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    1. jayman38

      Skill Tree/Abilities

      I have been playing NAEV lately, and you have to buy a license for a larger vessel before buying bigger, and licenses aren't available everywhere. If NPCs get ship lots to see to players, buyable licenses could restrict a player's ability to buy big. Maybe such a thing could be a mod some day...
    2. jayman38

      Anti-Light Blocks??

      I can see this becoming an interesting idea, but only if existing lighting is improved and expanded. (Lights should have a great long range, preferably with the ability to illuminate other entities with a minimum of lag.) Then this type of thing could be used to carefully control how lighting...
    3. jayman38

      How do you guys shape your ships?

      I'll take a small SciFi ship from a movie or video game and redesign it in a drawing program (namely, LibreOffice Draw) to use 45 degree angles and blocks. I'll take a picture of the ship and paste it into Draw as a background, scale the image so that there are 10 meters to an inch, and start...
    4. jayman38

      Possible use for all those terrain blocks.

      Additional idea: storage blocks that show up as random stations. You dump a million terrain blocks and *poof*, when you fly away a minimum distance, the random storage station is simply replaced by a random 10,000-block-or-so asteroid. (Not realistic: pure game-y fun) The 100-to-1 block ratio...
    5. jayman38

      Read by Schine Rail rotator free axis

      Logic idea details: (Assuming a general "friction" that may or may not be defined by mass/rotation-speed blocks) Activation blocks can be set up to define the maximum speed of the rotation? (E.g. 2 blocks attached, only 1 active: 50% max rotation speed) OR logic: removes friction: once set in...
    6. jayman38

      Recognized by Council Race Gates Display Time

      I'm thinking: new Display Block variables. However, since I'm not familiar with race gates yet, I'm not sure how it work. Assuming that the race gates are all on the same entity (maybe linked), and assuming you are only interested in the top 3 players: [totaltime1] (Total time raced so far...
    7. jayman38

      a sail like propulsion system

      For this, I'd like two changes to the existing thruster blocks: 1. Thrusters in attached entities should contribute to the overall thrust rating. 2. You should be able to turn off the thruster plumes. (Preferably have the plume activate-able with logic, so you can "turn on" and "turn off" engine...
    8. jayman38

      Warp Inhibitor Effect

      This should be what ion effect does after shields are down. It shouldn't drop the jump drive charge completely, but lower it slightly with each hit, so that it can take multiple hits or one really powerful hit to drain the jump drive to 0. This could be another way smaller ships can contribute...
    9. jayman38

      More logic blocks!

      I think #2 can be split into four separate blocks, that can then be joined by an OR block if you want to know a general attack is happening: 1. Shield Damage Block 2. HP Damage Block 3. Armor Damage Block 4. Physical Damage Block This would provide maximum flexibility. For instance, maybe you...
    10. jayman38

      Allow naming of rail dockers

      I need this. I think my latest (relatively small) freighter has something on the order of 32 universal docking points (most airlocks have four docking rails for any-cardinal-direction-docking. Plus a turret dock or two, plus a rotary block or two. As a builder, I'll gladly name everything. The...
    11. jayman38

      Star Wars YT1930 Light Freighter (J Series) - The second version of the YT1930 J Series with greatly expanded cargo holds and different interior

      This second version uses the original version's shell as a base and a different, official-looking internal blueprint on which the new version's interior is changed. Gameplay changes: The RP interior is different, but mostly works the same. Rail-based doors are no longer in the ship. There are...
    12. jayman38

      Jay's Engineering Journal

      So I found a more official-looking blueprint for internal spaces for the YT-1930 online, and thought I'd create a new version of this ship with the shell of my first version. The internal blueprint included lots of rounded areas. Naturally, I redesigned those to be more StarMade-y with 45...
    13. jayman38

      Weapon Range Controller

      I think beam systems should have a special exception for use as an effect system for beams, to give longer range without adding to the damage value, at the cost of more power. I think the added power-cost alone would be an adequate balancing factor for the extended range. Beams wouldn't work as...
    14. jayman38

      Vending machine cube to activate permission block

      Toll warpgates suggest that such a block should have a shop-like activation radius on the order of hundreds of meters, and should be name-able, so you can select which one you want to activate when you are within the radius of multiple vendor blocks. In order to accommodate multiple shops in the...
    15. jayman38

      Construction Ships

      I agree, and think that if you had two variables: Max-blocks-per-second-per-beam and Max-blocks-per-second-per-entity that relate to this, and set the vanilla values very low, I think it will be limited enough to not be overpowered, without requiring ridiculous numbers of constructor ships. You...
    16. jayman38

      Triggers and Activation Gates. Dev question.

      I think the reason for this behavior is that it is very easy for the game to track entity entry in the background, but takes resources to track departure. I'd recommend a entity-triggered departure signal, where the entity stores the 3D coordinates of every activation/tracking field it is in...
    17. jayman38

      Sensors as an effect instead of a system

      Do you see some sort of overpowered or balancing problem? Does it seem like too much work for too little return? Inquiring minds want to know the reason why you don't like this.
    18. jayman38

      Star Wars Combat mini-event?

      I don't know if it's appropriate to the timeline of your battle, but feel free to use my YT1930 freighter for whatever purpose you might like, such as populating the debris field with freighters that are blasted to bits...
    19. jayman38

      tiny suggestions that don't justify a thread

      I am envisioning the tire circle going all the way around the placed block, like this: By having the block entirely surrounded by "tire" effect, this not only creates a true, and rather nice-looking tire for the game, but could also addresses problems with encountering 1-block "cliffs" by...