I have a list of logic blocks to be added.
Ship/Station State block
This thing outputs a signal when ship HP (structure) reaches the percentage defined by amount of Activation Modules, max 10.
Connected with NOT block makes a signal as long as the ship is above % of HP.
Ship Under Attack block
Excellent for simple alarms. Outputs a signal for 5-10 seconds when a ship/station is hit. Can be used to activate station defenses in a nick of time.
Ship Overheat block
Activates when the ship/station overheats. Used for releasing escape pods when the ship is almost dead.
Pocket Trigger item
Connect it to a item and use it to activate a logic system while you're away. Great for sabotaging logic modules and computers. If connected to a Ship Core the pocket trigger deactivates the whole ship or station. Sabotage in one item!
Discuss it and let me know.
Ship/Station State block
This thing outputs a signal when ship HP (structure) reaches the percentage defined by amount of Activation Modules, max 10.
Connected with NOT block makes a signal as long as the ship is above % of HP.
Ship Under Attack block
Excellent for simple alarms. Outputs a signal for 5-10 seconds when a ship/station is hit. Can be used to activate station defenses in a nick of time.
Ship Overheat block
Activates when the ship/station overheats. Used for releasing escape pods when the ship is almost dead.
Pocket Trigger item
Connect it to a item and use it to activate a logic system while you're away. Great for sabotaging logic modules and computers. If connected to a Ship Core the pocket trigger deactivates the whole ship or station. Sabotage in one item!
Discuss it and let me know.