situation is very much comparable with minecraft. A lack of rules enforced by devs means server owners do as they please. The competition between servers will result in widespread lowest common denominator strategies...
    18. Stakhanov

      Thruster changes

      It does make sense to apply diminishing returns on thrust. This produces a maximum thrust to mass ratio on large ships , effectively capping their acceleration. Agility differential can make a difference in combat , which means ship design will have other concerns than just adding more shield...
    19. Stakhanov

      What do you think about the new shield system?

      What did you think alpha meant ? The game is still in the early stage of construction. It's expected to break the combat ability of ships every few updates as stuff is being added or revamped. But it's not like any updates broke hulls so far. Maybe keep blueprints of your ship hulls before...
    20. Stakhanov

      Nerf shield curves so that shields scale appropriately for Titans

      It might be worse than solving nothing. Capital ships would specialize on regeneration (since nothing but bigger capital ships could possibly damage more than 10% of their normal capacity at once) while smaller ships would be pressured to specialize on capacity instead , and stack volumes of...