Say on the server(s) you are on or in single player since they could be different about how many missiles at one time or even per second can you fire before the game kills over?
I noticed something when snooping around through the files and folders that there are places for the AI factions to put their own stations. In this case the only change to those area is they'd have a config file in place of a huge bunch of BPs and all BPs would be in the catalog instead.
This...
Just thought of this and was wondering why the devs didn't have an idea like this pop up. It'd also be a nice way or ways to explain why mobs keep spawning as well and give the player ways to counter them.
Transmitter Beacons: These would be a block even players could use and will spawn mobs...
Been working on some drones lately and totally stumped on this. Selected target turrets work perfectly fine but their drone counterpart don't. Now I understand the turrets and how they only obey the main entity's selected target so I though it'd be the same way with drones. Nope when I...
I've see rotating mining arrays and was wondering how you got the resources automatically from the separate entity over to the main one with the salvagers. Also getting mining drones up and running as well, I know they use logic clocks to fire the salvagers so that part is already covered but...
Just wondering how dangerous this would be and how to do it safely? Figured it might help for those cases where mobs the commands aren't getting rid of turn up.
Trying to build a small starter craft in single player so I can upload it to the server I'm on but I can't keep it small enough. XD Anyone have some ideas for creating a small starter craft? Was trying to have 3 different weapons, a salvaging array and 2 jump drives on it but so far can't keep...
Anyone tempt fate and make a turret that can shoot at several targets at once rather than just one? It involves several smaller barrels docked to the main entity in some way. My current method has several fixed barrels docked to on rotating barrel but there are other ways.
I'm sure we've all thought up something for those people that try to get on the ships and stations we've made to try and steal them so why not show off what you've made. :)
Noticed this today and was completely puzzled. I was attacking a station be it game spawned or admin spawned no pirates or trading guild in either faction's cases. Going to see if this happens in a fresh world later and if all else fails a different install directory.
Just wondering how to freely do this and not mess up things while doing so since it seems some servers are using different versions than others and in some cases I'm not able to log onto older versions but in other cases I am. O_o
Just wondering since I know there are some servers with collision damage turned on and was wondering if anyone has ever made a ship to take advantage of this?
In my case I was thinking of a ship with a push clock of insane strengths and an overdrive effect at the same level in combination with...
Just wondering since I've been hunting for them and can't find them. Sure there are sites that tell us the ID but they don't help much when new blocks get added.
It is rather annoying too. Orbital sectors show up as a mesh box black texture and the facing direction arrow in build mode is also blackened out. Is there any way to fix this?
I know full well they are a station but I see no station for them in the usual place where stations are. Also the spawner block in the advanced shops is another thing I want to know about. Say I go and make my own shop to replace the existing ones for the advances versions how'd I go about...
I'm sure we've all had bad days and seen people have plenty more so what's the worst deaths you've had or seen. Provide pics or videos if able of them or just talk about them whatever is easier. :)
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