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    1. Dire Venom

      StarMade News - November 9th 2015

      Whahooo!! Quick question: -Any ideas on what the stack limits might be like??? -Few mill blocks??? -Ability to purchase items which INCREASE your stack limits:? Thanks!
    2. Dire Venom

      Hopes for a Better Tomorrow

      :D:D:D:D:D:D
    3. Dire Venom

      Thoughts on Gigantism

      Quite true. Ive only seen fleets with different sized ships during server events/battles. Small ships should be quite maneuverable and be able to dodge large wepon fire to SOME degree, since theyre liable to lose half their ship in one shot.
    4. Dire Venom

      Transporters: no transport on same entity

      The best way to hide the faction modual is to hide it deep within the ships systems surrounded by blocks. That way the ONLY way to steal or take over the ship is to blast it to pieces :P Btw there ares ways to teleport between shisp without either one having to drop shields :) Just saying'
    5. Dire Venom

      Transporters: no transport on same entity

      The only way to keep ships safe is to dock them when not in use : ) All you need to do is find the faction modual, torch it then the ship is yours :D
    6. Dire Venom

      Transporters: no transport on same entity

      If they can't get acess to them then no problem. Can you think of a realistic scenario where a player can break into your ship??? If your flying it around, no way. Only case would be if you leave it drifting about, but then it desrvese to get stolen : )
    7. Dire Venom

      Transporter Talk

      Its just a balancing factor, although I see why youd find it anoying. Just think about what happens when you have to manualy take a shuttle over..... your a potiential one-shot for any ship (especialy cloaked) within range... who could then go and take your ship. Ive seen it happen. Having to...
    8. Dire Venom

      Transporters: no transport on same entity

      Im fine with having multiple teleporters per ship (Itd be useful) but there should be some sort of drawback to balance it. Increased energy, server config options, Increased cooldown time etc. It doesnt have to be much. Jump inhibitors could also jam teleportrs or drmaticlay increase the...
    9. Dire Venom

      Transporters: no transport on same entity

      Ok ok ok!!!!! Theres a lot of strong opinions on this thread. What about: -->Allow multiple Telporters per station. -->Only One teleporter allowed PER ship, or incurr and exponential energy cost per extra teleporter --> Multiple teleporters on an entity incur a horrific energy cost, as do...
    10. Dire Venom

      A small PD turret

      Ive had this problem before, might be a bug. Try rebuilding the whole thing from scratch and try different ways of placing the hinges
    11. Dire Venom

      bloooooooooooooood

      I wanna be able to decapitate people with a light saber and then play soccer with their heads :3 good family fun
    12. Dire Venom

      Decoy Missiles?

      I guess one way to test this: hook up different computers with the various groups to a ship, puta ton of power moduals down, charge it to full, remove the power genertators then test and reccord the power consumptions upon firing ^_^
    13. Dire Venom

      Decoy Missiles?

      I thought only large beam and cannon arrays got a % punishment per extra group? Why would missile groups be penalized by the other groups connected to the computer (ignoring lag-array builds built to crash servers)
    14. Dire Venom

      Universe Completely to Scale; Computer Requirements

      AWESOME idea, however very difficult to achieve XD +1 For the effort
    15. Dire Venom

      Decoy Missiles?

      I have a missile-ion one with over 200 missiles per volley ^_^ I would suggest lots of low powered ones, with a couple of more higher-powered ones Spreading the total firepower thoughout multiple missiles might be your best bit (so if any hit they'll do decent damage)
    16. Dire Venom

      What happened to the PvP scene?

      One of the reasons: Theres little incentive to pvp and the rewards for winning are generally quite low. All the stuff worth raiding would be stored at their invulnerable base. There also needs to be SOMETHING to fight over. As said above, if you think you'll lose, you don't fight because you...
    17. Dire Venom

      am i blind or?.....Is the under fire shield recharge gone?

      Wait what :??????? That doesn't make sense..... nothing is hitting the entity... the entity is just draing sheilds
    18. Dire Venom

      Ship Claim system, and Public faction join restriction.

      +1 More faction ownership options would be great!
    19. Dire Venom

      am i blind or?.....Is the under fire shield recharge gone?

      Question is would it be effective XD ill have a go at it Couldn't you just have the shield entity use shield drain beams on the moduals instead :? Then it won't be under fire
    20. Dire Venom

      Bug Docked entities Data maufunction

      Logged back into my Single player world to continue work on a project of mine, however i found that 2 of the docked reactors were no longer working........ Upon closer inspection a cubic 'chunk' of the docked reactors had disappeared (off to who knows where). All reactors had been in perfect...