Well I thought this was only about the scaling of the docking requirements =P
It wouldn't really add too many things at once,just get a very complex rating.Since that would need to increase exponentially (because where is the point in linear increase,right?) It wouldnt be "infinitively" since...
Well yes,but if you can't build one with more than 20e per block... well honestly,that means you suck at building.
I challenge you to send me the design and I bet I can make it much better,depending on the amount of hull even permacloak
I wonder why no one has brought up limiting ships based on their actual power:
Since we know the strenght of all weapon groups and the shield strenght (of the ship and its turrets) it is rather easy to calaculate an combat value.
Just a quick draft of how it could look:
DPS^Shield...
Cloaking to 20? You are insane...
You still couldn't create insane big permacloak stealthers but power storage (now 1000 per block^1.05)
So basically evey capital could cloak... for enough time.
Do you even know how how to build lol?
My new ship:
Power-Cloak efficency=547.270,6/1124/150=3,24 (including core in 1124)
Power:547.270,6
Dimensions: 41/41/41
Whats your best result?
I made that one very quick.... and confusing
http://www.file-upload.net/download-9028746/C3Stealthbody414141.zip.html
I think this is an great...
Well I don't think you got the right scaling at mind.
For me:
smaller than 120 (all sidelenghts added):medium
smalller than 250:big
Of course there are different categories like the form and the general stilistic aproach,but those mostly don't matter right now.
My stealth ships are Borg(cube)...
Well it is rather an mechanic problem than an:" We can ignore it no one is going to bother anyway" thing.
I am very well aware of the fact that shields are contributing to the problem and other stuff is going to be fixed too.
The actual problem here is that the mechanic greatly disturbs energy...
When looking at some before 0.15 ships I noticed that the current power management doesn't thread them well
Before,Weapons consumed little to no Energy and the 50K Energy pool was plenty to draw off when supplied with an 1million regeneration.(Stealth ships were great)
However with the crazy...
Well I think there are some really important question :
When will we get the new Weapon system?
And of course, when will hostile NPCs happen?
Why Dodecrahed... whatever as planet shapes? Nearly any shape has been suggested so why those and what makes them easier to implement?
I am also very...
Just enjoying the Science you do around here XD
@WaffulMan: I miss the Mass Deficit... kinda
@NeoSturm: Well 60 Blocks Antiwater in starmade would be alot more than 60tons of water considering that Earth\'s diameter is 12.756,32km and Starmade Planets are what? 500 Blocks in diameter?Just...
I think it is all too complicated and unbalanced.
The main problem are exploiters: funny people which ruin your fun.Offcourse you think there is a lot thought behind this and it is all balanced and tere is but I guess you never saw an capital rocket ship capitally atomising everything with...
Without sounding too negative but all this nice hapes are useless when it goes about buiding an efficient ship.
It is stupid that any armor you put on your ship is useless and impracticable.
It would be great if there would be some not to ressource expensive way to fix this.
I think if...
I would really love to see real physics in the game which still aren´t too good for big ships.
It can be explained with one word: Momentum
To explain it: instead of turning at that super lame speed all of your thrusters accelerate your ship around its own axis,If you got a fast ship you can...
It will be awesome to run into creatures that dont like being ran into (haha hahaha)
As a Master of Evil Science and of Scientology (just kidding I am much more cruel than scientology)
I am giving you some free advise on Hellish Creatures which will destroy your ships:
Replicators (A must...
Omni I understand that you are putting a serious amount of time into this but Wall of texts are only scaring people away...
Oh and to get back to my initial post I really love the models but I would love them even more with an higher resolution texture (Comeone that the game consists out of...
I really like your design although it seems a bit blocky and has too big legs (since the bodys are so sleek).
It would be definitively nice to see this ingame sice it is so much better than a Rectangle with movable limbs
I would love too see correct missiles soon since they are fired from \"somewhere\" in the cannon no matter where you started.Actually I would love to see my Missiles at all since the system stopds drawing (and partially even calculating) them after 30-60 rockets (There are nice things that this...
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