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    1. jayman38

      Recognized Player Quarters

      I'm thinking player crew stations. Specifically, custom engine rooms, where a capital ship has some multiple number of player engineers, each with their own engineering space, who can make their respective space as unique or functional as they desire. You may need one engineer to focus on laying...
    2. jayman38

      Automatic Turret Design

      Awesome find! This might be useful, especially for those who want to plant multiple instances of the same turret design all over their ship. But will there be naming conflicts after the first turret is placed? (E.g. If you place a Turret Medium 1 down, and then place another Turret Medium 1...
    3. jayman38

      Placing race gates on ships.

      It needs to be part of the capital ship update or given a special activation logic, so that the ship is somehow "anchored" (maybe docked to a station or planet) during the race so that wayward racers don't cause massive physics problems, including massive lag, if they strike the racetrack ship.
    4. jayman38

      Radio block. Listen to internet radio stations or youtube playlists, GTA-style!

      This would be a cheap, easy way to implement a soundtrack for the game, different from other games, by having the blocks link to a default StarMade-related playlist link by default (Server configurable). If you could have logic drive which playlist is being accessed (maybe by linking display...
    5. jayman38

      Recognized Player Quarters

      I love the idea of malls popping up around spawn. Rentable mall spaces should be implemented in some sort of new spawn station. I'm sure there are players out there who want to create their personal empire by simply being a shopkeeper. A whole different way to play the game for those players...
    6. jayman38

      Constructor block

      I think to keep this from breaking the game, some powerful limits need to be implemented: 1. Indeed make it so that it only works with a high signal. Not much of a limit if the rotator sensor trick still works. 2. Make it build slooooooooow. Maybe start the created block at 1 HP and have it...
    7. jayman38

      Transporter psychosis

      I think this sounds like a really fun mod. With that said, I don't think we should have psychological effects in the vanilla game. However, with a mod, I want to be able to get space madness. Don't touch my ice cream bar!
    8. jayman38

      Sensors as an effect instead of a system

      Maybe the cannon combo could create a subtle auto-aim slow-homing capability on the bullets, making anti-fighter weapons and point defense slightly more powerful. Subtle homing is not needed on the other weapon types, because pulse is too close to need it, beams are insta-hit, and missiles...
    9. jayman38

      Transporter Talk

      We now really need a way to temporarily drop shields, so that we can raise them at full strength when needed. Like after a transport. Transport and shield coordination then becomes a fun skill mechanic in the game.
    10. jayman38

      tiny suggestions that don't justify a thread

      Well, your tires would need to be at least 2 blocks long. The outermost block would be a wedge in the direction of the edge of the vehicle, with thrust pushing the vehicle up. Then when the bottom-facing "tire" pushes you against a change in elevation (cliff, hillside, street, etc.), the front...
    11. jayman38

      Rejected large percentage of structure values to compose of compose of computers.

      I've thought about it, and I agree that there should be more system HP in system computers, not system blocks. Because system blocks normally outnumber the computers that control them by quite a bit, knocking out computers won't deplete the system HP too fast, but each computer should have more...
    12. jayman38

      tiny suggestions that don't justify a thread

      Combination Friction/Rail blocks that can serve as "tires" to move across an unlinked entity. When active, this block will provide thrust for the host entity, relative to the unlinked entity that is in contact, but not linked. To simulate friction, maybe have the effect/speed dependent on a...
    13. jayman38

      Ship Explosions: How we should handle dead ships

      It would also be great to see pieces (here, I am thinking of clusters of blocks, as opposed to "particle effect" pieces-of-blocks) get blown off, preferably with a particle trail. It would be really cool to someday watch planets get shot-gunned by an exploding ship the way you might expect...
    14. jayman38

      Allow naming of storage units in designs

      Based on what the latest development announcement says about interiors, it sounds like interiors will be well-defined when that update comes out. Inventory will change to a volume-based area, so that "crates" will probably fill up the available space, as you fill up the inventory computer. With...
    15. jayman38

      Super Tight Crew Quarters?

      Illustration 1: Most of the astronaut-accessible areas of my "Clarke Explorer" are pretty well-lit and open, but the mirrored access ramps at the very nose of the ship are dark, tight, and claustrophobic. Illustration 2: The "Snark" class "Aluminum Mallard" isn't as claustrophobic as some...
    16. jayman38

      Playable Character Races

      A single sentence in the latest development announcement suggests that the dev team might already be thinking about different races for players. I suspect this suggestion is on the drawing board. "Our player characters in the current state of the game are all Human characters, but there are...
    17. jayman38

      A big menacing creature that roams inside abandoned space stations

      Or if mob drops are useful, the creature itself is the reward.
    18. jayman38

      Crafting!

      I think mob drops should be an intermediate element, similar to scrap, that can be combined in factories to create needed crystals. Example: Laser Spiders start dropping red crystalline organics, 100 of which can be combined in the most basic factory to create raw red crystal, which can be...
    19. jayman38

      Light wedges

      I'd like to see circuits/motherboards switchable (on/off) and linkable to logic, just like light blocks.
    20. jayman38

      Read by Council Simple Gravity Control

      It would also be interesting if the current gravity direction/block could directly influence logic. Think: Two way gravity travel pipes.