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    1. Stakhanov

      Comr4de's Better Balance Mod

      I really don't see the point of those shield changes. It would merely make them somewhat less attractive relative to weapon blocks ; scaling issues remain. Combat between similar ships may be a lot shorter , but shield regeneration still inhibits interaction between different scales. Higher...
    2. Stakhanov

      Turn cloak and jammer into effect systems

      Since radical new ship modules have been added with the effect system , I wondered if the old jamming and cloaking could follow that new method. Instead of one block per ship , temporary or sustained stealth could require a certain fraction of the ship's mass in effect modules to decrease energy...
    3. Stakhanov

      Nerf shield curves so that shields scale appropriately for Titans

      That level of overthinking is getting ridiculous. The current balance methodology is rather schizophrenic. In a game with so many untested elements , the one thing you don't want is a mechanic that blocks interactions between them on different scales. There's no way to tell how effective or...
    4. Stakhanov

      Nerf shield curves so that shields scale appropriately for Titans

      It's another thing few people realize. Rock/paper/scissors mechanics do not improve any game unless they require strategic or tactical finesse to leverage. And in a game of freeform ship building like starmade , there's nothing preventing you from simply bringing tons of rocks , papers and...
    5. Stakhanov

      Nerf shield curves so that shields scale appropriately for Titans

      People seem to miss an obvious element - linear scaling shield regeneration means a single capital ship can absorb exponentially more fire than its block equivalent in smaller ships. A capital ship with 9 times more shields than weapons could not destroy its own clone , but could destroy its...
    6. Stakhanov

      Adjust direction of Push system impulse by orienting its computer

      It seems to me that there's some functional redundancy between the Push and Pull passive effects ; more control over Push would be better. Gravity , docking and weapon computer blocks can already be oriented , so should Push effect computers. This would allow automated ships to strafe or fly in...
    7. Stakhanov

      Docked ships are immune to movement effects

      This is a rather nasty loophole. Perhaps the original intent was to disable the use of push or pull beams as propulsion , but a consequence is that hitting enemy docked ships with movement weapons will not affect them or the ship they're docked to. Shieldplated ships are literally unstoppable -...
    8. Stakhanov

      Default thruster mechanic (poll)

      Box dimension bonus should apply to most stats - without them , there's no reason to build anything but filled boxes of modules with no weak points. But it's especially important for thrusters , since you want those exposed and meaningfully damaged in combat.
    9. Stakhanov

      Discussion: ways to encourage players to pvp.

      There's a very simple solution to increase player interaction : quadrant-based resource distribution. Each one would have resources needed to manufacture certain weapon systems , so that someone farming the same corner of space 100 sectors away could only fit a lot of missiles to his capital...
    10. Stakhanov

      Broken OpenAL dlls

      It seems the looping / broken sound bug was due to outdated or corrupt OpenAL dlls from starmade. This is why the recommended workaround to overwrite their system versions is no use. That hint should be removed. Overwriting both with fresh versions (ie OpenAL Soft) fixes the sound with no...
    11. Stakhanov

      Cubatoms must stay

      (it is)
    12. Stakhanov

      Plexdoor/plexlight wedges & corners

      As long as it\'s just 4 color types , at least... might be a bit too many blocks if you add wedges for the whole palette of colors. But tetras would make for prettier lights. Hopefully the light wedges can light surfaces they\'re attached to without visual glitches. I don\'t think plexdoors...
    13. Stakhanov

      more realistic power and air system

      They really shouldn\'t require power to shine. You can keep the inside of a ship well lit with enough glass windows , ice crystals or lava blocks. Gravity blocks mostly are a convenience , but having them randomly turn off due to low power would result in passengers dropping out of the ship due...
    14. Stakhanov

      Research system (And a few other things)

      Thaumcraft 3 was essentially a single player mod , with no replay value due to the research recipes being fixed and too tiresome to grind anyway. This cannot be ported to a competitive multiplayer game such as Starmade , as people would know the recipes before they start playing on a given...
    15. Stakhanov

      Cubatoms must stay

      The system is currently broken , and allows you to build any block type out of dirt in 3 steps maximum. Cubatom crafting rules as they are cannot allow a large variety of recipes relying on special ingredients such as ores and intermediate components. The system has to be revamped completely...
    16. Stakhanov

      Disable Pirate Spawning For X Time When Starting New Game

      The game does feature a terrible start. New players are not given shield blocks , so their first ship is bound to be torn to pieces. They also start with only one ship core , so that once it\'s destroyed , they have nothing (probably no credits due to buying ship modules) to fly with. Pirates...
    17. Stakhanov

      Subsystems Targeting

      Nobody should be required to sift through monstrous wishlist posts , those can and should be ignored. In fact , a forum search of \"subsystems targeting\" doesn\'t reference the thread in question. Subsystem targeting can almost work as a replacement for coring , but it can be fully countered...
    18. Stakhanov

      The Rant of Big Ship VS Little Ship

      Starmade is a game of freeform spaceship building. Roles must emerge from module configurations , not be forced by artificial class restrictions that kick in once arbitrary conditions are met.
    19. Stakhanov

      Farmable plants / block ingredients

      This suggestion isn\'t about food or anachronistic herbal remedies. It\'s strictly about planet-exclusive , renewable materials for spaceship construction. We can\'t afford such distractions before a functional crafting system is implemented.
    20. Stakhanov

      Farmable plants / block ingredients

      Recently , I realized that plants growing planetside could help bring meaningful competition between factions. As renewable ingredients , they would grant a significant income for each planet defended and harvested. Now , a serious faction seeking to be self-sufficient and producing every...