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    1. jayman38

      When making ships, do you completely fill it's insides?

      I fill in absolutely every space that is not astronaut-accessible or rail-entity recess. In other words, if a rail-guided entity is not meant to fill that space when the rail moves, and it's not a dedicated RP space for astronauts or docked entities, it is filled with systems. Thrusters...
    2. jayman38

      Read by Council New planet type suggestion to supplement dodecahedrons

      You are welcome. Oooo Buried underwater biomes! (Just like continents, but without the cutouts.) If a continent can sit on the bedrock, so can an underwater biome. Excellent additional idea and it would add a lot to fluid ocean areas! (Wish I had thought of that. :)) Maybe conventional salvage...
    3. jayman38

      Partially Randomly Generated Dungeons

      I love this idea, and think it would be super-easy to block build-mode spies. (Blocking spies in a separate, not-owned-by-the-spy entity should already be a thing, imo.) But even if it didn't block spies, I think it would be fun for those natural explorers who wouldn't want to ruin their...
    4. jayman38

      Read by Schine Mobile Shipyards (shipyards on ships)

      I think the fact that such a ship would immediately be a prime target for hostile activity would make it balanced. You could even make it more difficult for them to avoid detection: make any ship with on-board shipyard facilities (or other capital ship systems) impossible to cloak or jam (no...
    5. jayman38

      Secondary Symmetry

      I think the effort that might be spent on this would be better spent on improving copy/paste/templates.
    6. jayman38

      Display Adder

      I think it could be even more powerful to use existing blocks, and simply link them up. Example: Link to an activation block from a NOT logic block, two display blocks, and a color block. Link that activation block to a third display block. My idea for what would happen: When the activation...
    7. jayman38

      Read by Council New planet type suggestion to supplement dodecahedrons

      Actually, my idea is to cut out holes in the "ocean" mesh (either as a standard static mesh, or with dynamically-generated cutouts) so that the "continents" would not have to line up with longitudinal lines. In fact, if the dev team were to be able to work out real-time mesh cutouts, the...
    8. jayman38

      Read by Council New planet type suggestion to supplement dodecahedrons

      Thanks! I touched briefly on gravity in the OP, and Blaza612 agreed that we could probably use the existing gravity system, plus a new dynamic gravity system (which always points towards the center of the planet entity) for when you aren't directly in the gravity of a plate/continent. As for...
    9. jayman38

      Computers and modules

      It would be more intuitive and less error-prone to match up the computer with the module in the same slot. However, if I had my way, I would have a single computer block that can be used for any system, in which case, I would agree with the alternative multislot idea of placing all weapon...
    10. jayman38

      Lets Be Honest: Docked Power Generators

      It isn't so much that we'd want huge ships to be impossible. We just want to integrate more skill and less lag into making them viable. Besides, I think we should have control computers on all ship systems, to support a possible future feature of controlling or targeting individual systems on a...
    11. jayman38

      What to focus manufacturing on?

      I'd say focus manufacturing on shield systems. Those seem to be the hardest to make, so you want to keep the focus on those to avoid wasting those precious resources on something less deserving.
    12. jayman38

      Starmade memes

    13. jayman38

      Read by Council New planet type suggestion to supplement dodecahedrons

      I have finally rendered my idea for a different planet style. What are those at the poles? Why, yes, they are polar ice caps, thanks for asking. My idea for a planet is an expansion of the 3-D planet idea. It consists of 14 parts: north and south poles. 8 square "continents", an atmosphere...
    14. jayman38

      Build Helper: Adjust XYZ Position

      I think this would be great for multi-block placement as well. Specifically, I am thinking about all the time saved when laying down wedged hull.
    15. jayman38

      Moon Problem

      Just joking about the Death Ball thing. It's a fun idea.
    16. jayman38

      Moon Problem

    17. jayman38

      Space F15 Eagle space superiority fighter

      Beam! Right, sorry, thank you.
    18. jayman38

      Space F15 Eagle space superiority fighter

      Lock-on Missile Mechanic: Slave a missile computer to the missile weapon instead of a cannon computer. That should allow you to lock your missile onto a specific target.
    19. jayman38

      A Question to all the ship builders.

      Detailed planning is my primary concern, because I have more time for 2D design outside the game than playing the game itself. 1. Remember a ship from fiction, usually a TV show or movie. 2. Research said ship and try to obtain pictures. As many as can be found. 3. Import pictures into...
    20. jayman38

      Serenity Firefly class Transport

      Jing tsai, sheh-sheh. This is a beautiful thread. I'm impressed with how you fit everything in to such a small ship. I figured a proper "Serenity" would have to be twice as big. (Especially since the crew quarters, as small as they are on the show, seem to be tucked away in some sort of...