Search results

    1. Stakhanov

      Automatic price adjustments exploitable?

      This is how real life speculation works :p
    2. Stakhanov

      Radar Jammer Bug

      Note that your ship signature isn\'t just visible on your end in the navigation window - anyone can see cloaked / jammed ships there , and follow them using distance alone. It seems rather broken.
    3. Stakhanov

      A Starmade minigame! [mini-game name pending...]!

      Consider this sport added to the list of planetary games !
    4. Stakhanov

      Some suggestions for game.DEVELOPERS,PLEASE READ THIS.

      None of this is necessary. DEVELOPERS PLEASE IGNORE THIS.
    5. Stakhanov

      Thunderdome | 100 players | Dedicated 32gb ram

      This is the only server so far where you can expect meaningful PvP beyond 5 minutes after joining. Moral choices matter as selling someone else\'s salvagers is a great shortcut in expanding your ship ; stealing undocked ships causes a real loss due to the lack of blueprints. It\'s a pity so...
    6. Stakhanov

      Player made crafting recipes possible!

      Assuming the game allows multiple item outputs , you could very well reverse crafting recipes and add them to the PlexRecycler , making it a new factory type. Eventually turning any ship module back into ores.
    7. Stakhanov

      Planned Features

      This forum needs a massive overhaul and moderator attention.
    8. Stakhanov

      Planetary Games League

      These may involve peculiar challenges like stealth salvager infiltration on ice planets.
    9. Stakhanov

      Planetary Games League

      This faction aims to organize races and other competitions within the gravity well of planets , mainly involving ships that cannot reach escape velocity (hovercraft or wheels) but possibly astronauts as well. Current disciplines : 1) Vine climbing - contestants are shipped to a purple planet ...
    10. Stakhanov

      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Please search the forums before creating a new topic.
    11. Stakhanov

      The suggestions forum seems to have gone downhill.

      In the event that devs consider new game concepts , a simple forum search should do the trick - it doesn\'t take much time. Because newcomers with no clue about the game , its existing mechanics , and the viability of new ones are still swarming in every day , there\'s no point gathering...
    12. Stakhanov

      Decent economy set-up?

      Basic server settings : 1) Set pirates loot values to 10 times lower. Pirate stations should still have quite a bit of stuff. 2) Set ore prices to only 5 times more expensive per level - L5s should cost 6250 credits. Also , reduce ice rock price to 1 , ice crystal to 100 , and wood / leaves /...
    13. Stakhanov

      Does this game reward Griefing?

      There is nothing of consequence to lose (besides your pride) if you\'re careful. Carry extra ship cores and parts , fly away from spawn , tag your ships with faction modules , save blueprints of all your ships (especially those being built) then dock them to your homebase , add lots of shields...
    14. Stakhanov

      Thrust-impairing weapon mechanics

      Something people involved in faction PvP may have noticed , is that there is no way to commit the enemy to an engagement - players can match speeds , but are free to move all over the place (including their home base or yours) while doing so. Hitting thrusters or power groups won't make a dent...
    15. Stakhanov

      Ship design efficiency limitations

      This has all been discussed before. See http://star-made.org/content/cloakjammer-and-hulls , http://star-made.org/content/heat-venting-mechanic and various other topics.
    16. Stakhanov

      Do we need greater challenges in this game?

      That part is done in the \"Admin\" tab of the catalog window.
    17. Stakhanov

      Do we need greater challenges in this game?

      1) Set pirates loot values to 10 times lower. Pirate stations should still have quite a bit of stuff. 2) Set ore prices to only 5 times more expensive per level - L5s should cost 6250 credits. Also , reduce ice rock price to 1 , ice crystal to 100 , and wood / leaves / cactus to 50. 3) Find a...
    18. Stakhanov

      Land Vehicals

      This has already been suggested and Schema himself answered this question. Please do a basic forum search before you post a new topic. Secondly , land vehicles are currently possible anyway. Use your imagination.
    19. Stakhanov

      game MATH

      The lack of explicit formulas for those bothers me immensely !
    20. Stakhanov

      Fighting Gigantism in Starmade

      A general issue with power curves is that if it becomes unprofitable to link modules , then you may just as well place lots of isolated ones. When those have their own effects , that\'s a recipe for lag. A solution is to make computers themselves link up to enable arrays. Then , arrays of more...