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    1. Dire Venom

      Is the AI High? Am I just seeing things? Please help!

      Thanks! All of my server setting are on default, so I wouldn'y Think it wouldve been changed. Maybe its because im running it on a standed laptop:? My smaller turrents seem to do allright with cannons. Somehow the AI can simultaneously fire 30+ different computers/wepons at the same time :) No...
    2. Dire Venom

      Ship Explosions: How we should handle dead ships

      Maybe have an in-built jammer and high speed?
    3. Dire Venom

      Is the AI High? Am I just seeing things? Please help!

      So Cannons are useless on turrents other than at point blank range?????? Like this should have been fixed ages ago.... Just what the....... This didnt use to be a problem. Back when you onyl had cannons and missiles the AI seemed to be able to lead pretty well. Could we please get a dev or...
    4. Dire Venom

      Is the AI High? Am I just seeing things? Please help!

      Yep. The turrent rotates fast under AI control but it can't aim :/
    5. Dire Venom

      Is the AI High? Am I just seeing things? Please help!

      So I decided to build a very nice-all-rounder 20k block turret. Its equipped with 2 powerful can-can-punch cannons, an array of can-missiles (for pd saturation), a heavy ion seige laser and 4 powerful lock on missiles. First of all I started having problems with the turret rotation.... when I...
    6. Dire Venom

      Help me understand this again: effects for Cannons

      Great responses guys! From my understanding, armour piercing is only useful on small arrays that arent likely to one-hit armour. Punch through is pretty much my go-to for cannons, and in tests against a giant glass block two arrays (1000 canon- 1000punch, 2000 cannon) the punch through one got...
    7. Dire Venom

      Brainstorm mini-games

      Very nice! I thought alog these lines befor, but it typicaly ended up in hundreds of meters of logic circuts XD
    8. Dire Venom

      Planned Starmade: Endgame, Nebula and Aliens

      Thanks :D! Space whales have already been modeled by the dev team, they just wont be called 'Space whales' XD Im looking forward to what Schema can come up with
    9. Dire Venom

      Bug Glass... discriminates against *some* blocks

      Thanks! Its still a pain to have to deal with :/
    10. Dire Venom

      Bug Glass... discriminates against *some* blocks

      Im thinking this is a bug...... So I built a bio-dome, however when looking through1-2 layers of glass some of the foliage type blocks( flowers, grass,ice,leaves) all disapear or can only been seen via certain angels from outside the glass dome. I can provide pictures if needed. Cheers!
    11. Dire Venom

      Note-blocks

      I want badder!! If implemented I WILL be using speakers/note blocks to 'perform' all my favorite pieces in Star-made :D -->Also, prepare for deeeep bass fog horns on all my titans ;3
    12. Dire Venom

      [Beacon] Attack alerts + more

      When you have a lot of stations/etc it becomes a pain trying to defend them.... and currently if a structure owned by your faction is attacked you don't get a notification nor what structure was actually attacked... Thus Id like to have a block/faction ability that if a factioned ship is under...
    13. Dire Venom

      Read by Council Storage contents transfer

      +1 This should be included in the cargo update. Otherwise you'll have to manually haul EVERYTHING via your astronaut... and considering the upcoming stack limits.... errgh... not looking forward to having to spend half an hour ferrying stuff across
    14. Dire Venom

      [slabs] I'm a little sad that this didn't work

      What you could do is just put the whole thing on a rail, and move it back and forth (with only 1 part being visible at a time)
    15. Dire Venom

      The Blind Group Build

      Quick question, how are the bits going to be merged:? Can you actually merge entities?
    16. Dire Venom

      Return of the Crystal!!

      Id just like to see a feature re-added to the game (it used to be in starmade), but only added to one or so block type. The feature was that looking through glass/crystal would HIDE the beams from your view, and you would instead only see where they were hitting (great when mining). Currently...
    17. Dire Venom

      Cloaking Help (Yes I've searched)

      Also, I think the max dimensions of each reactor line matters a lot. Its more efficient to have a couple of long lines rather than lots of smaller groups. Heres a good example of an efficient reactor set up: http://starmadedock.net/content/jump-needle.3448/
    18. Dire Venom

      Approx 9 million power generation in approx 70,200 cubes

      These are some really interesting tests!!. Good on you guys for trying it out, I always wonderd about docked shield recharges. On that note, what sort of raito of recharges/capacitors do you guys have on your ships:? What ratios are best for prolonged and short combat?
    19. Dire Venom

      Cloaking Help (Yes I've searched)

      Heres the design Ive been developing. It looks somewhat decent, can charge its jump dive in 3 seconds WHILE being perma-cloaked and jammed. Its great for exploring and general computing without putting yourself in danger. Good-looking cloaking designs take a lot of time to make and aren't easy...
    20. Dire Venom

      Starmade Q&A: Stuff confirmed so far

      Thanks for your reply Criss! Do you know if Solar Sails are on the table? (Or in the far future?) For us Asthetic builders Solar Sails would be amazing and give our giant Sail 'Look Alikes' some functionality. I presume theyd be favoured for long-haul type trips, with low, but constant and low...