I've recently been getting back to playing Privateer Remake (on Linux), which is a mod of the
Privateer Gemini Gold mod of the Vega Strike engine, and the player-accessible ships in that game are so wonderfully angular and chunky that it makes them excellent candidates for Starmade builds.
I have been working on the first ship in Starmade, the venerable
Tarsus. Yes, this is actually the first ship you get when you start the Privateer game. The challenge is all the many, many pipes on the Tarsus. I found a
source online that described the Tarsus as 185 feet long, so I directly converted the length to about 56 meters, in Starmade, 56 blocks to be at-scale, scaled the pictures of the ship I found online to that scale, scaled it a bit wider than the standard model, and more like the
VDU indicator to give it more internal space and to make the different features make more sense. The online source mentioned above indicated a width of 90 feet (approximately 27m), but I only felt comfortable fattening it out to 23 m instead.
The original Tarsus has some non-45-degree angles. I like those, but you can't really re-create those angles without weird constructs or looking like a ridiculous jagged pattern. Therefore, I re-designed the shape of the ship to use 45 degree angles, with a focus on maximizing the internal volume. Therefore, the 45 degree chamfers are at the edges of the ship. And there is a large amount of straight "walls". And as it turns out, that looks fine. The ship is still definitely recognizable as a Tarsus, and looks surprisingly good, using 45-degree-divisible angles.
One of the most challenging pipes on the ship is the dorsal piping directly behind the cockpit. Where does the cockpit door lead? There's a tiny, tiny area behind the cockpit door before the dorsal pipe, and there's really nowhere to go in Starmade recreation of the Tarsus, such as a walkway down to lower levels. The solution? I use the center Dorsal Pipe as a long corridor for the player to walk between the cockpit and the rest of the ship.
There's a bit of space directly behind the cockpit before you reach the pipes. Here in this relatively tiny space, I placed an additional access to the core across from a tiny supply closet with a single cargo computer, and doors to a pair of tiny half-baths. (Boys on the right, girls on the left?) The space available is not enough to create a walkway down to lower levels in the ship, especially if you intend to implement safety features, such as simple guard rails and lighting.
Anyway, back to the dorsal piping. With little-to-no round elements, the Starmade piping is rather angular itself. Behold.
There are some other features that I think came out well on the Starmade Tarsus.
I'm rather proud of the rocket nozzles, compared with the smooth tapering of the rocket nozzles in the original Privateer. In short, I think I did the best I could. When actively applying thrust, the thruster plumes should look great. As always, I tried to design them to maximize internal volume.
With the smaller pipes, Starmade Pipes were really useful. There is not really anything to make two-meter wide pipes, so I built the two-meter pipes as multiple Starmade pipes lined up together.
In that case, the Starmade Pipes represented a smaller 2-m pipe directly underneath a 3-m pipe segment, embedded into the hull. At first, I didn't think the 2-meter wide greeble would work, since it seems to overhang (or is that under-hang) under the hull. However, the embedded 3m pipe in the hull made it work, eliminating the overhang/under-hang. Perfect.
I'm wondering if I should link a yellow light to the core for the thruster output, or leave it as the default color. I need to check it out.
With the chunkier Tarsus design, the Tarsus cockpit is every bit as big as the Galaxy cockpit. (Yes, I'm going to be building the Galaxy cargo ship from Privateer next, and planning has already commenced.)
I'm trying to design the internals of the Tarsus to be well-lit and to feel fairly homely and welcoming. So I'm hoping it will feel internally like a cross between the "Eagle 5" flying Winnebago from "
Spaceballs", the
Millenium Falcon, which is basically the original "Privateer" cargo ship archetype, and the "Serenity" Firefly-class cargo ship from "
Firefly". In opposition to that friendly feel, I have found that the levels below the control deck will have to be a short little 2-m high floor plan. So residents of this ship will be strongly encouraged by a sense of claustrophobia to remain on duty in the cockpit, if only to feel less like they are buried in a tight, metal coffin in a hostile void.