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    1. 1adog1

      Attempt at Reworking the Economy

      I love the shop ideas, it's really annoying having all of these shops that look exactly the same and can only hold a certain amount of every material. I also love the idea for cargo ships, having your inventory run out mid-mining isn't too fun. I'm not sure I agree with the whole extractor setup...
    2. 1adog1

      Reason for having an interior

      I do have support for the full version, I'm just saying that it doesn't NEED to be changed. I've been arguing about this with you for days now. Do you think the arguments I come up with are generic? EVERYTHING I've said has been well thought out. I've spent hours sometimes putting together...
    3. 1adog1

      Reason for having an interior

      What we have to remember is that once the in game economy is properly balanced, it will be A LOT harder to make ships like that. There will always be OP ships, that is and always will be a fact. If you're making that 125x125x125 ship legitly, than you can make that ship however the hell you...
    4. 1adog1

      More flexible "stealth ship" requirements

      I personally like the current system. But then again it did take me quite a bit of time to figure out how it worked and even longer to develop a small ship that could completely cloak and jam at the same time indefinately. If anyone's curious on how to do it currently, here's a post I made a...
    5. 1adog1

      Reason for having an interior

      I simply compiled your ideas that you had posted and created my opinion based on that combination of ideas.
    6. 1adog1

      Reason for having an interior

      Well be sure to post it when you have it compiled.
    7. 1adog1

      Dyson Spheres..

      I see we have a fellow trekie in our mists. Interesting idea, I always wondered why stars weren't solid (they should probably do that, make it made of a really valuable block called plasma), but if that ever becomes a thing as well as solar panels, I'd love to see a functional one :)
    8. 1adog1

      Reason for having an interior

      I see where you're coming from with the whole small areas thing, but it might at least be a deterrent against it. As Ithirahad pointed out, there is no way to fully stop people from making their Borg Cubes. There will ALWAYS be exploits. I'm pretty sure this does the best job of any idea I've...
    9. 1adog1

      Reason for having an interior

      I'm not 100% certain, but I'm pretty sure the thing with missiles carrying damage through shields is a bug.
    10. 1adog1

      Reason for having an interior

      Awesome, thanks for the info :)
    11. 1adog1

      Creating Completely Cloaked Ships

      Hey guys I made this be an informative thread, so I'm going to bump it if no one has a problem with it.
    12. 1adog1

      Reason for having an interior

      Thank god you came up with an alternative to Arkudo's heating idea. But could you be a bit more specific on what the thresholds would actually be? Just curious. You have my support for the extended version. :D
    13. 1adog1

      Poll for FTL travel

      My god you're starting to piss me off. When you start off in starmade, you get 30 hulls, 10 power generators, an antimatter cannon computer, and 10 cannons. If all those parts need ventilation, then HOW do you make a ship that doesn't explode with that? Also, as I said, most ships nowadays have...
    14. 1adog1

      Poll for FTL travel

      Yes I mostly play solo, but I know any server with 2+ GB of RAM can support capital ships with little or no lag.
    15. 1adog1

      Poll for FTL travel

      I know exactly how the world works. Do you know why America pulled out of the Vietnam war? Because the people stopped supporting it. Do you know why Queen Elizabeth never helped the south in the American Civil War? Because they people didn't support it. Do you know why Call of Duty started...
    16. 1adog1

      Poll for FTL travel

      Even that won't require an entire internal redesign. All they have to do is lose some of the ship's weight which can be done by changing the alloy of the hull, gutting non important systems, etc. Still, they haven't done anything in starmade that would require internal redesigns yet, and I'd...
    17. 1adog1

      Poll for FTL travel

      Too drastic. Just like in real life (with other large vehicles), most star made ships have vital systems clustered together. Implementing something like this would require a major redesign of some of the largest, and most complex ships ever built. It's like someone creating a massive, 2500 foot...
    18. 1adog1

      Poll for FTL travel

      What about the ability to cause damage to "vital systems" through shields. For example, the ability to temporarily disable a ships weapons with a well placed shot while the shields of a ship are still up. The same system could be implemented for FTL Drive.
    19. 1adog1

      Poll for FTL travel

      Well if we want to be in any way realistic here, we need to realize that exceeding the speed of is breaking a law of physics (relatively). Under the law, it states that to travel to the speed of light would require infinite energy. I don't know if you've ever tried to break a law of physics, but...
    20. 1adog1

      Can we Have More Detailed Update Information?

      Hey guys, I don't know about you but I like to keep up with the development process of games I'm playing, for the sake of preparation, and so I can give feedback. I'm not even talking about a full changelog or anything, just a post on some of the larger things that are being worked on in current...