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    1. jayman38

      Read by Schine Decorative Suggestions/Improvements

      Generic bar graphs in any dimension. Bonus points if they move slightly. Animated "video snow" block that can be linked to display blocks with logic, to make the display output "fail" according to the logic clock. (Video snow if a certain system is destroyed, intermittent snow based on a...
    2. jayman38

      Rotating a Ship's Core

      If nothing else, Rake a few parallel "laser hits" and blow a hole or two in the hull and post it as a derelict ship.
    3. jayman38

      Question about development (Oct 2015)

      All but one of the programmers are new to the project. (as in brought onto the development team this year) It will take time for them to learn the ecosystem well enough to jump into the deeper stuff. Simpler changes will lead to the experience needed to program deeper changes.
    4. jayman38

      obfuscation?

      Going back to the OP, I think Schine will keep the game closed source, to avoid free legal forks that would remove their revenue stream. Maybe some day, when the stream has dried up, they might release the code. The game's core programming library is Lightweight Java Game Library (LWJGL), which...
    5. jayman38

      Low Profile turret design

      Good to see another design. Thanks for posting. This is useful and can be referenced by new players looking to make one for themselves.
    6. jayman38

      Planned Debris Fields

      Debris and derelict fields are a great idea. It's been mentioned before. I'd like to expand on the idea that a derelict ship is scrap, but if you see blocks you want to retrieve, you have the option of "buying" the derelict for big money, just like a station, to remove the scrap flag. So you...
    7. jayman38

      Broadcast Beacons

      Possible spam solution: Max limit config options, similar to beam limits. (E.g. max 6 beacons per entity, max 24 beacons per solar system, max 1024 beacons total) If your beacon is #7 on the entity, #25 in the solar system, or #1025 in the universe, your beacon simply does not transmit to...
    8. jayman38

      Individual Symmetry re-request

      Maybe instead of a checkbox for even/odd, and maybe instead of "Set/Unset" on each individual plane, the plane text in advanced mode could read "Even/Odd/Unset", with the even/odd plane determined at the time of setting, with the plane moving in increments of half-blocks, alternating between...
    9. jayman38

      Broadcast Beacons

      Data-broadcasting beacons would have so many uses for all kinds of things. Space-station greetings, race announcements, pirate wave announcements, pirates broadcasting false S.O.S. signals, etc. It should be logic-drivable, so you can turn different beacons on and off. Maybe have a master-slave...
    10. jayman38

      Rails/Turrets - Would more than one connection point ever be possible?

      First a logic-style link: Rail primary (master) -> Rail secondary (slave) Dock the master first. Then dock the secondary. The master is in charge of how the mechanics work. If the primary mechanics separate the secondary dock from the secondary rail, that secondary connection is broken and there...
    11. jayman38

      Read by Council New planet type suggestion to supplement dodecahedrons

      One of the benefits of this will be that multiple plates won't be touching each other. You could test it out on a server once implemented, but if you have multiple "continents" touching, you'll have the same interaction lag you see with current planets, especially with mass-salvage operations...
    12. jayman38

      Kill Logic pipes

      To maintain aesthetics. So that we can have ships that look like they should. To illustrate, we want this.... versus this...
    13. jayman38

      Shield regeneration versus armor hitpoints

      Considering that most players will get into a single fight with other players and then run back to shipyard for repairs, the armor blocks are probably the better deal, but if you are planning to attack multiple targets in succession without repairs, the shield generator might be the better deal...
    14. jayman38

      Gravity Slingshot for rapid astronaut movement?

      Assuming that you will create winding corridors to avoid creating a firing lane into your CNC, setting up a single corridor for both exit and entry might be complex. It would probably be more efficient to create entry corridor(s) separate from exit corridor(s) for rapid travel with...
    15. jayman38

      bloooooooooooooood

      http://www.davidcsimon.com/crimsondark/index.php?view=comic&strip_id=72 Crimson Dark is a great webcomic.
    16. jayman38

      Greifing or Legitimate Strategy?

      There's nowhere to adequately hide in spawn space, so I would say that StarMade spawn sniping is griefing. I've seen that in a YouTube video before. (The poster was suitably vilified.) Similarly, I'd say that an experienced player with a massive superior ship attacking a player who they are...
    17. jayman38

      A /roll command

      It would be simplicity itself to have a hook to an extended random class and tie that to a chat command and to a logic block (for delays or connections or both?). It may take a few iterations to go from a coin flip to the sophistication of multiple dice and modifications in the OP, but it should...
    18. jayman38

      bloooooooooooooood

      I want to play Viscera Cleanup Detail now.
    19. jayman38

      Make heat-seeker missiles ignore astronauts

      I'm thinking of a server-side config option: maximum missile group astronaut count or something like that; if a missile weapon group exceeds a certain configurable size, the missiles won't target astronauts. That way, you can have small anti-astronaut missile arrays, but larger missile systems...
    20. jayman38

      Place/Remove Range Limit

      I love this idea. There have been times when a jitter or lag has not been apparent, and the group of blocks I tried to place was nowhere to be found, only to be found later, buried beneath where I was clicking.